I usually work on my Mac, but for an android build I've been working from my Windows computer. I recently updated my project to 10059 and experienced issues with tweening, for which a solution appears to have been reached in 10061. However, it has broke the spawning of bullets, platforms and particles in the game. I've done some testing that reveals that this is an issue with scaling, with actors set to 0% scale when created then scaled up shortly after based on their X position. This has to be solved before Saturday for an event I'm exhibiting the game at, so I'd greatly appreciate a solution for this being found, be that sourcing an older version of Stencyl (10046) or the team fixing the issues in the current build (And keeping my fingers crossed nothing else is broken in the process). I should note nothing significant is popping up in the logs.
Thanks for your help!
Thanks for your help!