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Topics - GameArtForge

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1
Ask a Question / Stencyl Pro License Question
« on: July 05, 2013, 03:39:27 pm »
Hi,

I'm wanting access to the 3.x beta for android development, and was just wondering about the pro license.

Am I tied to 1 machine ? Or can I install the license on my iMac and my Macbook Pro laptop, so I can develop on the go as well ?


EDIT : Also, can I just clarify, I 'DO' get access to Android exporters through the beta if I register as PRO ?

2
Ask a Question / Android Screen Sizes Clarification ?
« on: June 28, 2013, 01:41:48 pm »
Hi,

I'm reading the blog 'One Size Fits All' post, where it talks about Android screen size differences, but I'm slightly confused as the article progresses, I'll post some of the information here, and then ask my question thereafter : -

Our Universal App support makes an assumption that 480 x 320 is the “base” resolution that all games are designed at. This coincides with the base resolution for the original iPhone or a 1st generation Android device.

and

Using high-resolution graphics designed at “4x” the base resolution, we’re able to derive graphics sets that work optimally on most devices using scales of 1x/1.5x/2x/4x.

so, my question is, in the first instance it states 480x320 is the base resolution, i.e. the smallest resolution supported, so I get that part, but in the secondary part I've quoted, it mentions using "4x" the resolution ( 1920 x 1280 ) so that it best fits all devices, am I correct in this, so I should ideally design my game at 1920x1280, and Stencyl will automatically 'resize' the games based on this ?  And do I need to have a flag set or filename addition for this to happen ?

I was initially confused, as it said "4x", and then we scale, making it sound like it scaled up again thereafter... ?

Hope someone can help clarify this for me.

Thanks.

3
Ask a Question / Reliable 'Drag And Fling' Function ?
« on: January 07, 2013, 01:08:05 am »
Hi, has anybody created a reliable 'fling' function they would be willing to share ?  I've tried downloading the behaviour from StencylForge, but that doesn't work correctly or even head in the correct direction most of the time, I simply want to drag and fling an object ( ideally with a visual representation of the direction I want to go in, i.e. an arrow ).  I want to make a variant on a pool game, but I can't get this basic functionality up and running to start, so would appreciate any help from those that may have already covered this behaviour ?

Thanks

4
Game Art / Game Art Forge - Art Resources
« on: December 01, 2012, 03:33:15 pm »
Hi,

I'm soft launching a new website / blog early next week : -

http://gameartforge.blogspot.co.uk/

The site is intended to provide game / media art assets at an affordable price range.  I would also like to take requests for the type of assets that you would like to see in the future.

In this interim stage, where the site is in progression, I have been looking into the best ways of offering the resources to you, the enduser, in the best possible way.  I have been lead to 2 possible ways to do this : -

( A ) Paypal - Simple paypal payment system, where the enduser pays for the content at an affordable price.  Seems more professional.
( B ) Ad - Based - All content is free, hosted on free file sharing sites, but I make money from ad-based links ( such as Adf.ly ) to the sites.

Given those two choices, what would you prefer ?

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