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Topics - Mineat

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How do I include non-Stencyl,  Haxe libraries and use their compilation flags in 3.1? I got a feeling this is possible...

Chit-Chat / Petition to end Abuse of Copyright & Patent Protection
« on: May 21, 2014, 06:04:03 pm »
I made this petition and came up with a clever idea to reform copyright and patent protection that is being abused today.  How did I do?


Chit-Chat / Bag chock full of coke tops given prior to my birthday
« on: May 11, 2014, 07:01:33 pm »
Today, I got a grocery bag halfway chock full of unused coke caps from my mother's best friend. It is filled with hundreds of Coke-branded caps and equals up to more than a pound! So amazed that I put it on YT as she is about to display her side of it(when I got it, I was so happy).

Ask a Question / Adding an SWF to a Scene(altered for a new concept)
« on: March 09, 2014, 06:00:28 pm »
What is the Haxe(pure code) equivalent of addChild() for a Stencyl 3.0 Scene? I am making a Transparent SWF extension for it.
Here is the code:
Code: [Select]
import flash.display.MovieClip;

class TSWF extends MovieClip
public var target:MovieClip;
        public var x:Int = 0;
public var y:Int = 0;
public var alpha:Int = 0;

public function new(target:MovieClip, x:Int, y:Int, alpha:Int)
super(target, x, y,alpha);
target.x = x;
target.y = y;
target.stage.alpha = alpha;

public function Play():Void

public function Loop():Void

        public function Stop()

Update: Watch for the newest post.

Ask a Question / Regarding Legacy Releases
« on: August 30, 2013, 10:25:38 pm »
Will older versions of Stencyl be open-sourced? I always have wondered about it.

Ask a Question / Inline Syntax as a Text String
« on: March 09, 2013, 02:50:21 pm »
Can syntax, such as the ones for TAB and ENTER, be used for drawing text?

Game Ideas / 2D Pong:PAE!(WIP)
« on: November 30, 2012, 07:23:17 pm »
Made in less than a week(in prior to preparing my Stencyl top-down Platformer/ATBRPG), comes a working demo of 2D Pong: Phat-***ed Edition! While Stencyl 2.2 possibly can't handle all of its physics it is capable of:

  • Ball & Bar Powerups(almost done, held back for some reason.)
  • Lives
  • Scores for Players 1 & 2
  • 2 Players operating at the same time!(To be worked on...)
  • Penalties(chosen by the winner/loser) before and after the game starts/ends

Please leave feedback on how to improve it, using Stencyl 2.2(I can't afford PRO, right now!), and be honest. Have fun and kudos to everyone on SForge/OpenGameArt for the resources!


Update(edit 6/24/13): Expecting to troubleshoot in the nearby future still and need to get experience with labels.

Archives / StencylForge SVN
« on: November 23, 2012, 08:59:35 pm »
I think an improvement to SF should start with an SVN(look it up) for every developer's Stencyl games/versions. That way, we could manage our files easier and avoid losing any game files, if the editor breaks.

Hey Jon, what do you think of this?

Ask a Question / NMML multiple file format includes
« on: November 16, 2012, 08:02:45 pm »
I'm preparing for Stencyl 3.0's HaXe/NME language, by doing a HaXePunk-linkable RPG demo, and updating its files for it. Is it possible to add multiple file format includes in build.nmml?

Paid Work / In Need of Side-View Batlle Sprites for 3 Characters!
« on: November 03, 2012, 07:22:07 pm »
I coded my way into an almost, over-halfway-finished demo for "The Summer Vacation Chronicles". Now I found monster sprites that fit into the battle scenes when I code them into it. When I was able to start the game, I found out they had no main characters to fight. I need templates of 3 characters that are unique to their classes including:

-a main who is one of them using a device that shape-shifts into many weapons

-a wizard using fire and poison spells, and his hat for causing natural disasters

-and a priestess who wields lightning and holy elements

Please keep in mind that this is supposed to be Mario-&-Luigi-esque to the core(the characters are capable of executing tag-teamwork techniques) when making the sprites. Those that do this will get their name in the credits, along with sharing 75% of whatever gained in the Graphics department (I do the artwork, too).

I opened my game and found out if you try to open a Freeform code in the game or download it from StencylForge with the settings in the reported title, the editor crashes. How do I fix it?

Ask a Question / How do I draw an image regardless in AS3 code?
« on: October 27, 2012, 04:29:24 am »
I was making my rpg in depth, until this question popped up. Is there a way to draw a loader in between the gameplay and on top of everything else? Here's what I got:

The use code:
Code: [Select]
import scripts.inLoader;

battleTMV = new inLoader;
battleTMV.inLoader(battleTMV, false);

The script:
Code: [Select]
package scripts
//Changing the package name in code requires you to change the package name in properties as well

import flash.display.*;
import flash.filters.*;

import Box2DAS.Collision.*;
import Box2DAS.Collision.Shapes.*;
import Box2DAS.Common.*;
import Box2DAS.Dynamics.*;
import Box2DAS.Dynamics.Contacts.*;
import Box2DAS.Dynamics.Joints.*;

import stencyl.api.engine.*;
import stencyl.api.engine.behavior.*;
import stencyl.api.engine.font.*;
import stencyl.api.engine.scene.*;
import stencyl.api.engine.sound.*;
import stencyl.api.engine.tile.*;
import stencyl.api.engine.utils.*;

import org.flixel.*;
import mochi.as3.*;
import flash.ui.Mouse;

public dynamic class inLoader
 extends MovieClip

(attribute(id="1",name="loader",desc="The transition's name.",type="animation"));
public var str:MovieClip;

(attribute(id="2",name="isLooping",desc="Tells if looping is done or not."));
public var loop:Boolean;

public function inLoader(str:String,loop:Boolean)
str.x = 0;
str.y = 0;
str.h = stage.stageHeight;
str.w = stage.stageWidth;;
if(loop == false)
str.addEventListener(Event.ENTER_FRAME, str.everyFrame);



private function everyFrame(event:Event):void
if (str.currentFrame == 1)

Guides & How-To's / [Tutorial]Clean up your Game Attribute array!
« on: October 17, 2012, 09:25:07 pm »
I've seen many tutorials give away that people often make a large array of Game Attributes in their Settings. This can potentially bloat up a game, so I have an idea of how to clean it up:

1. Make a list game attribute for any general menus, actors or command menus you want to make.

2. Insert a text variable inside the list standing for the list's attributes(for example, the list of options: sound, video, etc. and for actors: HP MP DEF, etc.).

3. Make a behavior that splices the variables in the list, so that they have different values assigned to them( for example, HP=9999, Volume=Low, etc.).

4. Make other types of game attributes for the variable that least matters(for example, Gold as a Number).

5. Now you have the setup for making the actual things the game really needs! Just make behaviors with them in mind!

Paid Work / Need 16-bit iPhone/iPod/iPad Device Sprites
« on: July 21, 2012, 12:30:46 am »
I've renamed my newest game to Innovation, since the protagonist(main character or hero) uses a handheld device similar to Apple's to beat his enemies both in and out of a party. Now, I need sprites of a sleek touching device to resemble that(in Overworld Mode). I already made the very-detailed mockup of the menu/device and all sides of it. All it needs, is a little magic...

Chit-Chat / My hair!
« on: July 11, 2012, 03:13:31 pm »
Me. Mega-fied.

My mother found the clippers and I had to shave inside a box. When I messed up my routine, I got this...

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