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Messages - boon

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I want to see the performance of Stencyl at full-screen.  That means I have to figure out how to get to full-screen and also get a performance monitor or at least a FPS counter.  Any recommendations?

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Resolved Questions / Re: Question: Dialouge
« on: July 16, 2013, 10:12:04 am »
There is not a premade solution, no.  (Trust me, I checked about 2 minutes ago.)  However, you could make your own system for dialogue.  Here's how I did mine in AS3 (Flixel)...

I had a dialogue class that was called from an NPC object.  When the dialogue method shoots, the game alternates to another update function that only specific objects have.  That feature is so I can have certain animations and other things still running during the dialogue.  You never truly want to pause everything in a game.  Anyway, whenever the dialogue class closed or finished what it was doing, it would call a function/method from the NPC object's code.  That function would then call the dialogue class' function for updating the dialogue... if there are any dialogue lines left.

Hope that helps. :-X

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