Greetings,
I am working on creating a board to input mathematics problems on... (it's for an odd reason).
The idea is this: clicking on one of the regions creates an actor 'selection' (to mark it as active) and then stores an attribute called 'selection.' The user can then choose a number from the column which will be created in the 'active' region. If they select the same region it creates the selection actor again and they can switch a number out for a different one. All of this is working as expected except it seems the regions are sensitive to touching each other or even being within a few pixels of each other and the code I have pasted below is causing neighboring regions to execute the same 'kill command.' There also isn't a clear pattern to which sides of the active region are affected. Should I be going about this differently? With Simple physics, the 'kill command' does not work at all.