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Messages - evangturner

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1
Ask a Question / Re: Leveling System
« on: May 21, 2014, 11:22:06 pm »
Appreciate it thank you.

2
Ask a Question / Leveling System
« on: May 21, 2014, 10:08:52 pm »
How to create a global leveling system. Where a win in each game rewards the player with xp to add to their global level.

3
Ask a Question / Re: Almost finished need a little help...
« on: May 17, 2014, 03:34:02 pm »
Decided to go with 7 scenes persistent score and copying the event for each scene. Game working well nearly complete.

4
Ask a Question / Almost finished need a little help...
« on: May 15, 2014, 09:05:46 pm »
Hi. I am nearly done with this game. I just need someone with a little more experience to help me out.  Can some wise good person out there advise me the best route to go? Firstly, is there a simple way to create 7 rounds for my game. Specifically when the actor on-screen (7 actors for each player) dies it will load a new round (I also need to know how to set up the count at 7 and decrement appropriately). Basically when the 1 actor kills the other actor both exit the scene and 2 new randomly generated actors take their place. Or, would it be more efficient to just use 7 different scenes? To elaborate, right now I'm using 2 game attributes PAP (Player Attack Points for the Player's Actor) & CAP (Computer Attack Points for the Computer's Actor). I am randomly generating each Actor at x,y and have given each actor a different PAP and CAP value in the event. I need to know how to input in the scene events that when created using if  PAP > CAP or CAP > PAP how to register who won and kill off both actors regardless of who won. Then I need to detract from the Player's Health (25) which in this case will also double as the scene/game's score. Also if PAP=CAP how to not affect the score but still kill off both actors and replace them. Any help would be very much appreciated. Thanks in advance!

5
Ask a Question / Re: Using Actors in a Card Duel Game
« on: April 30, 2014, 01:34:51 am »
Bump

6
Ask a Question / Re: Using Actors in a Card Duel Game
« on: April 29, 2014, 09:01:02 am »
Thanks man. Yeah I have been modifying your Demo, the logic is great, I rated it 5 star in Forge. So basically, add them to the list in the Title Screen? Or elsewhere/additionally, as in the attributes from settings?

-Thanks

7
Ask a Question / Using Actors in a Card Duel Game
« on: April 29, 2014, 04:06:54 am »
Good Day, I was seeing if anyone could help enlighten me. I'm trying to create a Card Duel Game and I'm at a loss as to how to add a different actor for each card into the game logic, and then retrieving that card to be displayed as an actor in the field of play. There's that and then furthermore, how to randomly generate Cards #1-35 into the player's and computer's separate 7 card decks. With each mini-battle being a 1 v 1, so only 2 cards out in the field at any 1 time.

-Thanks

8
Ask a Question / Reload Actor....
« on: April 20, 2014, 02:17:01 am »
Hello, I'm trying to create a different version of this game for when In-App Purchasing is enabled. I need to know how to simply reload the actor, doesn't matter where in the scene, and how I can configure the event(s) to make it so that the Player dying doesn't have any affect on the score. So basically, making it so that the 1st death had nothing happen, except the animations. Thanks- Evan

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