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Topics - Mineat

Pages: 1 2 3 4
16
Fixed Bugs (3.x) / Actor Not Editable, Animation-wise!
« on: July 19, 2015, 02:42:32 pm »
When I stopped to edit an actor's animation in build 8449, it threw this:
Code: [Select]
Unexpected problem on thread AWT-EventQueue-0: null
java.lang.NullPointerException
at stencyl.sw.data.EditableAnimation.getFrame(EditableAnimation.java:536)
at stencyl.sw.editors.actor.appearance.AnimationPane.editFrame(AnimationPane.java:911)
at stencyl.sw.editors.actor.appearance.AnimationPane.mousePressed(AnimationPane.java:739)
at java.awt.AWTEventMulticaster.mousePressed(Unknown Source)
at java.awt.AWTEventMulticaster.mousePressed(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

17
Ask a Question / Saving on 3.3.2
« on: July 17, 2015, 11:05:37 pm »
I worked out everything with a clean install(took a few minutes to query the changes). However,  I want to load and save all of my game attributes except 2, to a secret text file only websites the game is locked on can read. Is it possible?

18
Bug Archives / Null Reference Error On Testing All Games!
« on: June 27, 2015, 06:35:37 pm »
Read here first.

I tested all games fully without the extensions, and I get the NRE at the start of every one. It makes me believe
it's a 3.3.1 error!

19
My game started with a debugger saying:

Code: [Select]
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at TypingScripts()[C:\Users\Mineat\AppData\Roaming\Stencyl\stencylworks\engine-extensions/dialog/src-ext/TypingScripts.hx:25]
at Type$/createInstance()[C:\Program Files (x86)\Stencyl\plaf\haxe\std/flash/_std/Type.hx:133]
at DialogStyle/tieExtensionsToDialogBox()[C:\Users\Mineat\AppData\Roaming\Stencyl\stencylworks\engine-extensions/dialog/src/DialogStyle.hx:44]
at DialogBox()[C:\Users\Mineat\AppData\Roaming\Stencyl\stencylworks\engine-extensions/dialog/src/DialogBox.hx:62]
at Dialog$/cbCall()[C:\Users\Mineat\AppData\Roaming\Stencyl\stencylworks\engine-extensions/dialog/src/Dialog.hx:99]
at scripts::SceneEvents_0/init()[Source/scripts/SceneEvents_0.hx:86]
at com.stencyl.behavior::Behavior/initScript()[C:/Program Files (x86)/Stencyl/plaf/haxe/lib/stencyl/1,00/com/stencyl/behavior/Behavior.hx:94]
at com.stencyl.behavior::BehaviorManager/initScripts()[C:/Program Files (x86)/Stencyl/plaf/haxe/lib/stencyl/1,00/com/stencyl/behavior/BehaviorManager.hx:97]
at com.stencyl::Engine$/initBehaviors()[C:/Program Files (x86)/Stencyl/plaf/haxe/lib/stencyl/1,00/com/stencyl/Engine.hx:1088]
at com.stencyl::Engine/loadScene()[C:/Program Files (x86)/Stencyl/plaf/haxe/lib/stencyl/1,00/com/stencyl/Engine.hx:959]
at com.stencyl::Engine/begin()[C:/Program Files (x86)/Stencyl/plaf/haxe/lib/stencyl/1,00/com/stencyl/Engine.hx:780]
at com.stencyl::Engine()[C:/Program Files (x86)/Stencyl/plaf/haxe/lib/stencyl/1,00/com/stencyl/Engine.hx:514]
at Universal/init()[C:/Program Files (x86)/Stencyl/plaf/haxe/lib/stencyl/1,00/Universal.hx:87]
at Universal/onAdded()[C:/Program Files (x86)/Stencyl/plaf/haxe/lib/stencyl/1,00/Universal.hx:66]
at flash.display::DisplayObjectContainer/addChild()
at Universal$/main()[C:/Program Files (x86)/Stencyl/plaf/haxe/lib/stencyl/1,00/Universal.hx:738]
at Function/http://adobe.com/AS3/2006/builtin::apply()
at Function/<anonymous>()
at ApplicationMain$/start()[Export/flash/haxe/ApplicationMain.hx:787]
at ApplicationMain$/init()[Export/flash/haxe/ApplicationMain.hx:729]
at lime.app::Preloader/start()[C:/Program Files (x86)/Stencyl/plaf/haxe/lib/lime/lime/lime/app/Preloader.hx:217]
at openfl.display::Preloader/display_onComplete()[C:/Program Files (x86)/Stencyl/plaf/haxe/lib/openfl/openfl/openfl/display/Preloader.hx:129]
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at scripts::StencylPreloader/onLoaded()[Source/scripts/StencylPreloader.hx:316]
at openfl.display::Preloader/start()[C:/Program Files (x86)/Stencyl/plaf/haxe/lib/openfl/openfl/openfl/display/Preloader.hx:93]
at lime.app::Preloader/current_onEnter()[C:/Program Files (x86)/Stencyl/plaf/haxe/lib/lime/lime/lime/app/Preloader.hx:280]

20
Bundled Behaviors / RPG Jumping(Needs Testing!)
« on: June 09, 2015, 11:18:40 pm »

RPG Jumping(0.01b)

    What's the purpose?
    • Allowed jumping in RPGs.
    • Opens a wide world of possibilities(esp. in Haxe)!
    • Coded really hard to be brought up as a support question
      and to help the average user gain ground in ARPG creation!
    • Requires a specially edited 4-way movement behavior for its use.(Included)

    ----------------------------------------------------------------------------
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!Warning!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    ----------------------------------------------------------------------------
    USE ON ACTORS, ONLY! FOR 3.3+ ONLY!!!! BACK UP ANYTHING BEFORE YOU
    USE IT, AS I NEED TESTERS!!!!!!! POST HERE TO REPORT ANY BUGS IN IT!!!!

