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Messages - mdotedot

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Ludum Dare 28 / Re: YOGO Eye : Curse of the Glass Eye
« on: December 16, 2013, 01:16:40 am »
What an amazing program is Stencyl.

Due to my previous investigations about screen - scaling I knew that I had to design my game with 320x480.
This morning I just had to set the scaling mode to scale to fit and make an android certificate.

In fact creating a web-page was more work than to publish to Android. <- To get/run Android version

Thank you Stencyl, this is why I bought it in the first place: Design once, publish everywhere.

Now to get a Google Play account.

In case you have android, you can just click the android icon and it will install if your device allows installation from 'unknown' sources!

Best regards from

Ludum Dare 28 / YOGO Eye : Curse of the Glass Eye
« on: December 15, 2013, 11:09:46 pm »
LD Page :

Timelaps (1 minutes)   DAY ONE :
Timelaps (almost 2 minutes)  DAY TWO:

Animation that was too large for Stencyl:

Best regards from

Ask a Question / Re: Best way to use big hand-drawn scenarios?
« on: November 28, 2013, 06:57:14 am »
Hello Innes,

Is debug draw possible while in the Scene-Design Mode? I haven't found a switch that showed the collision shape in the designer ...
I thought debug drawing only showed the collision shape at run-time?!

Best regards from

Ask a Question / Re: Best way to use big hand-drawn scenarios?
« on: November 28, 2013, 06:35:05 am »
Hello VashTS,

I was thinking about this in another project of mine as well.
What I came up with is to align transparent tiles with collision shapes matching the background.
A quick test annoyed me since I couldn't really tell what and if I used a tile since it was transparent.
I was thinking of solving this to first make tiles that have visible lines matching the collision shape and later change the tile to transparent but that was where I left the project for a later time.

So, I'm also interested in other techniques to the same problem!

Best regards from

Stencyl Jam 13 / Re: People's Choice - Which entries do you like the most?
« on: November 24, 2013, 12:36:32 pm »
My top three:

- TwinBots : for combining puzzle + platform mechanics
- Swinger : for me a fresh game idea
- Tiny Dangerous Dungeons : for overall experience

Red would have scored high if those annoying foregrounds were gone! I applaud trying something different but this killed the experience for me!

Congratulations to everyone who entered!

Best regards from

Dialog Extension / Re: Dialog Extension (OpenFL)
« on: November 05, 2013, 08:44:24 pm »

My compliments on the code (wish you had used a lot of comments  :D )

I've donated since I believe that your work has to be acknowledged!

I might not even use the system but I will peek into the code from time to time to figure out how you have managed things. At first glance there are a few little 'under-the-hood' calls to things I've not realized were possible! But those could be from the OpenFL branch which I'm not using right now!

Best regards from

Ask a Question / Re: Text Input?
« on: October 31, 2013, 09:54:30 pm »
Hello Flerbergerber,

There are basically two ways to do this:
- during input
- check after input

Both rely on something that is called regular expressions:

To use this kind of technique you have to use some code block(s). These can be found in the Flow->Advanced section.

The check after input seems to be implemented quicker!

Hope this helps.

Best regards from

Windows / Mac / Flash / HTML5 / Re: Lakeview Cabin (R-rated horror game)
« on: October 25, 2013, 12:57:54 am »
Hi Hypnohustla,

Can't you make a kickstarter project out of this?
The attention you are getting will probably be a start for funding for a full-fledged game with multiple scenes!

Best regards from

Windows / Mac / Flash / HTML5 / Re: Lakeview Cabin (R-rated horror game)
« on: October 23, 2013, 10:42:04 am »
I'm not really into this, but you have done a great job with the level of creativity and surprise!

Outstanding work!

Best regards from

Ask a Question / Re: Showing only parts of the scene .. ideas please
« on: October 23, 2013, 08:57:25 am »
Hello Nathbo,

You can create actors dynamically but it involves a bit of advance code.
The easiest way is to have them created and move them around to the visible area of the game or
if you have different types of players (Type of ...) then you can ' create actor of type at x,y' block.
With a couple of if statements you can put the actors on the screen where you want them.

Hope this helps.

Best regards from

Ask a Question / Re: navigateToURL not working on websites
« on: October 23, 2013, 06:57:00 am »
Hello Berder,

Please look at these:

Hopefully they will answer your question.

Best regards from

Hello SpookyBurger,

There is another way, but it is kind of ... spooky.

First quit Stencyl!

Depending on your platform there is a directory where your files are located
(windows xp:)
C:\Documents and Settings\Administrator\Application Data\Stencyl\stencylworks\games\game

Inside this directory is a game.xml file.

First make copy of the game.xml file !!!

Next edit the file and search for the attributes section:

Code: [Select]
        <list cid="-1" id="0" name="nu" save="true" val="list">
            <number order="0" value="7.0"/>
            <number order="1" value="8787.0"/>
            <number order="2" value="8787.0"/>
        <list cid="-1" id="2" name="9u0u09y" save="true" val="list">
            <text order="0" value="j9j9j"/>
        <text cid="-1" id="1" name="u9j9j" save="true" value="j9j9j0"/>

So you are left with this:
Code: [Select]
<attributes> </attributes>
Only in that section! So do not touch the others.

Now start up Stencyl again and load your game and check the settings!

Hope this helps.

Best regards from

Game Ideas / Re: Puzzle Games
« on: October 18, 2013, 11:26:19 am »
Hi Ajslilgirls,

Go to StencylForge and type "Basic Match 3 kit" into the search box.

Best regards from

Chit-Chat / Re: How much faster is programming with stencyl?
« on: September 17, 2013, 09:47:11 am »
Hi Christiankhs,

It always depends!
If you want to make a game to run on multiple platforms (flash, ios, android) you like to have an environment like Stencyl to do a kind of 'program - once - deploy - everywhere' thing.
From my own perspective where I programmed for all those independent platforms I always found it frustrating to do similar things with different APIs.

You can still program 'normal' with stencyl but a lot of standard behaviors are already there in Stencyl and the interface is quite nice to bring them all together.

Either which way you go you always need to learn!

Hope this helps.

Best regards from

Ask a Question / Re: Launch game?
« on: September 17, 2013, 09:37:11 am »
Yes it is possible to create such games.
You need to invest some time on physics part of stencyl so that you can work with the collision detection mechanisms.
Start with the crash-course and also check out some youtube videos and follow along with them.

Good luck with it!

Best regards from

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