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Messages - spolvid

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Resolved Questions / Can't compile to native target on OS X Yosemite
« on: October 17, 2014, 11:49:00 pm »
I can build my game for Flash, but when I try to build natively the game fails to be built. I'm thinking this might be caused by recently updating my system to Yosemite, but I didn't try building to native before updating so I'm not sure if that's the issue or not. I've attached my log. Thanks for the help in advance!

EDIT: Turns out my issue was not having command line tools installed. The option to install the tools seems to have been removed from Xcode proper, I had to install directly from the command line as described here: Hope this helps anyone having the same problem!

Old Bugs (1.x/2.x) / Re: Collisions are off by about 1px in 1.1
« on: September 10, 2011, 12:39:28 am »
Yup, that's solved it. Thanks!

Old Bugs (1.x/2.x) / Re: Collisions are off by about 1px in 1.1
« on: September 09, 2011, 04:49:19 pm »
I did not use the previews. Here's the ZIP.

Old Bugs (1.x/2.x) / Collisions are off by about 1px in 1.1
« on: September 08, 2011, 01:40:07 pm »
Since installing 1.1, the collisions on my player actor are off by one pixel and it seems to glide on the ground a little. This normally wouldn't be a big deal, but the sprite is only 5px high, so it's very noticeable. Trying to adjust the collision box by one pixel makes it sink into the group slightly. Is there anything I can do about this?

News / Re: Lightweight (Physics-Free) Actors
« on: September 03, 2011, 05:43:59 pm »
It seems like at least some basic bounding box collision will be necessary for this to be useful to most people.

Windows / Mac / Flash / HTML5 / Avoid (WIP)
« on: August 25, 2011, 11:47:07 pm »
After a long time of not working on my main project, I reasoned that I have never actually gotten a game to the point of completion, and I really ought to make a simple game I can have at a playable state quickly. And then I did, with programmer art galore.

There's a lot more work I want to do on this, but I'd love to get some initial feedback on it.

Old Bugs (1.x/2.x) / Re: 1.0.2. broke my game?
« on: July 07, 2011, 01:39:05 pm »
It appears to be completely blank when I open it. I guess that's a "no".

Old Bugs (1.x/2.x) / Re: 1.0.2. broke my game?
« on: July 05, 2011, 08:20:25 pm »
This has happened before, and the last time I lost all my game attributes in the process, which was a pain. Is there any way I can avoid that?

I didn't notice this thread earlier, so I started my own. No one has responded to it yet, however, so I'l link to it here.,1812.0.html

Old Bugs (1.x/2.x) / 1.0.2. broke my game?
« on: July 04, 2011, 12:47:26 am »
When I tried to open my game after downloading 1.0.2, I got an error message which said to upload a zip of my game. I have done so along with a screen shot of the error.

News / Re: Summer Game Jam (Ends June 30th - Win $100!)
« on: June 22, 2011, 06:48:49 pm »
I'm planning on submitting the game I'm working on called Ricochet, but time will tell if it'll be anywhere close to worth submitting in a week.

Old Bugs (1.x/2.x) / Re: Corrupted project? [SOLUTION GIVEN]
« on: June 08, 2011, 12:13:17 am »
Working! :D Shouldn't take too long to recreate all the game attributes...

Old Bugs (1.x/2.x) / Re: Corrupted project? [not quite fixxed...]
« on: June 07, 2011, 11:57:49 pm »
I can open it now (very relieving) but when I try to test it, I still get a bunch of syntax errors and undefined methods.

Old Bugs (1.x/2.x) / Re: Corrupted project?
« on: June 07, 2011, 01:27:40 pm »
Here it is.

Old Bugs (1.x/2.x) / Re: Corrupted project?
« on: June 07, 2011, 01:24:17 pm »
The game won't open in SW. It just sits at the loading screen. How do I zip a game?

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