Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - MadManAdam

Pages: 1 2 3 ... 25
1
Journals / Re: Replicator - Dev Journal
« on: May 24, 2015, 02:44:07 am »
For anybody reading this I will be moving this project over to Unity.  Tons of new artwork has been produced and revamped, and code wise I've been able to recreate in Unity what I've done in Stencyl in a fraction of the time spent working in Stencyl.

Stencyl is amazing and it has given me a solid foundation on learning code and how it works (basically logic flow).

I wish Jon and the Stencyl team continued success and everybody else working with Stencyl.  I still stop in from time to time to see what cool things people are working on.  The community here is great, has been great to me, and I hope it grows.

2
Ask a Question / Re: Game is really laggy, how do i fix it?
« on: April 11, 2015, 12:24:58 am »
This is probably obvious but just incase you overlooked it remove any debug statements in your code.

3
Ask a Question / Re: How to make Enemys Jump
« on: April 08, 2015, 10:27:43 pm »
You could make it jump every second or few seconds, etc..  Or make it jump based on how far it has traveled in one direction.

4
Windows / Mac / Flash / HTML5 / Re: Space Pirate (demo available)
« on: April 04, 2015, 10:22:09 pm »
Very good to hear.  I'd be happy to help test any Mac builds that you might have in the future.

5
You basically need two animations, one for static shooting (no running) and one for shooting while running.  Left or right it doesn't matter, you can then flip the animation to use for both left and right, unless you want them to be different then you would need four different animations to cover everything.  Hope that helps.  Also robrob has the right idea as for how the code would look.

6
Journals / Re: Replicator - Dev Journal
« on: March 29, 2015, 09:51:04 am »
Hi rrzl, thanks for the comments!  I should have posted the animation in reverse, the bot will NOT jump up when it is startled/activated but the top will telescope up and then it will start walking.  This is a first for me animating something with four legs so I will check out references like you suggested.  The game is science fiction though and I want the robot to look sort of herky jerky when it moves.  Tweaks will be made. :)

7
Journals / Re: Replicator - Dev Journal
« on: March 28, 2015, 10:36:54 pm »
For those of you who might have played my demo when it was available (and with a lot crappier artwork) you might remember this enemy below.  I'm updating it's animations and adding new ones.  This enemy doesn't really fit in with my whole 'space marine' meets steampunk aesthetic and I'm seriously considering going back to making artwork for a sic-fi gameā€¦ but for now here's the puck enemy.  Basically a security bot that activates when a threat is too neat.  In the animation it takes a few steps and then deactivates.  The legs need some work but it is vastly improved upon the original!  When it's 'head' bobs down it's from walking, when shooting it will be standing still.

8
Windows / Mac / Flash / HTML5 / Re: Space Pirate (demo available)
« on: March 27, 2015, 10:47:09 pm »
The next game will have a smaller scope ;)

This has been my mantra for the past few weeks. Along with: "Why ..... why am I making something this far out of my skill level"   :'(
I keep thinking my game idea is out of my skill level also.  It's comforting to know others are going through similar feelings.  You are so much further along than us(at least me, not sure about Kyle) Bombini, don't throw in the towel!

9
Journals / Re: Stair Jump! (working title)
« on: March 27, 2015, 10:44:29 pm »
Cool!  Nice tech demo.  I hope you keep developing this.  I've been meaning to buy Monument Valley but haven't yet.  Maybe now is the time.

10
Journals / Re: Replicator - Dev Journal
« on: March 27, 2015, 10:41:02 pm »
Small idea:
Maybe you can only hit the enemy from the back.
The enemy needs 1 second to turn around when you make it behind the enemy.
The shield obviously also hurts the player ;)
Yes I do like that idea.  Thank you for it.  I was thinking that either the shield had to be broken down 1st or the power supply on the back of gear man has to be damaged in order for the shield to go down and out.  This is a big dude compared to the main actor and I will make him lumber around and not be very nimble. :)

11
Journals / Re: Replicator - Dev Journal
« on: March 25, 2015, 10:20:18 pm »
Possible new enemy (working title is gear man).  He'll basically be a large enemy character that gets in the way and has lots of hit points.  The thing he's holding is like a protective shield.

12
Journals / Re: Replicator - Dev Journal
« on: March 24, 2015, 09:16:43 pm »
^ Thank you robrob!  I appreciate the support and encouragement!

13
[Edited]
Works great! Make sure you have updated Java through the System Preferences panel if you're on a Mac.
I do not see Java at all under my system preferencesā€¦ how do I go about updating Java?  I'm running 10.8.5. Looking forward to seeing these updates!  Thanks.

14
Journals / Re: Replicator - Dev Journal
« on: March 20, 2015, 10:45:29 pm »
Thank you rrzl!  Been working on a new walk cycle.  Thoughts and comments appreciated.   There needs to be a frame or two between walking and standing still shooting.

15
Ask a Question / Re: What program should i use to animate my actors?
« on: March 20, 2015, 10:15:50 pm »
If you already have PS I would stick with that.  Spriter is pretty cool but unless all your art assets are done (as in they don't need any tweaking) it's easier to go back in forth in PS.  I'm using PS right now to do some pixel art animations and it isn't too bad to work with.

Pages: 1 2 3 ... 25