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Topics - LtVax27

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Ask a Question / Check if Scene exists.
« on: July 10, 2019, 11:17:07 am »
I have several scenes with designs in them that I want to run through to generate 3D List data. I need to check if <the next scene exists> if not -Main Menu.
I tried to put <[Scene with name __ ]as boolean> but both existing and non return false.

Shared Resources / 2D to 3D List Converter [Fixed]
« on: July 02, 2019, 01:21:10 pm »
(Was a bug when doing the next List.)

Want your Game Attribute List to be 3D! Then do I have a solution for you.
Just add what you want to each line in the list e.g. 2,5,46,75,33 and this baby will organize it into a 3D list.
Slap that Scene Behavior into your Starting Scene and add all the names of the Lists you want organized and it will take care of the rest.

NOTE: If your game saves then have a Bool to stop it triggering again!!!!!

Had a 'When Updating' not set to the Detection Box... (Was just grabbing any region)
So, the region for the blue container starts following the player, the detection box that should follow the player stops and the red ends up near the blue. Not sure what I'm doing wrong. I did put a 2sec delay on the containers and it dose execute last so not sure why the player is stealing it.

Ask a Question / (Solved)Trigger wont Trigger??
« on: April 13, 2018, 06:26:02 am »
Was trying to trigger before the other Behavior was active.... Least I know that's a thing now, kinda shocked I never realized from my print logs, not even going to say how long I was trying to work this out before asking.

I just don't know what's real any more  :'(
Top Left/Right: Triggers when Actor is Spawned
Right Middle: When Gun is Spawned
I did set a 1sec delay to the trigger but nothing. Going to check a few things
(I know I don't need to 'Set Myself to Myself' but was added while trying anything)
(Also I spell weapon with out the A for convenience)

Ask a Question / Manual 2D list input
« on: September 27, 2017, 02:38:48 am »
Trying to put a list in list for a basic Attribute, couldn't find anything on it so here I am. Building a Map gen, Index is last tile ID, Value is compatible Tile ID based on direction. [U,Ur,Ul,D,Dr,Dl,R,Rd,Ru,L,Ld,Lu] Have I input it wrong or can't do it this way?
A few of the Numbers are wrong if you try to copy the list, row 3.

Ask a Question / Mouse is Over, Otherwise off? {Pic} [Solved]
« on: August 29, 2017, 11:40:37 am »
Can't stop this from continuously executing, even when mouse is on it triggers off, tried a few things but it's 4:30am and time to give up.  Help, Please and Thank you.

Ask a Question / Trigonometry problem, DrawXY/PlayerXY [pics] (Fixed)
« on: August 27, 2017, 06:33:20 am »
Trying to set the rotation for the binary planets. The 1st line of code works and produces the blue circle, the 2nd line is what's not working and puts the planet way out about 10 blocks (could only see a bit of the orbit line where it was) Now if this wont work I can't merge it with the bottom block to set the random rotation of there joined orbit (blue circle)

I have checked and nothing gets changed (blue circle wouldn't be there other wise) so I'm thinking some thing to do with scene/screen space?

For some reason it's executing part of the code after it has gone past it with out being triggered again? Been trying to make it stop but....
As shown by the Log Viewer it logs the info I need {No Name} but then goes back and runs the {Has Name} part, Whyyy....

I could have it reset the Count and just re-add the info (Maybe, have not tried) but it shouldn't be running the old code again??
Would like to know what's happening in case I or others have this problem again.

Ask a Question / Region Names [Solved]
« on: February 27, 2017, 07:50:45 pm »
I want to go from- When Action 1 is pressed, If Actor inside this or that region switch to this or that scene (xAmount of Regions(lest I use is 7))
To - If Actor collides with region, Set -- to Last collided region name
If Action 1 is pressed, switch to scene with name 'Region name'
This will cut my code down to something so basic I can use it almost any where.
Now, the problem is I don't know how to detect the region without having a lot of 'If Actor collides with region' or how to get the name, I tried 'set Text to Region as Text' but get NULL back.
Trying to make it universal for every Town scene. Thanks in advance to who ever puts there time/thought into this.


Just have to name 'Regions' to corresponding 'Scene names'

This is for a farming code, It spawns the tree's and each tree spawns a Region and sets it to an Attribute, only the 2nd tree spawned seems to have a Region. Are they interfering with each other?

Scene Behavior

Actor Behavior

I need to spawn them to track individual times and know what number they are.
I can use a 'Keyboard Event' to interact when 'Actor' is inside 'Region', but if I use an 'Enter Region' it wont 'print'

Bug Archives / stencyl fatal error in gc
« on: October 26, 2015, 07:12:03 am »
Probably just a bug on my end as it Tested without this afterwards, just thought I'd post it just in case. It was a 'Too many heaps' thing.
Google just brought up Steam games and such so I'm guessing it's just something Stencyl uses.

Resolved Questions / Error #1009 cameraFollw [Solved]
« on: October 26, 2015, 06:36:49 am »
When the 'Goat' kills me this pops up, I can hit continue and it loads fine but not something I want in the game  :P

I'm only use to working out bugs in the {behavior-hx} folder so I'm kind of stuck.

Resolved Questions / Frame Count From Animation Attribute?(Solved)
« on: October 20, 2015, 11:49:38 pm »
How do I get the total frames from an Animation Attribute, my enemy movement system has alot of animations and I just want to have it grab those numbers itself rather than manual input.

Resolved Questions / Red Bar when inserting Blocks (Solved)
« on: October 13, 2015, 06:20:40 am »
What are these, I can put the block there but want to know if anything is getting canceled, it only seems to be the Control Down that's causing it.

Was having problems with this and was suggested I post it here. I can't return any, tried making a few different types but it keeps giving me that red bar and not letting me put it in. must not make joke...

Also would like to know what the red bar means, I'm sure I've had it pop up a few times but have managed to cram the blocks in anyway.

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