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Messages - vodkaman6661

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Ask a Question / Re: Attacking?
« on: July 29, 2013, 06:27:05 am »
Off the top of my head. You could make a game attribute/ variable with a value of say 100. Then create a behavior for the sword that reduces the attribute everytime the sword collides with the actor that you want to attack. Then you could also have a behavior that once the game attribute = 0 kill the actor.

I hope that this helps

Ask a Question / Re: Recording times, best times etc
« on: July 29, 2013, 05:36:37 am »
The way my game is set up is so that everytime the player completes the level the game will display the time at the end of the level on a score screen and they will get 1, 2 3 stars etc This is saved into "time"

"times" is used for the main level menu and will only upate the time from "time" if it is smaller then previous time saved.

Ask a Question / Re: Recording times, best times etc
« on: July 29, 2013, 05:09:35 am »
I to wanted to do the same with my game. Mine might be along the lines that you want but you might need to tweak it a little.

If you want me to send you a screen shot of the code let me know and I will try and help you. :)

Ask a Question / Re: Help with improving my basic timer
« on: July 29, 2013, 05:04:45 am »
There's a very impressive timer called "time count" on the stencyl forge that might help you.

Old Questions (from 1.x/2.x) / Load initially not working?
« on: July 29, 2013, 04:16:34 am »
   while testing my game I received a few memory warnings so I decided to set some of the atlases to not load on start up. I saved the game as normal and then went on to test my game on my device. While looking at the console I saw that all of the atlases loaded at the start of the game.

I went back into stencylworks to the atlases tab to find that all of the atlases that i had unticked were ticked again....

Anyone else had this problem?

Ive had this problem while on a MAC when trying to build my game in xcode. I had to go into build settings and set the profiles to the corrects ones.

Not sure how you'd fix this on a windows machine apart from double checking the you've linked to the correct profiles and that you've passwords your profiles and that you've typed in the correct password in stencyl.

I hope this helps.

Ask a Question / Re: I have some questions [Help]
« on: July 22, 2013, 06:21:07 am »
I had a quick look and couldnt find any spanish tutorials sorry.
(Tuve un vistazo rápido y no pude encontrar ningún tutoriales españoles lo siento.)

Do you mean. How do i make money from the games?
(¿Quiere decir. ¿Cómo puedo hacer dinero con los juegos?)

I'm guessing due to copyright laws that you would be allowed to use famous music.
(Supongo que debido a las leyes de derechos de autor que se le permitiría utilizar la música famosa.)

Ask a Question / Re: Jump left problem
« on: July 17, 2013, 02:58:37 pm »
Try downloading the "platformer" pack from the stencyl forge. It should have everything that you need.

Old Questions (from 1.x/2.x) / Re: Testing the tilt
« on: July 17, 2013, 02:55:02 pm »
None that I know of. I wish there was a way though!

Old Questions (from 1.x/2.x) / Re: Slight help with motion
« on: July 02, 2013, 03:24:23 pm »
have you tried using the stencyl forge? I did a quick search and there seems to be a few different jetpack behaviors on there. 

Old Questions (from 1.x/2.x) / Re: Collisions
« on: July 02, 2013, 03:21:50 pm »
It should be the same as making them in a flash build. Any more information on whats happening ?

There's a game on stencyl forge called swiping menu by dizko which can be used to swipe on any ios device or on windows by using the mouse.

i've taken a screen shot of the code for you to.

I think it might be to do with an actor having concave collisions.

Old Questions (from 1.x/2.x) / Re: Big problem with my game :(
« on: June 23, 2013, 02:38:06 pm »
I had this the other day, turned out I had put the wrong device MAC address in. I hope this helps! :)

You could try duplicating your actor and setting the physics to off.

Then when you press the button it could kill the original actor and create the actor with no physics in the same place as original. Then when you press the button again it could kill the actor with no physics and create the original in place again.

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