Bug Issue: [SOLVED] Weird Hitbox offset. Any help?


Pages: 1

Penguinie815

  • Junior Stencyler
April 21, 2018, 01:08:45 am
For some reason, when ever my character stands still his hitbox is perfectly fine. However, when any other animation is activated (shooting, walking, jumping) his hit box moves to the lower right corner of the character, causing the player to constantly glitch and clip through walls. Can't figure out how to fix it and its started to make me angry. Any help would be appreciated.  :-\ 

Picture while standing still


Picture while walking


Edit:
Also, all of the hitboxes for all of the animations is the same, just a 32x32 box, so don't suggest that i may have done the collision wrong

Edit2:
After toying around a bit i found that disabling animation for the character fixed it, but of course, i need my animations so this doesn't help much.
« Last Edit: April 21, 2018, 08:47:34 am by Penguinie815 »


Penguinie815

  • Junior Stencyler
April 21, 2018, 08:47:34 am
nvm i figured it out lol, the origin point on all the animations (except idle) were set to "center" instead of "top left"
  • Issue renamed from "Weird Hitbox offset. Any help?" to "[SOLVED] Weird Hitbox offset. Any help?"


Issue updated by rob1221 - April 21, 2018, 08:53:55 am
  • Status changed from New to Closed


Pages: 1

Details

  • Reported
    April 21, 2018, 01:08:45 am
  • Updated
    April 21, 2018, 08:53:55 am

  • View Status
    Public
  • Type
    Bug
  • Status
    Closed
  • Priority
    Normal
  • Version
    Stencyl 3.4
  • Fixed in
    (none)
  • Assigned to
    (none)
  • Category
    Collision Editor

Tags