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« on: August 20, 2013, 02:39:38 am »
I've been working with the hinge joint and the stick joint for a bike game.
If I add the hinge joint when I'm near the left side of the scene, and I mean so I can just see it on the screen so not right next to it, the joint attaches me to the top left side of the screen.
So the back wheel of my bike is attached by an invisible joint to the top of the screen not allowing my bike to move. You can see the joint line in the de-bug mode.
However once you delete the joint from the screen it stays in the game and can be seen in debug even if it is gone in the edit mode.
Infact it's like a disease, even if I delete all the actors and try to start again in a different location in the scene that joint line to the edge of the screen is always there.
The only solution I have found is completely deleting the scene and starting again which is obviously annoying.
What I think is happening is that when I click on the join selection bar at the side of the screen it is putting down a joint somewhere off the scene that is then attached to the next join I put down, and it's impossible to find that joint to delete it.
There is also some bugs with deleting the joints that are working correctly, often the joint will simply not delete, or when it does delete from the screen it still exists and can be seen in debug.
Basically joints are like Jason from Halloween, you just can't kill them.
When that are working, it's a great addition to the program.