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Topics - Bombini

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Ask a Question / Simple pathfinding
« on: April 01, 2020, 06:37:33 am »
hi guys,
i am so stuck :)

My goal:
Click a red actor/tile (either 1 or two 2) and the green actor will go there on the tile based path.
How do i achieve it?

I ran tests where the actor checks if there is a tile next to it and that works (walking the path) but i dont know how to do it with mouse click.

Paid Work / Prototype request
« on: March 31, 2020, 05:38:42 am »
Hi guys,

i would like to explore a game idea and i dont know how to approach it yet.
There for i am sharing what i would need (all in ugly placeholder art; this is about the logic) and i would like to know what it would cost. It is very important to me that i can use this as a base and add a lot features myself. I dont know yet about the size of the game. it should not hick up the game if i change size of the screen.

Prototype/logic for an exploration game:
  • I need a path system (pixel, actor  or curve or whatever works best) which i can place/draw and advance in the scene designer easy. This is my main point. It should be easy to add new paths, cities and encounters to the system.
  • Locations on paths:
    • Where an actor (the player) can travel from one location (pixel or actor) to another one. I will use those locations to show popups, embed mini games and so on. The actor must stop at this location and wait for the players input if the player enters the first time.
    • I should be able to place those locations on or in the paths in the scene designer
    • The player should be able to choose where to go to when hitting a location (all possible directions). I will do the interaction but i need to be able to tell the system which way to go if the player chooses to.
  • Skill check (will do myself only for your information): 
    • I need to be able to add a very simple list/map with values "skills" (a value in a list/map) which will be a requirement for some locations (to use specific buttons like directions or actions or even to discover secret locations)
  • Paths reveal itself when travelling:
    • New paths should be able to show up, when travelling first time to a location (kind of like discovering a new path). Every path and city has to be discovered. There should also be new paths which only show up if the needed values in a list or map are present (see above; i will add this myself).

To get a better picture:

This is how navigation should work:

Ask a Question / Does "input All" exist?
« on: March 29, 2020, 05:44:53 am »
Hi guys,

i have mouse and game pad support in my game.
Is there an input all event?

So far i only see mouse, game pad or keyboard but not a "all".
Background is that i map the controls anyways and would not like to distinguish between the different inputs.

Maybe a custom event?

Ask a Question / How do atlasses work?
« on: December 10, 2019, 05:36:42 am »

i know that i am late to the party but i never understood how atlasses work in detail even though i read the guide and the forum.
I assume that i am assigning atlasses (which are content packages) to scenes to only load those beside the main atlas. How come that i can only find 2 scenes in my atlas overview even though i have almost 100. Is this a bug or am i too stupid?


Ask a Question / Find out name of actor in block
« on: July 31, 2019, 12:17:43 am »
Hi guys,

how do i get the name of an actor (i dont think thats possible according to the forum) or the name of an actortype?
I tried something like attahced example but this doenst work obviously.

Chit-Chat / How does live testing work?
« on: February 22, 2019, 03:02:33 am »
i am still wondering how live testing works as mentioned for 4.0.
From the Stencyl page:
Load a specific scene, reload a scene while testing a game, modify resources while testing a game. More to come.

How do i use it?

Hi guys,
i would like to know a code snippet or block with which i can get "which key is assigned for a control".
Basically reading/having the information.  For example of control "Shoot" where the result would be "X".

How do i do that?

Ask a Question / How to get actor ID?
« on: December 21, 2018, 01:41:06 am »
is there a way to get/draw the actor ID shown in the lower left corner of the scene editor?

Ask a Question / Weird pause on key input
« on: September 11, 2018, 12:11:02 am »
hi guys,

i am stuck and dont know what going on.

I have the following code which fires bullets:

I press the key, one shot is fired, a short moment no bullets are fired and then the bullets are getting fired again (key pressed the whole time):

What is causing this small pause and how can i get rid of it? i dont get it.
Please help!

I would love to know.

Ask a Question / Drawing file name
« on: July 30, 2018, 11:47:06 pm »
is there a way to get the file name (of the stencyl file) and draw it ingame?

Ask a Question / How to setup a controller?
« on: July 18, 2018, 08:11:37 am »
Hi guys,
a rather general question.
What is the best way to let a Desktop game detect a gamepad and the controls?

I am currently using a manual setup approach. The player goes through each control and maps it.
which feels oldschool to me (see image attached).

Is there a better way? Isnt there a default mapping which could be applied? Or is that not possible because every gamepad has different inputs for each control?
Also what does the "Windows Gamepad Extension" do? I dont see blocks added when i activate it?

So many questions but maybe someone can help me a bit.
I am using build 9923 btw.


Chit-Chat / Will someone be at GDC this year?
« on: March 05, 2018, 02:58:55 am »
will someone be at GDC this year?

Ask a Question / Remove collison not working?
« on: January 15, 2018, 08:58:09 am »
Hi guys,

what am i doing wrong? I want to set or remove a collision shape. Neither does work.

Is this not working in simple physics?

Ask a Question / Follow the line?
« on: October 18, 2017, 11:52:54 pm »
Hi guys,

i am working on a prototype and need help.
It is about travelling between cities.

What i need: the dot needs to know which path to follow when another city is clicked.
The dot can only travel on paths which are between cities.
My question: what is the best way to approach it?

Some thoughts:
  • Using lists with coordinates: Below is an example i tried with a list of coordinates. Does only work well if there are not too many curves between two cities. This is not optimal
  • Waypoints: that would be a lot and difficult to sequence. It would be like using coordinates
  • Is there a way to drac a line/curve and the actor would follow it?

There will be a lot cities which also can be very close or far away.
Please let me know!

(Red dots = cities)

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