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Topics - Northfield82

Pages: 1 2 3 ... 15
1
Ask a Question / APK not building
« on: April 15, 2017, 06:09:19 am »
Can anyone tell me why this isn't building - the log viewer doesn't seem to be giving me much of a clue other than:

"jar:file:/Applications/Stencyl/sw.jar!/res/logview4j/images/info.gif   false   INFO   1492261692578004628   stencyl.sw.util.StreamGobbler   [haxelib] /Users/richdowns/stencylworks/android-sdk/android-sdk-macosx/tools/ant/build.xml:281: null returned: 2
jar:file:/Applications/Stencyl/sw.jar!/res/logview4j/images/info.gif   false   INFO   1492261692578004627   stencyl.sw.util.StreamGobbler   [haxelib] /Users/richdowns/stencylworks/android-sdk/android-sdk-macosx/tools/ant/build.xml:899: The following error occurred while executing this line:
jar:file:/Applications/Stencyl/sw.jar!/res/logview4j/images/info.gif   false   INFO   1492261692578004626   stencyl.sw.util.StreamGobbler   [haxelib] /Users/richdowns/stencylworks/android-sdk/android-sdk-macosx/tools/ant/build.xml:887: The following error occurred while executing this line:
jar:file:/Applications/Stencyl/sw.jar!/res/logview4j/images/info.gif   false   INFO   1492261692578004625   stencyl.sw.util.StreamGobbler   [haxelib] /Users/richdowns/stencylworks/android-sdk/android-sdk-macosx/tools/ant/build.xml:885: The following error occurred while executing this line:

I've attached the logs

thanks

2
Ask a Question / How do I add billing permissions to my APK?
« on: April 15, 2017, 03:59:29 am »
I've just uploaded my APK to Google Play and I when I try to set up the IAP's, I get this on my developer console:

"To add in-app products, you need to add the BILLING permission to your APK."

Is this something I need to do in Stecyl?

3
I am trying to fix an issue with signing certificates.  ([haxelib] Provisioning profile "iOS Team Provisioning Profile: *" doesn't include signing certificate "iPhone Developer: Richard Downs (XXXXXXXX)".
)  I read one thread on here about fixing this by publishing to Xcode project.

I have installed Haxe to do this, and run the commands via terminal to install the various libraries as advised.
However, when I try to build to Xcode Stencyl still tells me that I need to install Haxe 3.0....?

4
Ask a Question / How do I remove Provisioning Profiles?
« on: April 02, 2017, 02:28:49 am »
One of my certificates (i think developer) had expired so I have had to re-create it.  But I have created a mass of problems in doing so and now my app won't build and it's saying that my provisioning profiles don't include the developer/distribution certificate- even though they do:  "[haxelib] Provisioning profile "iOS Team Provisioning Profile: *" doesn't include signing certificate "iPhone Developer: Richard Downs (KUVDJW9XV8)"

I have tried to remove all my certificates and start the whole process again but since Xcode has been updated I don't know how to remove my provisioning profiles.  It seems as though even though I have deleted them in KeyChain, they are still being referenced...see screenshots.

I just want to wipe everything clean regarding certificates and start the process again - anyone know how I can do this?

5
I am trying to test the In-App Purchases but it seems to be doing something strange...

On my device when I go to activate the purchase nothing happens at all.  So I thought I would test it through the iOS Simulator in Stencyl - when I do this it works correctly-  in that it brings up a dialogue box asking to signing to App Store etc.

Any ideas why this would happen??

6
I have deleted the wrong version of a game I was making from 'My Games' within Stencyl.

The folder for the game is still in the games-generated folder, however when I try to copy and paste this folder into the 'games' folder and access the game it doesn't work.

I get couldn't restore from backup dialog box (as attached)

Is there anything I can do?

7
Ask a Question / Xcode interfering with Stencyl?
« on: December 09, 2016, 07:13:04 am »
Hello,

I seem to have developed an issue with Stencyl / Xcode integration.

I have been using Xcode to build an iOS app, and today I returned to Stencyl to work on a game and when I tried to build this error came up in my logs.

[haxelib] Signing for "BlockBuster_v3" requires a development team. Select a development team in the project editor.
[haxelib] Code signing is required for product type 'Application' in SDK 'iOS 10.1'

(this also came up but I'm not sure it is important enough to stop a build:  [haxelib] Warning: Could not find icon path: Icon-32.png)

 I have never seen this error in Stencyl before, though I did get it in Xcode last week when I tried to first build my other app - the solution was to select Auto Code signing in Xcode for that particular project - but that should have no effect on my game within Stencyl....

...as a test I tried to test another game I have also been working on within Stencyl and that too failed to build with the same error

Logs attached.

8
Ask a Question / Pixel Art - still import at x2?
« on: August 25, 2016, 10:08:49 am »
I'm looking at doing pixel art for my next game using a program called Graphics Gale.  As a test i'm drawing at 32x32. 

My question is, do I still need to design and draw at x2 the size?  or with being pixel art can I just draw at x1?

Thanks

9
Hi,

I'm looking to install AdMob Interstitial ads (unless someone can recommend a better alternative (I have Unity Rewarded Video ads but I also want a static ad)).  I've looked through this forum to see how others have done it, but in the older threads there appears to be a block where I can enter the AdMob ID details, but I don't have that block.

By the sounds of it Stencyl has integrated a previous AdMob extension into Stencyl? Was this block done away with?

All advice appreciated, cheers

Rich

10
Hello,

I've added Game Centre achievements to my game, and an icon on the start screen to allow users to start Game Centre- which also loads up the Game Centre achievements/leaderboards/challenges screen.

I figure rather than making some hit the icon to start GC every time which temporarily takes you out of the app, I could just start GC as the game loads.

Are there any cons to doing this?  For instance, what would happen if someone doesn't have a GC account? Or does everyone already have on as part of their Apple ID?

Thanks

11
Hello,

I'm just installing Game Centre features on my game which I've not done before - all seems to be going well apart from the banner that shows notifying the player of the achievement keeps coming on screen, then disappearing, then it comes back, and repeats continuously.

Any ideas?  code attached.

Thanks

12
Ask a Question / A few questions on Game Centre...
« on: August 10, 2016, 08:04:31 am »
1)  Is there a reason I would report an achievement as less than 100%?
2) In the 'Report Achievement___' do I put the Achievement ID as set up on iTunes Connect?
3) What is the proper usage for the 'Show Banner with Title ___ and Message ___' block?
4) Is typically best to just use the 'show achievements' block upon completion of the game or end of significant go?

Thanks

13
Hello,

I want to convert how long it took someone to complete my game (currently in seconds) into a 64 bit signed integer so I can have it submitted to Game Centre to record best times.

How do I go about doing this in Stencyl, anyone know the math?

Muchos

Rich

14
Ask a Question / People's experiences of Game Centre...worth it?
« on: August 09, 2016, 02:34:51 pm »
Hey up people!

So in my new game I'm thinking about implementing Game Centre, but I don't know too much about it.  My assumptions is it records hi-scores and allows leaderboards for your game.  Which I like the idea of. 

Does it just record hi-score or can it record say a time? As in if the aim of a game is to see how long you can stay alive...

Just wondering what people's experiences of it are.  Was their any advantages of it? Did it get used? Effect the amount of downloads? Easy to set up and implement? That kind of thing

Cheers

Rich

15
My game has just started to gain some traction.

I'm getting approx 1,500 impressions a day with 8% conversion to downloads, and about 50% uninstall rates.

Just wondering if anyone has any further insights on the conversion and uninstall rates?

I don't know if those conversion rates are good, bad, or standard...

Cheers

Rich


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