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Messages - thechaosengine

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Chit-Chat / Re: My Games
« on: January 13, 2012, 05:55:41 pm »
Just do what makes you happy dude, pretty much any type of game can "make it big".

EDIT: I dig the name "Dreadrunner", it brings to mind a post-apocalyptic one button game.

Paid Work / Re: Need turn-based strategy kit!!!
« on: January 11, 2012, 11:24:23 am »
-Everything else that is necessary!

You're not even going to bother describing what you want and yet you expect someone to help you? Impressive.

Game Ideas / Re: Quadratus - A Simple iOS puzzle game Demo
« on: January 11, 2012, 08:28:33 am »
Yo I just want to say your stuff is tremendous, austlang. Very inspiring to see someone kicking ass at puzzle type gameplay!

Game Art / Re: Need Actor Animatoins
« on: January 11, 2012, 07:50:42 am »
GLaDOS, I totally get that it's not easy to get nice graphics for a game, but if you're going to ask other people to help you out, you really have to be informative. To give everyone a better idea of what it is you're looking for, try answering these questions the best you can:

- What size do you need the actor to be? 16 pixels tall, 32 pixels, what?
- What kind of person / creature / thing would you want the actor to be? A human? Robot? Ninja?
- What colors should the actor be to suit your game? Dark, light? Full color, greyscale, silhouette, specific palette?
- What resolution will your game be at? 640 x 480? 320 x 240? Will the size be doubled, quadrupled?

That should get you started at least :)

Pretty cool! I love your art style.

Cheers dude :) The fact that all the graphics were fully done was pretty much the main reason I decided to push on and finish it, so that's awesome to hear!

EDIT: Publishing this game has made my day just because of getting this comment on kongregate: "i scream and throw fistfulls of my own poop at you." hahahaha

While working on my Big Project, I stumbled across this half finished game and I figured I might as well put some more work into it and release it. It's a (very) short avoider type deal where you have to guide a bat through a bunch of rooms with defense systems going nuts all around you.

Play it here:

Not much to say about this one, I hope someone out there gets some enjoyment from it :)

Game Art / Re: photoshop vs. illistrator
« on: January 10, 2012, 06:08:02 am »
I use both, don't make me choose :(

Illustrator gives me more control over basic shapes and it's less destructive, so I usually start out there and then kick it into Photoshop for the finishing touches.

I love Photoshop for pixel art but I don't often hear people sharing that sentiment, so YMMV.

Ask a Question / Re: Darkness around player isn't big enough
« on: January 08, 2012, 04:51:32 am »
The light draw radius just makes the player illuminated so when he moves around the maze he illuminates the part of the maze he is in and there is no option to increase the draw light radius.
Even if there was an option it won't increase the darkness radius just the light radius.

My bad, I misread the question.

Ask a Question / Re: Darkness around player isn't big enough
« on: January 08, 2012, 04:23:59 am »
I downloaded the light pack from stencylforge. The light pack contains the darkness with the light in the middle and the draw light radius. I never created the shadow that is around the player.

I've never used this pack myself but wouldn't the draw light radius be what you need to change? It sounds like you just want a bigger radius. Does that behaviour have an option to increase it?

Game Ideas / Re: Games that inspire you.
« on: January 07, 2012, 11:57:34 am »
(yes, that's a tittle of a game)

And a brilliant title, at at. It works on like 3 different levels.

Ask a Question / Re: I know what I want to make but how do I?
« on: January 06, 2012, 08:23:57 pm »
First I have an idea, which I don't write down.

Then I do a mock-up "screenshot" just to see if I can get it to look and feel the way it does in my head.

Then I draw everything.

Then I code two things; always the player character first, followed by a tileset.

Then I do a test level to play around with the core mechanic, controls, etc.

Once everything feels solid I start the tedious process of coding all the assets and their behaviours, backgrounds, GUI stuff, etc.

Then comes my favorite part, which is level design. Since I have all the assets ready and available, it's really just a drag and drop thing at this point. It's the best part for me but it also takes the longest.

Once the levels are done, I pretty much have a fully playable game, but it still needs a bunch of stuff I never enjoy doing: Sound FX, making a title screen and whatever else the game requires (option screen, game over screen, preloader), making the music...

But then it's done! HUZZAH!

I should add that A) I'm a graphic designer so doing the graphics is fun for me and B) all I really make is single screen platformers so this workflow I have now might change once I expand my scope of genres.

Chit-Chat / Re: Free Stencyl Book!
« on: January 06, 2012, 07:51:39 pm »
I realize that my "page"s are far different than what one would see in a book. I did not mean to suggest that the book would be 5000 actual pages long (I do see how that could easily be misunderstood). I was suggesting it would take close to the equivalent of 5000 scenes to get the job done, showing step-by-step. My mother is into these types of books, having them for using Office, Windows, etc., and one of the major series even calls itself a "Bible" for how massive it is, easily reaching 500 pages and most pushing 1000.

@Skillism: I do not know how I could find the time to even get one tutorial series done by April... I have no clue how you plan to get this whole project done in your timeframe and, agreed with chaos, lack of clarity. I cannot help you with this project.

With the whole pages thing cleared up, I just want to add that I agree with what you've been saying. I hope you're taking notes, Skillism.

Chit-Chat / Re: Free Stencyl Book!
« on: January 06, 2012, 09:37:35 am »
Ok this is all getting a bit nuts.

Abigayl: Many books on game design have been written, many with a bunch of tutorials, some with tutorials within chapters, and none of them are 5000 pages long. I really do not understand where you're getting this from.
Your tutorials are obviously an amazing resource, but from what I've seen they consist of a screenshot and a single sentence for each "page" and there's no way that would translate to an actual book in the same format.   

Skillism: You are seriously bad at getting this off the ground. You need to do some research on how books like this are made, and then share as much info as possible with your possible contributors.

Chit-Chat / Re: Free Stencyl Book!
« on: January 06, 2012, 09:21:04 am »

Can find the five tutorials there. Can also find them here under "Stencyl TV". The first tutorial in particular is one of the highest rated tutorials on Kongregate. If you take people through step-by-step it takes a while to show every screen and explain why things work the way they do.

Oh, ok. I guess I was expecting an 80 page book, but that's apparently not what you meant.

Chit-Chat / Re: Free Stencyl Book!
« on: January 06, 2012, 08:23:48 am »
What are you looking for with the tutorials? You do realize that to make a still rather basic avoider-style game, I have taken 5 tutorials, each one 80 pages long. That's 400 pages in total for a still basic game... and you want 6 more complex ones. That is one MASSIVE book if you take things step-by-step; extrapolating would make me estimate about 5000 pages long for all 6 to be included...

I've never in my life come across a tutorial on anything that was 80 pages long. What basic avoider style game has a 400 page tutorial? I'd love to read that just to see how they managed to take 400 pages!

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