    Thank you.

    21
    Ask a Question / Need Custom Boolean Block for Jumping Behavior
    « on: May 31, 2015, 06:47:44 pm »
    I coded a behavior for 4-way jumping for a week, and it got me this far in the attachment. Keep in mind that I need to check for 2 animations before the character can fall in the same order so I can complete it.



    1. Where the first "if" statement was for the animated falling part of it, what I should put there for "or"?
    2. Can I do that in 3.x?

    22
    Ask a Question / Detect Wrong/Right Answers by Player Action
    « on: April 10, 2015, 10:38:49 pm »
    I am making a learning game reboot in 3.x(almost running a demo). How I can make the answer types noticeable by an action done by the player(munching, etc.)? Is that even possible? As for the game, it's a demonstrated reboot of Super Munchers.

    23
    Resolved Questions / 3.3 Upgrade Problem
    « on: March 19, 2015, 09:39:27 pm »
    I edited my game's XML file, backed up my files and installed Java 8 prior to the upgrade, and found an error when I upgraded it to 3.3. Here is the log.

    24
    Resolved Questions / Getting a Key of a Value within a Map[Solved]
    « on: February 07, 2015, 12:57:06 pm »
    As the title explains, how do I get a value's key by it's external variable when it is assigned? I tried using blocks that get the value of the key, but they either refer to a map's key or true.

    25
    Dialog Extension / News-Bulletin-Like Text
    « on: February 05, 2015, 08:38:29 pm »
    I made a message window dedicated to look like a live news show's bulletin banner, that shows the description of an item or command, at the bottom of the screen. I can't test it out now. But if I can make the text appear/disappear at the other side of the window while moving towards it,  how?

    26
    Ask a Question / Putting map data into a Background Layer coordinate
    « on: January 09, 2015, 06:32:08 pm »
    I wanted to make 2 behaviors assign a "slot" on a battle background to a battler in my WIP RPG, but I don't know how to write a map to a tile by code. How can I do that?

    27
    Suggestion Archives / Optional Actor Animation Preview
    « on: December 31, 2014, 12:05:02 pm »
    Can the team add an optional loop/play button next to the previews of actors? That would be neat and be a great opportunity to save 3.2's memory hogs!

    28
    When I open, create or save a project in 3.2  the debugger shows an error message having to do with Java:

    Code: [Select]
    Unexpected problem on thread AWT-EventQueue-0: java.lang.NullPointerException
    java.lang.RuntimeException: java.lang.NullPointerException
    at stencyl.sw.app.tasks.StencylWorker.done(StencylWorker.java:72)
    at stencyl.sw.app.tasks.SaveGameTask.done(SaveGameTask.java:66)
    at javax.swing.SwingWorker$5.run(Unknown Source)
    at javax.swing.SwingWorker$DoSubmitAccumulativeRunnable.run(Unknown Source)
    at sun.swing.AccumulativeRunnable.run(Unknown Source)
    at javax.swing.SwingWorker$DoSubmitAccumulativeRunnable.actionPerformed(Unknown Source)
    at javax.swing.Timer.fireActionPerformed(Unknown Source)
    at javax.swing.Timer$DoPostEvent.run(Unknown Source)
    at java.awt.event.InvocationEvent.dispatch(Unknown Source)
    at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
    at java.awt.EventQueue.access$000(Unknown Source)
    at java.awt.EventQueue$1.run(Unknown Source)
    at java.awt.EventQueue$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
    at java.awt.EventQueue.dispatchEvent(Unknown Source)
    at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.run(Unknown Source)
    Caused by: java.lang.NullPointerException
    at stencyl.ext.polydes.datastruct.Main.onGameSave(Main.java:149)
    at stencyl.sw.app.tasks.SaveGameTask.doInBackground(SaveGameTask.java:56)
    at stencyl.sw.app.tasks.SaveGameTask.doInBackground(SaveGameTask.java:16)
    at javax.swing.SwingWorker$1.call(Unknown Source)
    at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
    at java.util.concurrent.FutureTask.run(Unknown Source)
    at javax.swing.SwingWorker.run(Unknown Source)
    at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)
    at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)

    What I need to do for this error?

    29
    Fixed Bugs (3.x) / Names of Scenes get erased after opening 3.1
    « on: July 28, 2014, 07:40:43 pm »
    I decided to leave 3.1 alone to take a break, then when I open it after a half-month period of rest, the Scenes' names are gone. Why does this happen? I can rename the scenes again, but what does that mean?

    30
    Shared Resources / Original Game Over Music by Mineat
    « on: May 27, 2014, 12:26:21 am »
    I'm willing to perfect a RPG music track I made, by means of collaboration, that can be used for a game over. The music-box-themed main track(made by me) is the best part of it so far. It is under Public Domain use. What are your opinions on this?

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