Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Ruben85

Pages: 1
1
Ask a Question / Re: Stencyl Book available now!
« on: July 19, 2016, 09:17:59 am »
I have just completed chapter 1 to 7 in the book.
Something rather odd happened at the end of chapter 7:

I'm not sure if I've made a mistake or there is a mistake in the "code" given in the book.

The game starts with the Main menu.
And then I have 3 levels., that come in the right order: Level 1, level 2 and level 3.
When i complete them all the Game-complete scene comes up with the start button at the bottom.
If I click the "Start" button on the Game-complete scene. I go right to level 1 as expected.

Here comes the odd part:
But if I then complete level 1, I dont go to level 2, but to the start of level 1.
And when i complete level 1 for the second time i co back to level 1 again. And so on...

Have this happened to anyone else?
Any idea why this happens - why the order of level work on the first play through, but then get stuck on level 1 on the second play through?

2
Ask a Question / Mirror actor spirtes right/left
« on: July 16, 2016, 07:51:13 am »
Is there an easy way to mirror actor sprites in Stencyl?

If for example the actor walking right/left is going to be the same - except mirrored.
Same with running right/left and jumping right/left..

3
I found the problem:

The 'Log Viewer' did not work when the 'Platform' to 'Test Game' was set as 'Flash (Browers)',
but it DID work when i changed it to 'Flash (Player)'

4
I'm learning Stencyl with the book "Learning Stencyl 3.x Game Development - Beginner's Guide".

I'm now on Chapter 4 - and there is one thing that I dont get to work:

Page 119-121 "Time for action creating a countdown timer"

On page 120 it says:

"What just happened?
We've created a Score Management behavior, and have displayed the value of the game's countdown in Stencyl's Log Viewer window. We should see that the countdown start with a value of nine, and reduces by  value of one each second. (...)"


But in my Log Viewer there is no countdown.

The last thing that comes up there is the Message "Finished: Building for Flash."
It doesn't seem to pop up any info at all after the game is loaded into Internet Explorer / Flash.

I have checked point 1. to 25. on page 119 to 120 and looked in the program - and I can see no errors in what I did..

Have this happened to anyone else?

Any idea what might be wrong?

5
Ask a Question / Problem: Snap to grid in the scene
« on: July 10, 2016, 02:38:49 am »
When placing actors on the scene in Stencyl one can hold down the Shift key on the keyboard to make it snap to the grid.

BUT - for me the actors only snaps to the upper left corner of the squares in the grid.
This makes some actors appear to float. As the height is not the same as exactly  1, 2, 3 or so on squares in the grid.

How do one make actors snap to the BOTTOM left corners instead?
- which places them on the ground or onto platforms.

6
Can this be implemented into Stencyl:

- The ability to change the size/shape of the "Add Terrain" collision shapes - after they are placed on the scene.

Now it seems one can only move it after it is placed, not resize or change the shape. For example change the shape of the rectangle or make a circle oval.

7
Suggestion Archives / Collision shapes
« on: July 09, 2016, 07:27:38 am »
Would it be possible to add this functionality to Stencyl:

1. Collision shapes automatically based on actors gif/png-files that have transparency .
That way the actors would have very accurate collision shapes. And it would be a lot less work making the collision shapes.

2. Also to have the possibility to adjust the above mentioned collision shapes pixel by pixel - to delete areas that you don't want to be part of the collision shape.  For example the actors hair.
The collision shape could for example be marked in Stencyl as a bright color with transparency and the original animatio0n (moving)/still image of the actor visible beneath it.

3. It would also be nice to have these possibilities (1. and 2.) for the collision shapes for tiles.

4. Vector shapes: Make it possible to copy the vector collision shapes for actors from one animation to another. Copy several shapes at once  if the collision shape is consisting of several shapes - circels/polygons/sqaures.

 :)

Pages: 1