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Topics - Pyschographics

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Stencyl Jam 16: "Spooky" / Final version before Comp ends
« on: October 16, 2016, 03:12:17 am »

Well there we go. 8 days of work on and off. Got an hour, but I know the problems I have left are not going to be solved in that time - so submitting something that sort of works, bugs n all. Had a load of sound to add, and some features, but I did something and messed up my weapons handler, spent the last four hours trying to get it to as near a working state as it was. If I had packed up and gone to bed 6 hours ago - I'd be submitting a better game. Sigh. Still it has been fun, fully intend to complete this game and polish it up. All art work, sound effects done my be this week, including little background ditty.

Ask a Question / Is it possible to change my avatar name?
« on: October 09, 2016, 07:37:41 am »

It doesn't take much observation to notice my name is mispelt. Don't ask me how drunk I was when I must have created it. I'm guessing it was one of those reflex moments when you're asked for a name and password and I er just rolled with it. Anyway I am seriously getting ready to get all professional and stuff and have a whole image I want to portray and obviously having a mispelt 'company' name is kind of naff from the get go. So can I change the name - or is it better / acceptable to just start a new account and load my IP's into that?

Thanks in advance.

Stencyl Jam 16: "Spooky" / Oh, I thought I could do this...
« on: October 08, 2016, 04:27:10 am »
I upgraded Stencyl a few days ago. Haven't really had time to check the differences and I'm as confused as all heck.

I had two ideas, three if you count the game I've been working on for two years - which I'm not, but the one I decided to do has issues which looking at the changes is going to take me an age to work out - so in case it never sees light of day:

Idea Number one: It's called E666. You play a dead Spook for the Supernatural Bureau of Investigation and solve crimes, pick up items, talk to your chief and get into punch ups and shoot ups. Heavily influenced by the likes of films such as Beetlejuice, The Frightners and anything Tim Burton I guess. Main character is a guy called Moon Face, who is blue with fire for hair.... This is the one I am attempting because it is more visual.... but

Idea Number Two: I've always thought there might be a market for blind or partially sighted people in the concept of Audio Games - think interactive Audio books / or radio - the theatre of the mind - or even the old text based games of the 8-bit era. You have basic controls, no visuals and the sound tells the story and plays the game. I thought this would be awesome for a 'Spooky' game. You could close your eyes and play. When you walk you hear your footsteps which you have to learn to listen to - to gauge your 'position' - i.e stop walking - I've hit a wall / object. You listen for enemies - so breathing / sounds of enemy getting closer. You hear your inner monlogue - telling you things like: "I've picked up an object, I think it's a gun...." Etc, etc - think you can get the idea.

So back to work, but I'm a little dismayed today because I've realised most of what I knew how to do has changed... :(

Chit-Chat / Released a game demo by mistake... lol
« on: October 02, 2016, 12:00:48 pm »
So, after messing around on the update I wondered what I could and could not release. Only have a free access account, so didn't think it would work. So call it a happy accident, because if it hadn't have uploaded I'd be like Meh, but cos it did - I can now say I've released some of my work! ;)

Even though I know it is a limited effort - still a bit chuffed, and means I really want to get some of my other work tidied up to demo.

Ask a Question / What happens if I upgrade?
« on: September 27, 2016, 10:16:27 am »

I am currently running version 3.3.2 of Stencyl. I've been using Stencyl for about two years now and still very much low on the learning curve. That said I have 5 games that I have been working on. I've already upgraded once or twice and encountered some problems with my behaviours working after the fact. If I upgrade to 3.4.0 is it going to royally stitch up all my original work?

I only want to - because I decided to work my way through the crash courses again to see if I can get my games working better. I've been using youtube vids mostly and found this extremely helpful, but some of these vids seem to use 'old' methods of doing things. Not to mention how confused I am that some basic functions in a game - such as weapons handling - seems to be done in a variety of methods - I can understand how / why, but when you are dealing with different versions, different methods it creates a world of confusion for someone teaching themselves basic coding. Basically how much changes in the new version?

Thanks in advance

Ask a Question / Re-use code without retyping?
« on: September 22, 2016, 04:42:38 pm »

This is probably a really dumb question, but I've got about 5 games on the go, and as I learn and develop - I often end up with better code to do the same stuff in other games. All my development is 2 steps forward, one back. It would just be useful to have a central place where all my code can be stored. Does this exist on Stencyl, in a way that I can just share code over games?

Thanks in advance

Ask a Question / Pass through floors and walls! Help needed please
« on: March 23, 2015, 10:46:53 pm »
Hi all,

Some very nice people have been trying to help me via personal message on this one. Ok I am not hot at 'coding,' even with Stencilys brilliant simplified system - but I have got a basic platformer working using the behaviours and attaching them to actors etc. It's been going fine - only I wanted to be a bit more imaginative and decided I wanted my characters to be able to jump up through platforms and walk through them. In this case it is to allow them to walk through things like low level window sils and jump up on them. It's become crucial to my overall style game play and design, but do you think I can get it to work?

Following are some screenshots to give you an idea of what we are talking about here Thank you for reading:

Ask a Question / Colour limits?
« on: March 16, 2015, 06:45:13 pm »
This might seem a dumb question, but back in the days of Amigas and such we had 32 colours, then 256 to work with. I had presumed this was not really an issue in this day and age and been quite free with my - er - amount of colours.  But noticed a lot of games are done on a limited colour scheme.... Is this homage to the good old days or a technical consideration?

Game Art / Looking for a collaborator
« on: March 15, 2015, 04:08:47 pm »

So I am currently working on one game that I am desperately trying to finish and release before May.

I don't think it is going to happen, but I'm not giving up. I'm not really a coder, I love Stencyl because it has already allowed me to do so much more than I could. I'm not really a trained graphics artist or anything either - I teach myself things on cheapo versions of art programmes (which are often actually really good). I guess what I'm trying to say is at the moment my working methods are very clunky trying to learn to code what I need, as well as get the graphics looking good. I'm house trained - all images saved in PNG, sprites and tiles organised neatly etc.

What I'd really like is to find maybe one or two more people to work with and build up a portfolio of games that hopefully we can also sell as we get better and better. I really want to do something in this 'new' 2D industry on phones and apps. I've got a few ideas in the pipe line too and would be happy to provide graphics towards other peoples ideas. Seriously if someone could support the coding side - I'd get a lot more graphics done! :)

For instance -I just spent about 20 hours trying to get a jump through platform sorted out (it still doesn't work) and I cannot understand why. There's someone out there who could have sorted this out in 20 minutes. So on one hand I know some of the problems, issues coders will have and I'm very keen to get on with the drawing, but I am not a trained expert at anything - just self teaching myself and muddling through! One thing I want to say is this though - I am striving for quality and even though the old 2d formats don't lend themselves to a lot of originality outside of the platform, shoot em up, mouse click games - I think mobile applications are screaming out for good examples of those games. You only need to look on the various consoles to see the stuff that people make and sell to see that there is a whole new industry here - as I'm sure you're aware! If you remember Codemasters, Ocean, Team 17 then this is the kind of quality and innovation I'd like to replicate.

All best


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