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Messages - vodkaman6661

Pages: 1 2 3 4 ... 8
16
Ask a Question / Re: Help me to publish
« on: June 04, 2014, 05:41:21 am »
Hi

Do you have stencyl indie or studio? If not you require either of these to publish to the web.

17
Ask a Question / Re: Log viewer error
« on: June 04, 2014, 05:32:26 am »
I think its a NullPointerException which if i remember correctly from uni means that your trying to reference to something that is there anymore.

E.g trying to access index 3 from an array that only has 2 indexes.

Hope this helps.

18
I read somewhere ( i think it was in the stencylpedia - focus section) That if you minimize the game and then you open it up again to continue, but you find that the game has reset itself its something to do with the phone lacking enough memory.


19
Ask a Question / Re: Scene editor copy paste or ALT drag?
« on: June 04, 2014, 05:12:16 am »
I'm not sure if this is what you want but you could place all the required actors into the scene that you require then duplicate the scene by right clicking on the level.

20
Ask a Question / Re: how to reduce memory of you mobile game?
« on: June 04, 2014, 05:09:25 am »
Audio files can take up alot of memory.

21
Ask a Question / Create actor in mid-air?
« on: June 04, 2014, 04:50:18 am »
Hi I'm trying to create a behavior that  spawns an actor in mid-air but can also be changed when the actor is selected(clicked on) , when on the tile set or on-top of another actor.

I currently have a block that can be "paused" which consists of two actors. One that can move and is effected by gravity etc, when the player selects the block it changes to a identical actor that cant be moved to simulate the "paused" effect and again this block can be selected again to create the block that can move. The problem is that if the block is paused on-top of another actor then that actor is moved the block will remain floating in the air.

Thanks in advance for any advice or ideas.

22
Resolved Questions / Re: Kill actor only when touching tiles
« on: May 31, 2014, 08:00:52 am »
Thank you for that! It seems to working as intended now.

23
Hi this probably is something easy to do but the stencyl  collision block set up is alittle confusing.

I'm trying to set up a behavior where if you click on the actor they will be killed and replaced with another actor that looks the same but cant move in anyway. I have managed to do this but I would also like to set the code up so that the actor can only be killed when its touching the tile set and cant be killed in mid-air.

24
Ask a Question / Re: Testing iOS devices on Windows?
« on: May 09, 2014, 09:24:03 am »
just found this:

Do I need a Mac to test on my iOS device and publish to the App Store?

Yes, a Mac is required to perform both of those tasks.

so I'm guessing you cant haha

25
Ask a Question / Testing iOS devices on Windows?
« on: May 09, 2014, 09:14:44 am »
Hi I've been away from stencyl for a good while. Before stencyl 3.0 came out I remember reading that you would be able to test iOS devices on windows based machines. Is this still the case? I had a look in the stencylpedia and could only find how to test on a mac.

26
Old Questions (from 1.x/2.x) / Apple Mach-O Linker Error
« on: September 21, 2013, 07:59:52 am »
i does anyone know how to fix a apple mach-o linker error? ( This happens in xcode when I try to test on my device)


Ld Build/AppScaffold.build/Debug-iphoneos/AppScaffold.build/Objects-normal/armv7/AppScaffold normal armv7
    cd /Users/user/stencylworks/games-ios/lumex_iphonebuild_MAIN_7.400
    setenv IPHONEOS_DEPLOYMENT_TARGET 4.0
    setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"
    /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/llvm-g++-4.2 -arch armv7 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.0.sdk -L/Users/user/stencylworks/games-ios/lumex_iphonebuild_MAIN_7.400/Build/Debug-iphoneos -L/Users/user/stencylworks/games-ios/lumex_iphonebuild_MAIN_7.400 -F/Users/user/stencylworks/games-ios/lumex_iphonebuild_MAIN_7.400/Build/Debug-iphoneos -filelist /Users/user/stencylworks/games-ios/lumex_iphonebuild_MAIN_7.400/Build/AppScaffold.build/Debug-iphoneos/AppScaffold.build/Objects-normal/armv7/AppScaffold.LinkFileList -dead_strip -lstdc++ -lxml2 -ObjC -all_load -Wl -no_implicit_dylibs -miphoneos-version-min=4.0 -framework GameKit -framework Foundation -framework UIKit -framework CoreGraphics -framework OpenGLES -framework QuartzCore -framework AVFoundation -framework AudioToolbox -framework OpenAL -lStencyl -framework iAd -framework StoreKit -o /Users/user/stencylworks/games-ios/lumex_iphonebuild_MAIN_7.400/Build/AppScaffold.build/Debug-iphoneos/AppScaffold.build/Objects-normal/armv7/AppScaffold

ld: duplicate symbol _OBJC_METACLASS_$_SceneEvents_124 in /Users/user/stencylworks/games-ios/lumex_iphonebuild_MAIN_7.400/Build/AppScaffold.build/Debug-iphoneos/AppScaffold.build/Objects-normal/armv7/SceneEvents_124-6B018E66.o and /Users/user/stencylworks/games-ios/lumex_iphonebuild_MAIN_7.400/Build/AppScaffold.build/Debug-iphoneos/AppScaffold.build/Objects-normal/armv7/SceneEvents_124-6B018E66.o for architecture armv7
Command /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/llvm-g++-4.2 failed with exit code 1


thanks for any help

27
Old Questions (from 1.x/2.x) / Re: Unable to Build Game
« on: August 26, 2013, 05:35:28 am »
alot of people seem to be getting this error

28
Old Questions (from 1.x/2.x) / Re: Swipe Menu gets stuck
« on: July 31, 2013, 12:15:43 am »
Could you make a video of it please so I could see whats going on. (or send it in a PM) I think it might be the x number being smaller or bigger then the screen.

29
Old Questions (from 1.x/2.x) / Re: Delete Region for iOS?
« on: July 30, 2013, 02:26:27 am »
i just move them haha

30
Paid Work / Re: Programmer for "Hire"
« on: July 29, 2013, 07:03:52 am »
Can you help with mobile games(ios) or is it just flash (as3) :)

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