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Messages - undefeatedgames

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31
Ask a Question / iStencyl
« on: October 06, 2011, 08:33:36 am »
When will iStencyl be released?

32
Ask a Question / Re: Creating an app through iStencyl
« on: October 06, 2011, 08:10:04 am »
That is exactly what iStencyl is for.
So you can create apps with it?

33
Ask a Question / Creating an app through iStencyl
« on: October 06, 2011, 08:00:28 am »
Would it be possible to create an app for the iPhone through Stencyl or iStencyl?

34
Game Art / Re: Tell me what you want me to draw
« on: September 14, 2011, 06:12:21 am »
Make the chip like the one I have, with the graphics like the one of the Mambo sprite.

35
Ask a Question / Is it okay to add my Stencyl game to FlashGameLicense?
« on: September 10, 2011, 07:24:41 pm »
I was wondering if it would be okay to add my Stencyl game to flashgamelicense.com, since it's not Kong, and you might be able to get more money. Am I not supposed to add there? Thanks!

36
Windows / Mac / Flash / HTML5 / New Updates on Chip in Mango World!
« on: September 10, 2011, 07:22:31 pm »
Hey guys check out my updates on my game: http://www.stencyl.com/game/play/6545 There's a new intro and more levels. Pretty soon there will be a lot more, including cutscenes and even more challenging levels and enemies!

37
Ask a Question / Re: Any way to switch to a new scene without transitioning?
« on: September 08, 2011, 10:34:04 am »
Fade in 0 seconds for both values.
Thanks! That works!

38
Ask a Question / Re: Any way to switch to a new scene without transitioning?
« on: September 08, 2011, 09:16:27 am »
bump. Still not working.

Behavior: Design_282_282_Startintro at line 36
Implicit coercion of a value of type int to an unrelated type stencyl.api.engine.scene:Scene.
        _gotosceneintro = 21;

39
Archives / Re: Fix for the "no fade out nor fade in" room transition bug
« on: September 08, 2011, 08:53:12 am »
I am using a scene attribute. I changed the name of the attribute, and I still get this error:

Behavior: Design_282_282_Startintro at line 36
Implicit coercion of a value of type int to an unrelated type stencyl.api.engine.scene:Scene.
        _gotosceneintro = 21;

40
Ask a Question / Re: Any way to switch to a new scene without transitioning?
« on: September 07, 2011, 07:44:08 pm »
bump

41
Archives / Re: Fix for the "no fade out nor fade in" room transition bug
« on: September 07, 2011, 05:34:20 pm »
I tried doing that and I got this error message:

Behavior: Design_282_282_Startintro at line 34
Implicit coercion of a value of type int to an unrelated type stencyl.api.engine.scene:Scene.
        _firstsceneintro = 21;

Behavior: Design_282_282_Startintro at line 58
Access of undefined property firstsceneintro.
        switchScene(firstsceneintro.getID(), null, null);

Attached is the screenshot of my behavior.

42
Ask a Question / Re: Any way to switch to a new scene without transitioning?
« on: September 07, 2011, 05:33:56 pm »
I didn't read the other thread, so what I'm gonna say might be wrong but you could just have if(mouse is down)
switch scene to (scene attribute)
It didn't work

43
Ask a Question / Re: Any way to switch to a new scene without transitioning?
« on: September 07, 2011, 04:54:45 pm »
There's actually a small but perceptible fade even when setting the values to 0.  There's a workaround in this thread -

http://community.stencyl.com/index.php/topic,826.msg6927.html#msg6927
I tried doing that and I got this error message:

Behavior: Design_282_282_Startintro at line 34
Implicit coercion of a value of type int to an unrelated type stencyl.api.engine.scene:Scene.
        _firstsceneintro = 21;

Behavior: Design_282_282_Startintro at line 58
Access of undefined property firstsceneintro.
        switchScene(firstsceneintro.getID(), null, null);

Attached is the screenshot of my behavior.

44
Ask a Question / Any way to switch to a new scene without transitioning?
« on: September 07, 2011, 11:34:45 am »
When switching from scene to scene, there's always a fade-out/fade-in transition. Is there a way to disable that transition, or maybe create a block (whether in code or in Stencyl) to move to a new scene without a transition?

45
Simplest way is to make pieces of tileset as actors of certain groups although it may degrade fps a little.
Did that. It's fine now.

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