Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - niccosw

Pages: 1 2 3 4 ... 6
16
Shared Resources / Re: Electrotank Multiplayer Kit
« on: December 06, 2011, 04:50:28 am »
This will not work with iStencyl, only Stencylworks for Flash, in case that is causing the trouble.

Have you tried loading other games? You can also try redownloading the zip file in case it was corrupted.

Since other people have been able to get it running without trouble, I suspect the problem is more a general StencylWorks issue.

17
Shared Resources / Re: Electrotank Multiplayer Kit
« on: November 29, 2011, 06:24:24 pm »
There are many possible reasons why you cannot connect to a remote server (firewall, router, etc.).

You should try using the Electrotank Connect and Login example with your remote Electroserver instance. If that works, then there may be a problem with this code I'll take a look at it.

electrotank.com/docs/es5/zips/ConnectAndLogin.zip

18
Shared Resources / Re: Eye Candy Pack (update)
« on: November 25, 2011, 04:33:32 am »
I just tried the demo. Very nice!

I will likely use your blur and drop shadow effects in my game. I look forward to more of these!

19
Shared Resources / Re: Electrotank Multiplayer Kit
« on: November 16, 2011, 08:45:02 pm »
That quote is going on my resume cover letters.  ;) Thanks.

20
Shared Resources / Electrotank Multiplayer Kit (Note: Discontinued)
« on: November 16, 2011, 03:44:18 am »
[UPDATE - April 15th 2012]
I'm no longer providing support for this Kit. I encourage Stencyl users who have an interest in it to stay in contact with each other on this thread and share any changes and modifications they make. It's open-source, so feel free to copy / paste / modify any code that I worked on. It's yours, not mine.


For the past several weeks I've been working on developing a multiplayer version of the RPG Town and Dialog Kit using an Electrotank socket server. I've gotten it to the point where it has basic functionality and have decided to release it. Due to the heavy dependencies in this Kit, I will not be uploading it to the Forge. You can download it here as a zip file instead.

Here is a video demonstrating the Kit in action:
http://youtu.be/O8Ll61YI0Fo

What the Electrotank Kit can do at this point:

* Create a LogIn Screen – Players can type in their user name. There is no password or authentication yet.
* Select an Actor –  The available actors are displayed. More can be added easily to the Actor Selector scene by attaching an actor with only the new CharacterSelector behavior. It can be modified in Design View to keep track of game stats.
* Grid Movement – Players can use grid movement behavior that updates their location for all players to see. It tries to reduce bandwidth by only communicating when the movement key is pressed down and released, instead of constant updates. It also does error checking each time the player comes to a stop in case they have missed their target.
* Text Chat – Players can hit ENTER, type a message and hit ENTER again and it will be displayed above their actor. There is an error right now that keeps the message stationary and may keep it permanently if the speaker leave the room before it is removed.
* Other Players – Other players appear and disappear as they log in out of the server and enter and exit the scene.


To get this running a developer needs to:

* Install ES5 on their test machine or on a server – There are some YouTube tutorials on how to do this and you can get help at Electrotank's site.
* Use the ES5 SWC files – This is included with the zip file below.
* Enter the Host URL in the Electrotank LogIn behavior – The behavior's default is set to the default ES5 instillation on a local test machine. You won't have to touch this during local testing.
* Run the server as a service if on a local test machine

21
Old Bugs (1.x/2.x) / Re: Games are very sloppy on flash 11
« on: November 03, 2011, 10:35:14 pm »
Are you still having this trouble or has it gone away? Sounds more like a general Flash issue than anything Stencyl specific.

I just did a test, running a heavy-load game between FP10 projector and FP11 for browsers. The FP11 was only 15% slower in FPS than the FP10 and I suspect most of that is due to running in the browser. I tested it on Firefox and Chrome with identical results. I'm on Windows XP.

GPU acceleration is being discussed, but it is unlikely to arrive soon. The Flixel engine doesn't take advantage of GPU yet and even when it does there will be a gap between when it is live in Flixel and when Stencyl incorporates it. I want it too, but there are other issues that Stencyl needs to tackle.

22
Shared Resources / Re: RPG Platformer Kit
« on: October 17, 2011, 04:57:07 am »
Great job! I'll be busy for a few weeks, but I'll be trying it out after that. Looks very interesting.

23
Ask a Question / Re: Is it possable to make a mmorpg with stencyl
« on: October 16, 2011, 03:28:51 am »
Yes, it is possible.
http://www.stencyl.com/help/viewArticle/83

There are already some multiplayer scripts using JSON on StencylForge. I'll be releasing my own simple multiplayer kit in the next few weeks. *fingers crossed*

24
Ask a Question / Re: Enemy follow player (Sidescrolling)
« on: October 16, 2011, 03:10:15 am »
The "Advanced Motion Pack" has a behavior called "Seek Target". I don't think it is for side scrollers but it may work for what you need.

25
Shared Resources / Re: RPG Platformer Kit
« on: October 10, 2011, 01:24:35 am »
This is great work! I'm looking forward to the update. ETA?

And thanks for generously sharing with the community.   :)

26
Chit-Chat / Re: The Unofficial Stencylworks Textbook
« on: October 09, 2011, 07:39:05 pm »
I vote for PDF over an app if it is primarily going to be text. I don't own any mobiles, but I guess I would be the exception.

Quote
I haven't figured out the e-commerce part yet

Thanks for the getdpd link. Looks like a decent service.

Of course there are other, better know DD eCarts: e-junkie, payloadz, shopify and others. Lulu just reduced their cut to 10% for a limited time:
http://www.lulu.com/blog/2011/08/23/earn-more-90-revenue-for-a-limited-time/

27
Great job! I like the art style and the story seems promising.

Your text boxes are well designed. Are they built on "Dialog Box Core & UI" from "RPG Town and Dialogue", another behavior or did you create it from scratch?

Nevermind. I found the thread regarding randomized text.
http://community.stencyl.com/index.php/topic,3786.0.html

28
Ask a Question / Re: Multiplayer games
« on: September 21, 2011, 07:59:05 pm »
I shouldn't have said that LAN games require a server. That was dumb. They require a host.

I'm going to begin work on a socket server multiplayer kit for the community to use soon. If anyone with programming ability is interested, they can send me a private message. I'll be actively recruiting next week.

29
Ask a Question / Re: Multiplayer games
« on: September 21, 2011, 07:37:12 pm »
If you don't feel comfortable running a server on your own machine even for testing then you probably shouldn't be making a multiplayer game. Someone has to host the server, even in LAN games. P2P multiplayer is harder than server based which is hard enough.

If you mean you can't host a server because you are on campus, then you will need a remote server which will cost some money.

30
Ask a Question / Re: Multiplayer games
« on: September 21, 2011, 06:04:27 pm »
It is possible to make multiplayer games, but it requires coding both on the Stencyl client and server-side. Here is a Stencylpedia article on connecting to a socket server:

http://www.stencyl.com/help/viewArticle/83

Stencyl already has the capability to connect asynchronously with web servers. Check out the GAME:WEB blocks in StencylWorks. You can read about Herby's JSON pack here:

http://community.stencyl.com/index.php/topic,1127.0.html

Pages: 1 2 3 4 ... 6