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Topics - colburt187

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46
Resolved Questions / IOS Simulator not loading game. (solved)
« on: June 27, 2014, 12:12:30 am »
Hi, I'm getting the bellow error when trying to test a game on the iOS simulator, I also tried testing an old game that used to work but that is not working either. I think it is maybe to do with an X-Code update, any ways to get this working?

[LOG] Running command: RUN
[LOG]  - Running command: /Applications/Stencyl-full/plaf/haxe/lib/hxtools/1,1,6/templates/bin/ios-sim launch "/Users/colinlane/stencylworks/games-generated/Boxing Trivia/Export/ios/build/Release-iphonesimulator/Boxing Trivia.app" --
sdk 7.1 --family iphone --retina  --timeout 30 --stdout
/private/var/folders/2j/l5txs43n5v5bsbhk_v4d98s80000gn/T/stencyl3274791968031285604/scratch/ios-sim.log
[LOG] dyld: Library not loaded: @rpath/iPhoneSimulatorRemoteClient.framework/Versions/A/iPhoneSimulatorRemoteClient
[LOG]   Referenced from: /Applications/Stencyl-full/plaf/haxe/lib/hxtools/1,1,6/templates/bin/ios-sim
[LOG]   Reason: image not found
[LOG] Finished building for iOS (or errored out): 1

47
Ask a Question / Weird tile issue in large scene
« on: June 12, 2014, 02:24:18 pm »
Im experiencing a weird tile bug when testing my game,

I have a pretty big scene, 1000x600,

when i place the tiles in the scene it looks fine, when i test the game the tile image is gone but the tile collision box is still there, I can then find the tile images at X0 Y0 in the scene.

anyone experienced this before and any ideas how to stop it?

Now when I re open stencyl all the tiles have been moved to x0 y0 in the scene in the scene edit mode, I delete and replace the tiles, the bug occurs, close stencyl, open the scene and all the tile are moved to the top left corner.

48
In the load custom SWF behaviour in 2.x you selected what scene you would change to. I don't see that option in the 3.0 version. Do i just time when my SWF stops then change the scene in the scene events or is there another way of doing it?

thanks.

49
Ask a Question / how to great the effect of entering space visually.
« on: June 04, 2014, 12:51:00 am »
Hi,

Id like to create an effect of leaving a planets surface and entering space, so like a rocket taking of from earth, leaving the atmosphere and entering space.

any ideas on how to create this visually, backgrounds or background actors? i would like to use the effect on various size of scenes also. thanks.

50
Ask a Question / is there a background size limit?
« on: May 22, 2014, 06:39:53 am »
Im planning a game and i want to have a large scene with a relatively detailed background, which is going to be the ground (topdown shooter)

I have been trying to import a 1280x6400 background but it just seems to import forever then eventually crash stencyl, Im assuming this is because of the size of the image?

this image is a place holder graphic so its pretty basic.

51
Ask a Question / real time positions in a top down racing game
« on: May 21, 2014, 03:10:52 am »
Hello,

I'm working on a top down racing game, a bit like micro machines etc. I have 5 racers and i want to keep track of the current positions, who is in 1st, 2nd, 3rd etc.

Currently i can only tell who passes the finishing line in 1st, 2nd etc.

the tracks are circuit base and the racers do 10 laps so there are situations where overlapping occurs.

any ideas on this?
thanks.

52
Windows / Mac / Flash / HTML5 / 20 Waves, Side view TD game on FGL
« on: May 09, 2014, 04:16:54 am »
Hi,

here is a link to 20 Waves which is a 2d tower defense game. https://www.fgl.com/view_game.php?from=dev&game_id=33387

Anyone who has played Artillerize will recognise the art and concept. I basically removed the Platforming and shooting and expanded the Tower aspect of it. The game is completely controlled by the mouse.

would like to hear what people make of the difficulty level, as always its very difficult to judge.

53
Im getting this error when trying to test the game,

MyScripts (46) - Module name must start with an uppercase letter.

any ideas how i fix this?

54
Ask a Question / Has anyone worked with OurWorld.com before?
« on: April 29, 2014, 03:22:18 am »
Anyone sold a sitelock to Ourworld.com before? preferably in 2.x

thanks.

55
Howdy,

I'm looking for a more efficient way to run the league table in my boxing game, right now I'm checking all the possible locations of the items in the list so i can replace them.

is there a way to do it more simply. If the player wins he switches position with the boxer he beat in the list.

thanks.

56
Im messing around with a age of empires style map, Im trying to get my villagers or harvest trees.

Im using, for each actor of type (trees) add actor to (list) trees.
set target to item #0 in trees.

this works fine but the villages always go to the last tree i put on the map, so if there is a tree next to their house they will walk past it to a tree much further away, this is not economical on a diet if just berries.

how would i set it up so the nearest tree is added as #0 in the list?

thanks.

57
Ask a Question / lag test, Could someone test this scene out for lag
« on: April 09, 2014, 03:09:37 am »
I'm making a side on tower defence game, but i think I may have to many actors on the screen.

as the game gets busier with turrets and enemies the controls for the character are laying, the FPS stays ok, above 50 most of the time. But when you move the character, if you let go of left or right he will keep moving in that direction, the jump is also delayed.

Id be interested to hear what experience other people have on other computers.

http://www.stencyl.com/game/play/25654
thanks

58
Ask a Question / Force to move instead of x and y speeds
« on: April 08, 2014, 06:25:41 am »
Ive heard abut this technique to move a character in a plaformer using forces for a smoother movement. Could someone give me the basics of how to set this up?

thanks.

59
Windows / Mac / Flash / HTML5 / Artillerize on the stencyl Arcade
« on: April 06, 2014, 06:24:27 am »
Here is the final version of Artillerize by myself and pyxelbit.
http://www.stencyl.com/game/play/25650

Been an interesting experience this one. It was by far our most successful sponsorship, dealing with Armor games. Also getting the 4th place Daily award on Newgrounds.

However almost every review I've read has said, Nice concept, but…….
And I agree, there are a few things missing from this game, maybe its a story line or tighter controls, I've been tinkering with it and have made some small improvements but i was never able to completely nail the experience.

Im going to leave it now, I'm sick of looking at the code for it, its been great learning experience.

60
Chit-Chat / Monument Valley on IOS
« on: April 04, 2014, 12:58:56 am »
Just started playing through Monument valley on the iPad, If you are a fan of #Sworcery or Fez then you will most likely love this. The sounds and visuals are beautiful and the puzzles so far are very clever.

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