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Messages - FMStudioGameDev

Pages: 1 2 3 ... 10
1
Extensions / Re: Colyseus Extension [Public Beta]
« on: May 31, 2022, 03:50:22 am »
Thanks a lot for you reply.
I tried to copy the new files onto the old ones with the only result of getting more errors. Guess it needs a bigger effort.
Sent you a PM

2
Extensions / Re: Colyseus Extension [Public Beta]
« on: May 30, 2022, 03:18:30 am »
This looks pretty interesting but probably needs to be updated to work for most recent Stencyl builds (4.1.0).
It's throwing the following error:
Code: [Select]
2022-05-30 11:23:46,323 ERROR [StreamGobbler::haxelib] stencyl.sw.util.StreamGobbler: [haxelib] /Users/mcmalela/stencylworks/engine-extensions/Colyseus/io/colyseus/Room.hx:110: lines 110-113 : In method get_state required by property state
2022-05-30 11:23:46,323 ERROR [StreamGobbler::haxelib] stencyl.sw.util.StreamGobbler: [haxelib] /Users/mcmalela/stencylworks/engine-extensions/Colyseus/io/colyseus/Room.hx:110: lines 110-113 : ... error: LobbyState should be io.colyseus.Room.T
2022-05-30 11:23:46,323 ERROR [StreamGobbler::haxelib] stencyl.sw.util.StreamGobbler: [haxelib] /Users/mcmalela/stencylworks/engine-extensions/Colyseus/io/colyseus/Room.hx:110: lines 110-113 : ... have: (...) -> LobbyState
2022-05-30 11:23:46,323 ERROR [StreamGobbler::haxelib] stencyl.sw.util.StreamGobbler: [haxelib] /Users/mcmalela/stencylworks/engine-extensions/Colyseus/io/colyseus/Room.hx:110: lines 110-113 : ... want: (...) -> io.colyseus.Room.T
Any idea on how to fix?

3
Ask a Question / Re: Xcode - can't build project
« on: July 30, 2021, 03:30:07 am »
Exporting to XCode and build an .ipa is pretty unstable for me, sometimes it works, most of the time doesn't.
I suggest using this method: https://github.com/byrobingames/tapdaq/wiki/iOS:-Publish-ipa-with-Xcode
Some images are missing but you should be able to understand how to do it

4
Ask a Question / Re: Build 10616
« on: April 16, 2021, 08:27:28 am »
Hi, you can't target Android 11 with that build but Google Play still accepts apps with Android 10 as target (till august if I remember correctly).
I've sent a PM on Discord

5
Ask a Question / Re: Galaxy S21 compatibility???
« on: April 14, 2021, 12:13:25 pm »
I am on Windows. I appreciate anything that could take me out of this unfortunate situation.
I can fully understand how you feel, I've been in the same situation, but moreover one of my app was a paid app, so people got very angry since they payed, played for a while, then I had the brilliant idea of update the app so the ended up with a black screen... Luckily I always keep older Stencyl builds, so I could revert quite quickly.
Maybe you can ask on discord if anybody has an older build, people seems more active there.
By the way, for your second question, I've posted in the issue tracker, updates should appear in this post http://community.stencyl.com/index.php?issue=1996.0

6
Ask a Question / Re: Galaxy S21 compatibility???
« on: April 14, 2021, 11:57:15 am »
Q1: I have the same problem with a black screen on Android 11. Unfortunately it has already been published to Play Store so I need to do something quickly. How can I get the build 10616? All I can find is the latest 10658.
Are you on Mac or Windows? I can send you the mac build if you want

7
Ask a Question / Re: Galaxy S21 compatibility???
« on: April 14, 2021, 06:03:52 am »
This is something happening on Android 11 device with the newest Stencyl versions, black screen with audio and crash when switching scene. Justin is already aware of this, we tried debugging while I had a phone running A11 but unfortunately we was not able to get a decent crash report. Then I had to return the phone so I reverted back to an older Stencyl version (build10616) that doesn't have this issue (but needs to get this patch -> http://community.stencyl.com/index.php?issue=1969.0)
Now that more people has an Android 11 device, it should be easier to restrict the issue and solve it.
You could ping Justin on Discord and see if you can retrieve a readable crash report.

8
Ask a Question / Re: Galaxy S21 compatibility???
« on: April 11, 2021, 12:23:20 pm »
Which Android version is your Galaxy S21 running? Much probably your new phone has Android 11 while the older one still have Android 10 or older. If so, maybe some extension needs to be updated or Stencyl itself may have some issue on A11

9
Ask a Question / Re: Downloading/installing SDK Error (incl. Log)
« on: December 28, 2020, 02:44:41 am »
Maybe you are pointing the wrong path. According to this thread it should be something like
Code: [Select]
/Library/Java/JavaVirtualMachines/jdk1.8.0_201.jdk/Contents/HomeBy the way, you need JDK and not JRE to publish games

10
Ask a Question / Re: Full screen on html
« on: July 16, 2020, 10:22:11 am »
Just go in Settings -> Advanced and put this in OpenFL Settings field:

Code: [Select]
<window resizable="true" if="html5" />

11
Extensions / Re: SteamWrap (for Steam Games)
« on: February 18, 2020, 07:36:39 am »
Hey Rob,
I have managed to successfully notarize my Mac game to comply with OSX Catalina requirements. Unfortunately, after doing it, Steam sdk does not start anymore. When running the same exported build before notarizing Steam starts, after it doesn't. Do you have any idea why this happens?
I guess it may have something to do with Steamwrap not having "hardened runtime" enabled (app was initially rejected during notarization process for this reason) so I had to force it when signing.
Any idea? Thank you.

12
Ask a Question / Re: Unexpected final when testing on a device
« on: August 02, 2019, 09:00:01 am »
Oh yes, didn't know that the images are now missing, poster must have removed them.
Well you need to open with the .xcodeproj file that is inside stencylworks/games-generated/YOUR_GAME/Export/ios/YOUR_GAME.xcodeproj , you will see "Build Haxe" under the TARGET section. Simply delete it and try to test on device.
I've never been able to run a game in XCode after publishing to XCode with Stencyl, but this method usually works.
I guess you should made this test in your second computer, where you can actually compile.

13
Ask a Question / Re: Unexpected final when testing on a device
« on: August 02, 2019, 03:52:05 am »
Have you tried publishing with XCode by opening the project inside "games generated" and deleting Haxe target as in this guide: https://github.com/byrobingames/tapdaq/wiki/iOS:-Publish-ipa-with-Xcode ?
I sometimes I get a blank screen on simulators through XCode but usually runs fine on device.

14
Ask a Question / Re: HTML5 save/load does not work on some websites
« on: June 08, 2019, 02:35:51 am »
You shouldn't see anything in the developer console when the game is exported, but you should when testing from Stencyl, unless "view logs in game controller" is selected, in which case you'd find them within the Game Controller's log pane.
So it's impossible to debug this save/load issue because it only occurs when the game is uploaded on some websites.

15
Ask a Question / Re: HTML5 save/load does not work on some websites
« on: June 05, 2019, 07:46:29 am »
Not sure about the saving issue, but to view your debug output in HTML5, you need to either use the game controller's log pane (with Run > View logs through game controller checked) or you need to open your web browsers development console to view log output when you play the game.
Well I used Chrome developer console but nothing is printed, neither once the game has been exported and uploaded nor when testing from Stencyl

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