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Topics - colburt187

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91
Ask a Question / Help with drawing rectangles/health bars
« on: October 20, 2013, 11:29:53 am »
Hi,

Im creating a count down timer that is drawn as a rectangle, like a health bar.

I want to have a background rectangle, the health bar then an actor on top of it.

Right now I have both the rectangles set to overlay, it works pretty well but the bars are slightly transparent so the back ground can be seen though slightly.

Is there a way to make the bars solid and still have an actor visible on top of them? I notice the drawn rectangles are not affected by layers,

Thanks.

92
Ask a Question / What to do with Site Locks
« on: October 16, 2013, 05:25:04 am »
Hi,

What to people generally do about site locks once there game is sponsored, do they use the stencyl site lock or does the sponsor choose? And how is the actual site lock implemented, how is it attached to the game,

Thanks.

93
Ask a Question / How to renew a list
« on: October 10, 2013, 03:26:58 pm »
Hi,

I'm using a list to randomise levels in my game, the list is 0 to 20, as each level is loaded the number of that level is replaced by the number 21 in the list. So by the end of my game the list is full of number 21s, this is to stop the same level being selected twice.

How do I then set my list back to the original state of 0-20 so the player can play again.
Is it creat new list, or do I need to re stock it one number at a time at my main menu screen?

The list is a GA,

Thanks.

94
Ask a Question / Random level selection
« on: October 07, 2013, 06:45:38 am »
Hi, I have a game with 20 levels, I would like the player to be able to play those levels in random order.

Right now I'm using the random number block, however this block repeats levels and sometimes plays the same level twice in a row etc.

Really what I'm looking for is a system that removes each level from the slection once it has been played so all the levels are played but in random order.

I assume I need to use a list, could someone point me in the right direction please,

Thanks.

95
Ask a Question / Wheel collision stability
« on: September 29, 2013, 08:59:00 am »
Hi,

I have a car type thing with three wheels that rolls down a slope.

1 out of every 5 test runs the wheels break through the collision bounds of the tiles getting stuck on the other side, So the wheels are going through the floor of the track. I have always simulate and have continuous collisions enabled on all the wheels.

Any advice on how to reduce the chance of this happening?

96
Windows / Mac / Flash / HTML5 / Realistic Train Carriage simulator Game
« on: September 28, 2013, 04:03:32 am »
A pleasent, fun for all the family train ride simulator.

arrow keys to move.

http://www.stencyl.com/game/play/21652

97
Resolved Questions / Set camera to middle of 2 players [solved]
« on: September 19, 2013, 12:31:51 pm »
I have a game where two players are on the scene at the same time,

Is it possible to always set the camera to the middle of the two players, so if they are standing next to each other the camera will be on them, if they are standing at opposite ends of the screen the camera with be at the middle distance?

Thanks.

98
Ask a Question / ducking collison issues
« on: September 19, 2013, 03:24:22 am »
i thought i had fixed this but turns out it was some bug making it work for one actor,

I want my actor to be able to duck under tiles but not stand up if a tile is above him as it crashes the game, so far i can make that work but when the exits the tunnel he stays ducked.

ill attach the events that work for one actor but not for this actor. Im just using the standard ducking beahaviour.

he has a collison box at his head that is a sensor witch is in the hands group and only collides with tiles.

99
Hi,

Is there a simple way to stop my actor standing up when he is ducking in a narrow gap with tiles above and below him.

Thanks.

100
Windows / Mac / Flash / HTML5 / Removed
« on: September 17, 2013, 04:44:30 am »
Hi,

Here is a demo of my RTS type game, its just a game play demo, the graphics will all most likely be changed.

ive been staring at it for so long its lost all meaning so I'd really apreciate some feedback from the outside world.

The controls are tricky, especially during a battle there is alot going on at once. The Money is not active at the moment so you can spend as much as you want.

I recomend the tutorial before you try survival mode,

thanks in advance.

101
Resolved Questions / Help with the fade in actor blocks [SOLVED]
« on: September 14, 2013, 08:40:51 am »
Hi,

I'm looking to fade and actor in to a scene, I've tried various options with the fade in blocks but can't seem to get it working,

What is the correct process for this. My actor is created at various positions on the screen at timed intervals,

Thanks.

102
Hi,

In my game when my player enters a region around my enemy it points itself towards the player and starts to fire. But when it moves it moves very quickly, like 1 frame so it's a very fast jerky movement. Is it possible to have my enemy smoothly rotate towards the actor when it enters the region?

Maybe using the turn self blocks somehow?

Thanks.

103
Resolved Questions / When created circular region (SOLVED)
« on: September 09, 2013, 03:50:02 am »
Hi,

Is it possible to have a circular region on my actor when created,

At the moment it works fine with a square one but I'd prefer a circular, I haven't found any options for this,

Thanks.

104
Ask a Question / Lag when actor is killed
« on: September 05, 2013, 12:31:41 pm »
Hi

I have an actor that has a region following it and a firing behaviour, when this actor dies the game slows down to around 1 fps. I've tried deleting the region and deactivating the behaviour but can't seem to get past it,

Anyone experienced this before and any fixes?

Thanks.

105
Ask a Question / AI vs AI battle help
« on: September 04, 2013, 01:06:55 pm »
Hi helpful stencyl comrades,

im making an RTS, tower defense style game, Im trying to get a AI vs AI battle going on that my player will join in with,

I have two actor types (space ships) that are fighting each other, so i want to create multables of the same ship on one side of the screen and the same with the other ship on the other side of the screen. The then meet in the middle and have a battle.

how would people sugest i get the two computer controled ships to find each other and choose which target to attack ect.

preferably without putting GA x and y on them but i can if that is the best option, ill atache the clumbsy atempt that I have produced at the moment, it works to a certain extent.

thanks.

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