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Topics - Northfield82

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Ask a Question / Can I use Google Analytics inside game?
« on: July 29, 2016, 11:28:19 pm »

Is t possible to use Google Analytics (or any other free analytics software) inside my game so I can  track what scenes people are on / dropping off from?


Ask a Question / Does scene size have to be divisible by 32px?
« on: July 29, 2016, 01:21:41 am »

I'm wanting to make my scene size 568 x 320 (iPhone 5s).  But the scene keeps reverting back to 544 x 320 - 17 tiles x 10 tiles.

Is it possible to override this?




I have just received a security alert from Google Play Store saying: Incorrect implementation of in-app billing.

I don't understand what this is, as far as I was aware my in-app purchases were working fine.  Google send me to this article:
This information is intended for developers of apps that have a vulnerable implementation of in-app billing.

If your app is invoking the in-app billing service without setting a target package for the intent, this can enable a malicious package to bypass the Play Store's purchasing system and access data from your app.

Steps to fix:

If you are using IabHelper, please start using the latest SDK.
If you are manually invoking the in-app billing service, please ensure that you are calling Intent.setPackage(“”) on any intents to "".
Sign in to your Developer Console and submit the updated version of your app.
Check back after five hours – we’ll show a warning message if the app hasn’t been updated correctly.


But it doesn't mean anything to me - has anyone come across this before?

This sounds like something within Stencyl isn't upto the 'security standards' of Google Play, but I'm clueless in this so I could be very wrong. 


I'd like to display the cost of an IAP in game using code / blocks so that whatever country a player is in, it displays the cost.

I'd like to do this using the drawing blocks to display as text.

Is there some custom code I can use to retrieve the cost of my product using the 'request info for product with ID' block?


Ask a Question / Which HeyZap Additional Networks are worth it?
« on: July 16, 2016, 03:04:14 am »
I'm in the process of monetising my app through HeyZap, and I have noticed (i think) that some require a lot more work to set up than others.  I want to achieve 2 things:

1) Showing a static add when the player loses all lives
2) The option to get an extra life by watching a video (I already have an option to purchase extra lives so this will be a 3rd option on this screen.

Out of the following additional networks, which would you recommend:
AdColony,  AdMob, Apple iAd (defunct now?),    AppLovin, Chart boost, Facebook Audience Network, HyprMX, InMobi, Deadbolt, MdotM, UnityAds, Vungle

On a final point, many are asking me to download SDK's, is this a necessity or covered through the Hey Zap & Robin Extension Manager extensions?


Ask a Question / AdMob best for iOS ads?
« on: July 15, 2016, 01:37:43 pm »

I'm looking at implementing ads into my game.

Is AdMob the go to ad service provider for stencyl users?

Any tips greatly appreciated.



Ask a Question / Whats the best way to debug on iOS?
« on: July 10, 2016, 03:12:46 am »

When I was building for Android on a PC I used to use the log viewer with my device plugged in to debug crashes on the fly.  But this isn't the same now I'm working on a MAC and iOS.

I'm occasionally getting game crashes - i've tried using Xcode to debug but its not great - what are other people using?


Ask a Question / Help needed with Tile API - gif included :)
« on: July 06, 2016, 10:15:51 am »

In my game balls drop from the top of the screen, when they reach the bottom a Crate is created using Tile API (see Tile1).

What I want is when a ball drops onto a created Tile (Crate), another Tile (Crate) is created on top of it.  The method I have tried to do this is not working ('when this actor hits something else').  This is my first experience of using Tile API so all help is appreciated.

I have included a video gif so you can see what I am trying to achieve.


Ask a Question / Android Certificates not creating on OS X El Capitan
« on: June 27, 2016, 02:03:37 am »

I'm trying to publish my game on Android using my Mac but I'm having trouble with certificates.  I've read the documentation and done everything it says but it doesn't appear to be actually creating the certificate.  I've just re-installed the Android SDK and the Java JDK and it tells me that the 'certificate has been created successfully'- yet when I try to build, it says it does not exist.  Also when I try to locate the newly created certificate and browse for it, it's not there.  I remember having a similar issue on the PC but managed to get around it (maybe by installing Eclipse or something?)   but I'm new to Macs.\

Any help is appreciated


Ask a Question / Can i detect multi-touch inside a polygon region?
« on: April 11, 2016, 05:13:04 am »
I've drawn 4 polygon regions on my screen to split my stage up into 4 areas (4 inverted triangles).

I want to detect which region a touch occurs, is this possible?

My only use of multi-touch has been detecting if the touch has been inside of x y coordinates in a square/rectangle.


I was just tweaking a bit of code to do with the sounds on a particular level and the next minute i'm getting an error and its telling me to produce logs.  I have absolutely no idea what has happened.  I've just switched to a Mac and previously on windows the log viewer used to give me some indication of where i'd gone wrong but on the mac it seems different.\

can someone please look at these logs and tell me whats happened?

much appreciated!

Ask a Question / How can I allow a player to rate app on iOS?
« on: April 02, 2016, 12:40:35 pm »

I'd like to add a feature to allow the player to rate and review the game on iOS AppStore within a menu in the game

What's the best way to approach this?



I've just added some functionality to my game to restore purchases.  I just tested via the simulator and when i press the button I get the initial 'sign in dialog' where you can either 'use existing apple ID' or 'create new Apple ID'.

However when I click 'use existing apple ID' I get another dialog box saying 'cannot connect to iTunes store'.

Is this just because I'm running through the simulator and not on a device?


Ask a Question / Help needed with restoring purchases on iOS
« on: November 07, 2015, 04:15:32 am »
My iOS App got rejected because there was no 'restore purchases' function if a user had changed device.  The IAP is a non-consumable, in that the user pays 79p and that IAP unlocks the full game.

When the user reaches Level 4, a check is made to see if the IAP 'fullaccess' has been made, if it has an invisible wall is removed in the game to let the player continue.  See image1.png

My questions is where do I put the block 'restore purchases'?

Ask a Question / Does Stencyl IAP work with Amazon?
« on: September 09, 2015, 10:25:31 am »
I've set my game up to use IAP on Google Play and iTunes.  Will this automatically work with Amazon store too if i set the product ID to the same?

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