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Messages - JeffreyDriver

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46
Ask a Question / Re: What needs to be included in app credits?
« on: May 08, 2020, 06:04:19 am »
The  (C) copyright 2020 [author] needs to include the date for it to be legal.

As what what you HAVE to display, it's mostly up to you.

If you're using assets which aren't yours and use of them stipulates that you must give credit, then you must mention it.

Same with software. If a condition of use is that you credit it, then again you must, but most software won't ask you to do this. Some free software might, I can't imagine any paid software would.

App version might be useful if a player runs into issues they can let you know which version they're running.

47
Ask a Question / Re: Random selection
« on: May 05, 2020, 11:30:58 am »
Add each actor to a list, pick a random item from that list.

As for terrain, you can use random numbers again and just keep generating a new number. Each number corresponds to a certain terrain layout. I used that technique here - https://www.kongregate.com/games/BowWow200/hot-air-balloon-challenge.

48
Ask a Question / Re: Better way for calling out emoticons
« on: May 03, 2020, 08:25:23 am »
Using 'otherwise if' blocks will prevent that.

49
Ask a Question / Re: [Bug] Glitched Walking
« on: May 02, 2020, 01:37:02 pm »
The issue is with the grow blocks as they are being run 100 times per second while the button is down. Use a boolean to stop it from triggering more than once.

50
Ask a Question / Re: Better way for calling out emoticons
« on: May 02, 2020, 09:34:22 am »
Here's a quick idea.

51
Ask a Question / Re: Better way for calling out emoticons
« on: May 02, 2020, 09:17:04 am »
The first thing which comes to mind is to have one emoticon and have each state as an animation rather than have loads of different actors. You could then also do away with all those custom events, keeping 'CreateEmoticon'.

You could also have the Emoticon always there, but just show/hide it as needed.

52
Ask a Question / Re: Ticking Issue Again
« on: May 01, 2020, 05:53:59 am »
When updating events run 100 times per second, so custom events are usually a good way to deal with stuff like this. What you can do here is to set 'Enemy 1' to false immediately before the 'replace item' block.

53
News / Re: Stencyl jam #19! March 27th, 2020
« on: April 28, 2020, 04:10:30 pm »
which programming language used to make a simple game  :)

With Stencyl you don't need to know programming. Though it uses Haxe.

54
Ask a Question / Re: Remove collisionbox from rendered game
« on: April 20, 2020, 07:28:41 pm »
Run > Disable Debug Drawing

55
You could achieve the collapse effect with the Image API - http://www.stencyl.com/help/view/image-api

The star could also be done using the Image API, or it could be an actor.


56
+ Add Event > Collisions

You can use the events there and the blocks under 'Collisions'

57
iPhone / iPad / Android / Re: Mr Spike - Android - NEWGROUNDS
« on: April 13, 2020, 06:18:49 am »
You should really swap the colour of the balls. Hitting red but avoiding green feels really counter-intuitive.

58
Ask a Question / Re: how to insert an image into a scene
« on: April 09, 2020, 04:34:06 pm »
The Image API can help. Very useful, but a bit of a learning curve initially. Once it clicks though it's really easy to use, and the API is really powerful.

59
News / Re: Stencyl jam #19! March 27th, 2020
« on: April 08, 2020, 01:15:37 pm »
Ok thanks for the feedback. Good to know!

60
News / Re: Stencyl jam #19! March 27th, 2020
« on: April 08, 2020, 08:17:56 am »
JeffreyDriver Reset : Nice idea. But first level way to hard.

Thanks for playing it. Was the first level really that hard???

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