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Messages - Mineat

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361
Old Bugs (1.x/2.x) / Re: Second time bug
« on: November 14, 2011, 02:41:54 pm »
So, you don't own the computer you're on? If that is the case tell the owner that you want to run it. If not, check all dependencies(files and software the app needed) and take a screen of each. Looks like it is a Java error.

362
Old Bugs (1.x/2.x) / Re: Second time bug
« on: November 13, 2011, 01:03:18 pm »
Are you able to edit your folder or games as computer admin? That may be it.

363
Paid Work / Re: How do you do you make a actor move on its own?
« on: November 13, 2011, 12:14:33 pm »
Hi, does anyone know how to make a actor move on its own?

IWC Delvelopers.

You might have to do what Hectate says with functions that give random numbers and strings, switch points and attributes that all can be made by you.

364
Old Bugs (1.x/2.x) / Re: Second time bug
« on: November 13, 2011, 12:08:21 pm »
Post your computer's memory specs. I think they'll solve it from there.

365
Yes. Here it is. Also it says it misses the Growl library.

366
The 1st animation frame of the 5th pair of actor stances get copied over every frame/stance after it when saving it and closing.

367
Oh, thanks. But the animation editor copies the 1st pair of the 5th pair of animations over and over after saving it.

368
Old Bugs (1.x/2.x) / Linux StencylWorks Animation Editor [New snag rising!]
« on: November 10, 2011, 03:32:49 pm »
I can't see other commands like move forward/backward for the life of me! This is also on windows, too!
Does anyone see it other than me?

369
Paid Work / Re: Request: Pronger and Bloomy Sprites
« on: November 08, 2011, 02:16:49 pm »
Sorry, I used native format.

It looks heckalot gooder than what I would do by spriting/editing! Thank you for your hard work, though. I'm reposting with the real pics. Yes I do like it!

Reedit: Ignore 9 and 10, I experienced an animation bug!

370
Paid Work / Re: Request: Pronger and Bloomy Sprites
« on: November 07, 2011, 01:01:52 pm »
As for Bloomer he should have seed-spitting/dormant/active sprites. I'll be updating my post with progress snapshots, as the last few edits are done. These can be reversed and pasted from Pencyl. Now to make the shadows/digging during this...

371
Chit-Chat / Re: Hi! Nice to rule-bid with you!
« on: November 06, 2011, 07:00:16 pm »
I got a certificate in Commercial Computer Graphics from WSTI in Chicago, IL and learned to use everything under the sun before it was improved after 2006. I did these back then, too! The following has been reedited for recent submissions.

372
Chit-Chat / Re: Hi! Nice to rule-bid with you!
« on: November 06, 2011, 06:13:09 pm »

373
Chit-Chat / Re: Hi! Nice to rule-bid with you!
« on: November 06, 2011, 04:03:13 pm »
Nope, but I'm still learning, as I'm capable of spriting, coding, and implementing in Flash as we speak.

374
Paid Work / Re: Request: Pronger and Bloomy Sprites
« on: November 06, 2011, 01:54:03 pm »
Good times.....
@Duckaiser, yeah!

Reedit: i had an idea of using rotated idle frames on Pronger's attack/jump animation, giving its purpose of "digging holes in your yard," dynamically. 1/2 done with crossed quote.

375
Chit-Chat / Hi! Nice to rule-bid with you!
« on: November 05, 2011, 09:21:24 pm »
My user alias is Mineat and I'm a certified graphics designer that has been on the mailing list of Stencyl.com since before their betas. I have been looking for years, for a game studio that can relate to Flash to create/publish a handwritten game idea and start a company, but found no luck until this site released StencylWorks. Sorry if I posted a request out of frustration/without introduction.

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