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Messages - niccosw

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31
Ask a Question / Re: How to include custom libraries
« on: September 20, 2011, 06:41:01 pm »
I wrote an article about how to add SWC files to Stencyl. It's a hack that takes a few minutes, but it works.

http://www.stencyl.com/help/viewArticle/84

32
Chit-Chat / Re: Software to convert Video to Cartoon
« on: September 20, 2011, 01:54:28 am »
Ahh, it sounds like what you are looking for is a "cartoon video filter". There are several of those available.

NewBlueFX has a free one:
http://www.newbluefx.com/cartoonr/


33
Chit-Chat / Re: Software to convert Video to Cartoon
« on: September 19, 2011, 10:17:17 pm »
You can use video in Stencyl as an actor. The Video Actor behavior does this:
http://community.stencyl.com/index.php/topic,2234.0.html

If you mean converting video to an image sequence (such as JPG or PNG), most video editors can export that. Do you have any video editing software (Vegas, Premiere, etc?). Do a google search for "export image sequence <software name>".

Stencyl right now imports GIF files without animation.

34
Chit-Chat / Re: Screen Resolution
« on: September 15, 2011, 05:34:42 am »
Quote
I use a resolution of 1440 X 900.

Me too.

35
Ask a Question / Re: Coding?
« on: September 05, 2011, 10:00:50 pm »
If you are going to be coding with Stencyl then you want to use the API docs:
http://api.stencyl.com/as3/

Also, since Stencyl is primarily based on Flixel, it useful to become familiar with that framework:
http://flixel.org/docs/

36
Shared Resources / Re: Stencyl Video Behavior
« on: September 04, 2011, 06:11:58 pm »
I think it has to do with the BitmapData streaming.

37
Shared Resources / Re: Video Actor
« on: September 04, 2011, 06:10:33 pm »
If there is a reason that the Video Object works without crossdomain.xml while the Actor Video doesn't, it is probably due to the transfer to BitmapData, which sets off all kinds of flags in Flash's security.

It would be possible to make a moving Video Object, but it wouldn't be a Stencyl Actor anymore. You would have to code all of it's behavior yourself instead of using behaviors from StencylForge. If you're fine with that, I say go for it because it is more efficient than grabbing each frame and streaming that to the actor. The point of this script is to trade some FPS and crossdomain.xml for the convince of using it as a normal actor.


38
Shared Resources / Re: External Sprite Loader
« on: August 18, 2011, 03:27:27 pm »
The problem I am having is with the actor.addAnim function. Specifically the imgData Bitmap/Class.

addAnim(name:String, imgData:*, frameCount:Number = 1, frameWidth:Number = 0, frameHeight:Number = 0, durations:Array = null, looping:Boolean = true, shapes:Array = null):void

It may be due to my BitmapData have the improper width/height dimensions but I haven't found a way to correct it.

I'm going to be out of town for a few days but I'll try to work on it and post the code when I get back on Sunday. I'd appreciate it if you could have a look at it.

39
Shared Resources / Re: External Sprite Loader
« on: August 17, 2011, 08:07:48 am »
Sorry about the spelling error.

I'll look into loading backgrounds. Even if it can't be done, you can create an actor the size of the screen.

I'm working on an External Sprite Loader right now, but I've hit a roadblock. I can stream sprites in but they don't remain resident in memory.

I gotta go to bed now, but I can share more with you tomorrow.

40
News / Re: Create iOS games with iStencyl
« on: August 10, 2011, 07:59:43 am »
Quote
U.S. was the largest demographic, which, based on those statistics, is likely true

Agreed. Interesting to see how Stencyl is popular in Russia, Turkey, China and Finland.

41
News / Re: Create iOS games with iStencyl
« on: August 09, 2011, 06:42:39 pm »
Quote
most of Stencyl's userbase is from the U.S.

Just wanted to point out that according to Quantcast, the majority of visitors to Stencyl.com are from outside the US. How much of that traffic translates into the userbase, I don't know.

http://www.quantcast.com/stencyl.com
Global: 17.6k visitors/month
US: 6.2k visitors/month



42
Shared Resources / Re: Text Box behavior
« on: July 29, 2011, 06:48:30 pm »
I'm having trouble using it.

I can see the Text Box Field and change it's size, but I don't see the demo text from "Test Box". It is just a blank grey area.


43
Toolset Extensions / Re: What Extensions would you like to see?
« on: July 25, 2011, 05:33:04 pm »
@SWATLLAMA

A new video behavior has been released:
http://community.stencyl.com/index.php/topic,2234.0.html

44
http://www.flashgamelicense.com/

Flash Game License is a marketplace where Flash developers and game portals conduct business.

According to the website:
Total Deals Made - 5756
Total Value of Deals - $8,401,997

So that averages about $1500 per deal. I'm not sure what percentage FGL takes. Since that is an average you should expect substantially lower as a first-time developer. I should point out that I have never used this service so I'm not speaking from experience, just research.

45
Shared Resources / Re: Video Actor
« on: July 25, 2011, 04:35:56 pm »
I uploaded a sample game here and it broke, so I'm pretty sure it won't work without crossdomain.xml implemented.

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