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Topics - Northfield82

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Ask a Question / Apple Developer sign up - UK
« on: June 17, 2015, 10:15:37 am »

I'm trying to find the correct link to sign up as an Apple developer in the UK but I can only find the US pages where it asks for a 9 digit DUNS number. 

Does anyone know how to sign up from the UK?


It seems I'm broken something when trying to get an extension working and now I cant get my game to build. 

I've tried uninstalling and re-installing stencil and the android sdk and I'm getting the same error.  I've also imported the backup of my game that I made just before I started on getting the extension to work but nothing.

I've attached logs.

Thanks guys

Since there doesn't appear to be a working extension that allows our games to post something Facebook, I'm wondering if that rules it out completely?  (not including simple-share as this doesn't work with Facebook App)

Or can we just follow the instructions on the Facebook Developers page and do it ourselves manually?  Or is it something that Stencyl just does not support?

Ask a Question / Simple Sharing Extension - not working 100%
« on: June 13, 2015, 10:12:16 am »
I've just installed the simple sharing extension and have the following issue (Android):

When I go to share on Facebook using the Facebook App, it does not carry the message over, however it still carries the screenshot over.

If I go to share via email, it works fine with both message and screenshot.

Anyone else having trouble with this?

So I've finally nearly finished my game... about a week or so work left to do on it.

Does anyone have any good tips on marketing?  I've created a Facebook page with a video on it:

I'm also going to release other little videos / screenshots leading up to the main release.

I suppose I should really set up a Twitter account too, which I don't have much experience of.  Does anyone know of any other good forums / communities to help push?  I read the other day someone mentioned Reddit so I'll do that too but you have to have been an active member for 90 days.

What are other peoples experiences?  How long did it take to see some growth, etc?  Was it steady / linear or did it take an upturn or strong decline after initially doing well?


iPhone / iPad / Android / Quasi's Quest - OUT NOW!!! [Android]
« on: June 07, 2015, 08:54:36 am »
Hi everyone!

A little later than expected but I am very proud to announce that Quasi's Quest is now available to download on Google Play!! :)

Coming soon to iOS

Hope you enjoy!!


In my level my player moves 32px each time.

At first this seemed to be accurate but I've noticed that over the course of 5 or 6 moves in the same direction it ends up adding an extra pixel.

It's as if each time it is moving 32.2 px, or 31.8.  Either way something isn't quite right.

I have a 'Current X' attribute and a 'Projected X' attribute which is Current X+32.  For instance moving right is done something like:

If 'Right'
       If 'X of Self' < 'Projected X'
              Set x-speed to 15
              Set x-speed to 0

Has anyone else had a similar problem?

Ask a Question / I'd like to make a handheld though?
« on: June 01, 2015, 12:00:02 pm »
The scenario I'm after is a 1st person view of a hand holding a catapult.  The user touches the screen and drags back the catapult with their finger to aim. Upon releasing, the catapult fires.

I don't know how to approach the drawing of the catapult being stretched back/left/right as the user drags their finger around the screen.

Any ideas on this one?


Ask a Question / What's the recommended limit on number of Atlases?
« on: June 01, 2015, 05:17:42 am »
as the title suggests :)

I've read that there isn't one, and I only have Main +3 so far so I guess I should ok adding another?


Ask a Question / How can I 'detect collision with tile'?
« on: May 31, 2015, 02:42:52 am »
Quite a simple one I hope...

My situation:

My Player actor moves 32px whenever the device screen is tapped or swiped.  His environment is a maze with the maze set out using tiles.  If my player tries to move left and the maze wall is on his left he continues to 'bump' into it, as x-speed is not set to 0 until his projected x is 'current x - 32'.

What I want to do is detect that if he collides with a tile, stop moving.  (or return to where he came from)

How do I detect a collision with a maze tile?


Ask a Question / Could do with some copy translating....
« on: May 28, 2015, 01:35:53 pm »

I've written some text for the blurb about my game and in-game instructions that I'm trying to get translated without using Google Translate etc.

Does anyone speak any of the following and wouldn't mind translating a page of text?

French, Spanish, German, Indian (Hindi), Chinese (Mandarin), Portuguese, Korean, Japanese


Ask a Question / Pause function not working
« on: May 28, 2015, 08:59:58 am »
I have a scene that I want to be paused when it initially loads.  This is to give the Player chance to read the onscreen instructions and then touch the screen to unpause and begin.

I've used the 'pause game' block in the <When Created> Event but it doesn't work. 

Can anyone shed any light on this?


I have a Player that runs and jumps onto a swinging rope.  At the moment I have set the X, Y of Player to that of the Rope so it looks like he's grabbing on to it.  But the Player currently 'snaps' into position.

Is there a way of getting the Player to 'stick' to the point on the rope that he actually lands on and get rid of this snapping effect?  So whether he jumps high up on the rope or low down he sticks to that point that he collided with.


Ask a Question / 'Share on Facebook to get an extra life'
« on: May 25, 2015, 11:34:11 pm »
Is there away that I could give a player an extra life if they share on Facebook?

I've seen the Simple Share extension which can take a screenshot and post to Facebook.  Is this what I would use?

Would there be a way to make sure the share has been successful and that the player hasn't just pressed the 'share button' to load up facebook and then gone back into the game as a workaround?

Ask a Question / Is it worth removing scaling 1.5x from game?
« on: May 24, 2015, 01:49:17 am »
I'm starting to get a bit hard pressed in terms of memory usage in my game and I'm just wondering whether to remove 1.5x scaling....

My game is phone mobile and tablet (Android and iOS) and currently have 1, 1.5, 2x scaling.

Any thoughts on this one?

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