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Ask a Question / Re: (SOLVED) New In-App Product ID
« on: October 18, 2019, 04:12:20 am »
So whats your conclusion?
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Unoptimized APKSo now I'm prompt to use Android Studio to make a proper bundle. Not that I'm against learning a new tool but just not at the stage where I'm trying to prepare for publishing on Google Play. Aside of dealing with these damn Google's tracks, testers and certificates now I need to learn this f###ing Android Studio which is insane, it crashed my comp which is usually handles video editing and 3D rendering. I need to learn how to update this crappy Android Studio where I am missing Gradle (whateveritis) at the same time when the app says everything is up-to-date with Google Articles that are not updated like for ever... my point, why I can't just upload APK onto GooglePlay and be done with it? Am I just unlucky mofo and I'm the only one who struggles to publish his game or there is something wrong with Stencyl?
Warning:
This APK results in unused code and resources being sent to users. Your app could be smaller if you used the Android App Bundle. By not optimizing your app for device configurations, your app is larger to download and install on users' devices than it needs to be. Larger apps see lower install success rates and take up storage on users' devices.
Resolution:
Use the Android App Bundle to automatically optimize for device configurations, or manage it yourself with multiple APKs.
[haxelib] Deprecated Gradle features were used in this build, making it incompatible with Gradle 5.0.I tried to use other minimum version but failed. Right now it's API 18 and target is API 28.
We identified one or more issues with a recent delivery for your app, "HeadlessD" 2.5.0 (1). Your delivery was successful, but you may wish to correct the following issues in your next delivery:Can someone explain me what they're talking about? What is "NSBluetoothAlwaysUsageDescription key"? What is "a purpose string"?
ITMS-90683: Missing Purpose String in Info.plist - Your app's code references one or more APIs that access sensitive user data. The app's Info.plist file should contain a NSBluetoothAlwaysUsageDescription key with a user-facing purpose string explaining clearly and completely why your app needs the data. Starting Spring 2019, all apps submitted to the App Store that access user data are required to include a purpose string. If you're using external libraries or SDKs, they may reference APIs that require a purpose string. While your app might not use these APIs, a purpose string is still required. You can contact the developer of the library or SDK and request they release a version of their code that doesn't contain the APIs. Learn more (https://developer.apple.com/documentation/uikit/core_app/protecting_the_user_s_privacy).
After you’ve corrected the issues, you can use Xcode or Application Loader to upload a new binary to App Store Connect.
Universal.hx:356: Scale Y: 1.44Moreover from time to time the game is loaded with black space at the top or at the bottom, and sometimes without them (regardless whether it's Scale to Fit (Fill) or Scale to Fit (Full Screen).
Universal.hx:355: Scale X: 1.44
Universal.hx:354: Logical Height: 1334
Universal.hx:353: Logical Width: 750
Universal.hx:251: Asset Scale: 1x
Universal.hx:250: Theoretical Scale: 1
Universal.hx:146: Scale Mode: SCALE_TO_FIT_FILL
Universal.hx:145: Enabled Scales: [1x,1.5x,2x]