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Messages - vodkaman6661

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I've got the same issue. But still doesn't work after changing it

Good luck

The gradle build can be found here:
C:\Program Files\Stencyl\plaf\haxe\lib\lime\lime\templates\android\template

Ask a Question / Re: Double Tap/Click Behaviour
« on: January 25, 2015, 10:13:17 am »
Thanks for the help.

I've just been trying the method that you gave me but I'm not sure that it works.

Ask a Question / Double Tap/Click Behaviour
« on: January 25, 2015, 09:14:33 am »

I was looking for a double click behaviour on the stencyl forge and on the stencyl forums but couldn't seem to find on. Any ideas how to go about it?

Ive tried if clicked set clicked number to 1 them if clicked number equals 1 and the actor is clicked again set the clicked number to 2 but this falls to work as once you click in the actor it goes straight to 2 and the number doesn't reset.

I'm sure theres a simple solution I just can't think of it at the minute.

Thanks for any help :) 

Resolved Questions / Re: Does stencil support iOS 8,1,2?
« on: December 28, 2014, 02:16:02 pm »
Fixed it now.

I had to add the provisioning profile to the iPhone in Xcode under devices.

Resolved Questions / Re: Does stencil support iOS 8,1,2?
« on: December 28, 2014, 01:30:58 pm »
ooops  sorry forgot to add them

Resolved Questions / Does stencil support iOS 8,1,2?
« on: December 28, 2014, 01:21:05 pm »

Hi all I've just upgraded to the new stencyl along with updating my mac and iPhone 6 to the latest software.

I created a "test" game as it says in the stencylpedia to try and get something on the device but it keep getting the error message

Device -> computer version mismatch.

The device is a iPhone 6 with iOS 8.1.2
Latest version of Xcode
Latest version of stencyl and Mac operating system.

I've managed to get one of the sample apps in Xcode onto the device and that works as intended but can't seem to get one to work through stencyl.

The certificates etc should be in order as I used them before in the old stencyl and on my iPhone 4.

Anyone got any ideas.

I've tried restoring back to iOS 8.0 with a ipsw file but had no luck doing so.

Ask a Question / Re: add the jumping and air jumping behavior to an actor?
« on: September 06, 2014, 05:23:31 am »
Did you set the gravity to 85? If you zip up the game I'll take a look for you when I get a spare minute .

Ask a Question / Re: Possible to inherit actor groups via hierarchy?
« on: September 06, 2014, 05:20:05 am »
From my experience I havnt seen any ways of stencyl being able to do this , but one of the more experienced guys on here might know of a work around to mimic inheritance or even polymorphism.

Ask a Question / Re: I need help it just poops out this error.
« on: September 06, 2014, 05:13:53 am »
At a quick glance , I'd say that there was a problem with your certificates/p12.  Double check that you've selected the correct profiles in the stencyl settings and on the apple dev website.

Ask a Question / IOS Animation Sticking
« on: September 05, 2014, 01:13:47 pm »
Hi all

I have put together some test code for a project that I am working on. The actor switches between its on and off  animation when touched. The actor also changes animation when touch is held down followed by a variable that is incremented to represent time.Which is reset once the player releases the touch.

All of this works fine apart from one small bug.

If the player taps the left or bottom of the actor just outside of its collision area the actor will become locked in the "hold animation" and the variable will continue to increment until the player taps again. Note that this works fine when testing in flash but not IOS.

Thank you for an help :)

Ask a Question / Position question
« on: July 22, 2014, 08:53:03 am »
Hi everyone just a quick question.

How do you get an actors last X position then once you've clicked on them it will set their X position to that last know number until you click on to it once more.

Basically when you click on an actor it will set its X position to where it is currently located and will keep the actor at that X position until you click on it again.

I've managed to set the actor to a position using an set attribute.

Thank you for any help :)


I have a behaviour that kills an actor once you have clicked on them and when that actor is killed it creates another actor in it place.
The same type of behaviour is place on the newly created actor so when you click on actor it returns to the first actor.

This works fine then the actors are located on the tile set , you player is able to easily switch between the two actors. The problem happens when the actor is placed on top of the player or another actor and the player tries to switch them. The newly created actor shoots up into the air and this happens each time that you try to switch it.

I think that i may be an issue with collisions.

Both the switching actors have the same collision shape and are set some that they cant collide with each other. Maybe its to do with the collisions between the switching actors and the player?

Thank you for any idea or help :)

Video link

Ask a Question / Re: Log Question
« on: June 18, 2014, 06:10:39 am »
Thanks for the help everyone. :)

At a quick glance I do have the label behaviour in my game along with a couple of other stencyl 2.x behaviours.

I will have to delete them and see what happens, along with following the link that torcado194 posted. Hopefully it will work.

Can the games still be published to the apple ios store in  stencyl 2?

Ask a Question / Log Question
« on: June 15, 2014, 10:34:22 am »
Hi I've been working in stencyl 2.2 for awhile and decided to try my game in stencil 3.1.

When trying to test the game on my device the log viewer gave me this error

[ERR] java.lang.NullPointerException
[ERR] java.lang.NullPointerException
[LOG] Unexpected problem on thread Thread-181: null

I've added a copy of the logs to the attachments

Thank you for any help

Ask a Question / Stencyl 2.2 Link?
« on: June 14, 2014, 12:34:48 pm »
Hi does anyone know where I can get a link to stencyl.dmg file?  Me and my friend were working on 2.2 due to having late 2006 macs but I've just updated to a new mac but my friends hasn't arrived yet. 

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