MEM calculated from FPSMonitor in Android games is obliviously wrong. Issue regarding the used method that return only Java consumed memory. Not sure about changes passing from legacy to non-legacy framework but I've corrected values making an extension get these Java side values:
Debug.getNativeHeapAllocatedSize();
Debug.getNativeHeapSize();
Debug.getNativeHeapFreeSize();
If I will find right Lib value to get I'll post it here.
David.
Debug.getNativeHeapAllocatedSize();
Debug.getNativeHeapSize();
Debug.getNativeHeapFreeSize();
If I will find right Lib value to get I'll post it here.
David.