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Messages - TF101

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Ask a Question / Re: Image API question
« on: June 25, 2023, 03:44:39 am »
Maybe try "slide Copy2 - Instance to x: 500 y: 300 over......"

Ask a Question / Dotted Line, the second ;)
« on: December 06, 2022, 12:01:27 pm »
Hello @ all,

With the help of Merrak I was able to replicate something.
The user touches the screen and dots appear. Even if he's dragged, the dots move with him.
This really works perfectly!

Now I wanted to expand this function a bit.
I would like the line of dots to extend itself to the edge of the screen and where the dots should meet the screen there will be a red dot that
also moves with the line of dots.

I tried to build something via "trial and error". But I can't make it.
I dont get any further.

I have attached an example image.
And created a stencyl file.
Maybe someone can give me some advice?


Ask a Question / Re: actor types
« on: November 18, 2022, 02:24:38 pm »
Create a new layer and set the player on the top layer and the flooring on the bottom layer.


Ask a Question / Re: Exlosion via image api dosn't work in one scene
« on: September 02, 2022, 08:02:10 am »
Hi Justin,
thanks again for you help!
Both of your solutions work!!

I'll add the behavior to it. Maybe someone needs it too


Ask a Question / Re: Exlosion via image api dosn't work in one scene
« on: September 02, 2022, 01:16:11 am »
I found out that it is due to the height of the scene.

If the scene is larger than the player's view, the actor will only be killed and will not explode.
At least you can't see the explosion...
I created an example image showing this.
I also created an example game where you can see that it doesn't work.
The scene is 120 tiles high and the camera was placed down.
I have no idea how to build this so that it works in oversized scenes.

Maybe someone has an idea what I can do?


Ask a Question / [Solved] Exlosion via image api dosn't work in one scene
« on: September 01, 2022, 10:39:36 am »
I downloaded the example file from this post and copied it.,50691.msg280393.html#msg280393

I just adjusted it a bit so that it is now an actor behavior. In a newly created game it works fine. The actors explode as they should. The behavior use the image api.
However, when I add this actor behavior to my current game, it doesn't work!
When I paste it in my play scene it doesn't work. If I create another Scene it works. Damn!
Actors are the same,
collision groups are the same,
physics settings are the same.
Project is cleaned.
But the actor just doesn't explode. He just disappears. So he gets "killed".

It works:
- In a new created game
- In a new created scene of my current game

It doesn't work:
- in the play scene of my current game

I do not understand that. Why does everything work in a newly created game/scene and my current play scene doesn't?!
Does anyone have an idea what else could it be? Where is the difference in the scenes?


Ask a Question / Re: Tiles create at runtime
« on: August 23, 2022, 07:32:44 am »

I think I figured it out through trial and error.
In case anyone needs it, I made a Scene Behavior out of it.
In its current state, it creates a tileset of 4 x 4 tiles, 10 tiles wide and 400 tiles long.

Another question:
Can i reset the Tileset ID?
The problem is that even if you delete all tilesets, stencyl doesn't reset the tileset ID.

Ask a Question / Tiles create at runtime
« on: August 22, 2022, 09:37:09 am »

Maybe someone can help me.
I have a small tileset which I want to use as a background. The set consists of a total of 16 tiles.
My intention is to set the 16 tiles and then right next to them the 16 tiles until the end of the screen is reached. As seen in the picture. To avoid large amounts of code I want to do all this in a loop. But I do not know how...
Does anyone have a tip for me?


Ask a Question / Re: technical consultation
« on: August 13, 2022, 02:12:18 am »
I'm not a professional like you, Merrak and I'm still very inexperienced, but to call up 6 custom events (who seem to be opposites), 60 times a second without knowing what's in them... I just assume that there's a resource-saving method.
But I like to be taught and am willing to learn something.
Of course I could be completely wrong.
Then I apologize for that.


Ask a Question / Re: technical consultation
« on: August 12, 2022, 10:46:02 am »
Depends on what exactly you want to achieve.  But I believe that you will quickly reach your limits if you do this within "update".

Ask a Question / Re: technical consultation
« on: August 12, 2022, 01:24:56 am »
I don't understand your question.
When you use this code, you trigger the events 60 times per second.
I assume that is not your goal.


Ask a Question / Re: Daily Login Bonus?
« on: August 10, 2022, 12:45:03 am »
I think I figured it out myself.
All I needed was the Date/Time extension and a Game Attribute "LatestLogin" as a number.

Then I assembled it as shown in the picture. Maybe someone needs it...


Ask a Question / Daily Login Bonus?
« on: August 09, 2022, 11:19:10 am »
I'm a bit on the hose.
I want to design my game in such a way that the user gets a bonus (some points) once a day.
If he comes several times a day, there is no bonus the second time.
The next day, however, he receives it again.
I had the idea to do this with the Date/Time extension.
But unfortunately I have a knot in my head and can't get any further.
Does somebody has any idea?


Hello Justin,
Deleting the game was the solution. Now it works correct.
Thank you.

Kind regards,

Hello Justin,
Many thanks for the answer.  I'll test it tonight after work.

Kind regards,

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