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Messages - TF101

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46
Ask a Question / Re: Strange behavior from Collision bound
« on: December 07, 2020, 09:39:44 am »
I mean this one.

47
Ask a Question / Re: Strange behavior from Collision bound
« on: December 07, 2020, 07:52:49 am »
Hello Luyren,
Thank you for your response.

Yes, the Stones are Tiles.
I dont understand why every new tile get the box around the polygon...?
In my picture i have a barrel as a actor and a tile. As a actor it works but as a tile not.
Are the amount of the collision bounds limeted? I have approx. 80 Collision bounds, not all in use.


48
Ask a Question / Re: Strange behavior from Collision bound
« on: December 05, 2020, 11:46:24 am »
Hello Luyren,
Thank you for your response and your help.

I've cleaned up the project. No changes.
The barrel is a tile, not a actor. So i can't set some physics or add code.
And the collision bound is the only one, like you can see in my picture#1.

Sincerely
Thomas

49
Ask a Question / Strange behavior from Collision bound
« on: December 05, 2020, 09:04:32 am »
Hi @all,
i have a problem and i don't find a solution.
I have add in my Tileset a "barrel" and i create a polygon as a collision bound:
See Picture #1

After the testing on my device the collision bound is there but in addition a square around my polygon...
I dont find the problem...
See picture #2

Maybe anybody can help me?

Sincerely
Thomas

50
Ask a Question / Re: Drag a actor horizontal and vertical
« on: August 20, 2020, 02:48:38 am »
Hello LIBERADO,

Thanks for your help! Your attached file works!
Thank you very much.

But now i have a new problem. The bars interact with my "Players". But they don't should do that. They passing thru.
I have make a example file. It is working with a Android Device because it is a ballance game.
I don't understand why this happen.... :-\

51
Ask a Question / Drag a actor horizontal and vertical
« on: August 18, 2020, 10:51:04 am »
Hi,
 i need a little help.
I try to make a actor drag vertical and a different actor horizonal. For that i have edit a actor behavior (from StencylForge)

Basically it works.
But i have (at the moment) two problems:

1. The bars dont stop to move when they touch themself
2. When the bar touch the edge of the screen and the user release the bar, the bar jump a little outside of the screen.

I have make a example stenyl file.

Maybe someone can take a look inside and give my a advice.
Thanks for your help

Kind regards,
Thomas

52
Ask a Question / Re: Resources for maze tilesets?
« on: July 29, 2020, 10:18:02 pm »
Hi Luyren,
Thanks for your response and the advice.
The resources on this page are not so much helpful for me.
I think, i must create the tiles of my own.

Kind regards,
Thomas

53
Ask a Question / Resources for maze tilesets?
« on: July 29, 2020, 08:45:22 am »
Hi @ all,

Can someone give me a tip?
I need advice on where to find tileset resources. The tilesets should be for a labyrinth and seamless if possible.

Thanks,

Kind regards,
Thomas

54
Ask a Question / Re: Scoll Game menu
« on: July 02, 2020, 09:35:12 am »
Hi @ all,
i have solved the problem.

For everyone who needs this too: I use this extension
http://community.stencyl.com/index.php?topic=57836.0
Simply initialize when created and it works perfect.

Kind regards,
Thomas

55
Ask a Question / [SOLVED] Scoll Game menu
« on: July 01, 2020, 08:47:29 am »
Hello @ all,

I need help in the topic scrolling up and down in a game menu.

I am currently trying to scroll up and down. Basically, I did it with a Scene behavior "Scroll".

But it doesn't look that good, because it stops as soon as I let go of the screen. I would very much like to have it like in an app. Where you just swiped and the page scrolled a little and slow down. (eg. Instagram or something...)
I hope I have made myself clear.

As I read, I can do this with an "invisible actor".
Unfortunately, I can't do it.  8)
Does anyone have a sample picture or a tip for me?

Kind regards,
Thomas

56
Ask a Question / Re: Unexpected behavior by actor
« on: June 17, 2020, 06:06:06 am »
Hello LIBERADO,

That works!
I tried to learn in the "Block Reference" why this happened the way it happened but I didn't understand it.
Anyway, it works. Thank you very much LIBERADO, you are a good teacher!

Kind regards,
Thomas

57
Ask a Question / Re: Unexpected behavior by actor
« on: June 17, 2020, 02:57:37 am »
Hello LIBERADO,

Thanks for your response.
That solves the problem with the unexpected movement.

 But now the bubbles no longer bounce away from each other, but fly through themselves. This is also an undesirable behavior.

Do you know the reason for the movement?
I use this tiny game to learn stencyl.

Kind reagrds,
Thomas

58
Ask a Question / Unexpected behavior by actor
« on: June 17, 2020, 01:43:47 am »
Good morning to all,

Unfortunately I don't know what to do.
I end up with my ideas. So now I have to ask this question:

What do I want to achieve:
I'm currently working on an Accelerometer game. In this game, the user has to avoid small bubbles, among other things. If it hits a bubble with the ball, it is sucked in and has to burst by tapping the bubble.

What have I achieved so far:
The hit and the sucking in works.
Tapping and bursting bubbles works.

The ball has the following behaviors:
- BallMove (Pic 04) = Moves the ball via Accelerometer (is disabled in the moment of collision)
- CannnotExitScreen
- Camera Follow

The bubble has the following behaviors:
- CannnotExitScreen
- BubbleBounce (Only ensures that the bubbles from the wall back)

What is my problem:
At the moment of the collision, the bubble sucks in the ball and suddenly "flies" to the right edge of the screen and then to the very bottom. But she shouldn't do that, she should just stand still.

In the pic 02, i have disabled the speed of both actors and also the behavior of the BallMove.
The Physic from Ball and Bubble is set to "Normal"

I just don't find the reason for the "movement".

Maybe one of you has an idea why this could be?

I hope I have expressed myself well because English is unfortunately not my mother tongue

Kind regards,

Thomas

59
Ask a Question / Re: Calculate the degrees?
« on: June 07, 2020, 12:56:32 am »
Hi,
Many thanks for your response.
I looked at the wonderful, excellent, magnificent and impressive extension.
I think that will solve my problem. The ball bounces violently but not quite as i want it to.
But I'm sure that I can do it with some work.

Kind regards,
Thomas

60
Ask a Question / [SOLVED] Calculate the degrees?
« on: June 07, 2020, 12:07:24 am »
Good morning to all,

I need a food for thought, please

I'm currently testing an accelerometer game.
I want the "ball" to hit an object and be pushed back in the opposite direction.
At the moment of the collision, I only have the data x-speed and y-speed of the ball available.

Is it possible to calculate the number of degrees from the two variables and to convert them in the opposite direction?

I hope I have not expressed myself too stupidly now.
I have inserted a small picture.

greetings
Thomas

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