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Topics - bobrooney

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When  a routine mission in sector G-2900B of the "Chalybeous" Galaxy...

When on a routine mission in sector G-2900B of the "Chalybeous" Galaxy you get attacked by a unknown enemy you've never encountered before!They aimed for your cannons and made a direct hit, making it malfunction.

You have no control over it any longer!

There's not much you can do about it at this point and you know you won't survive this for long, but take out as many as possible before you die! Make them regret attacking you!

Collect fuel or as they call it "Coins" to stay in the game, you don't want to run out of fuel do y

Simply place and hold your finger on the screen to control your ship, back button to pause/resume game play.
Back button to pause/unpause

Sorry for the huge screenshots!

Tested on a Samsung Galaxy S6 edge+,  Galaxy Note 2  and on a Galaxy Note Tab 8.4.  Should be working just fine on any screen though,  feedback would be appreciated as well.

Windows / Mac / Flash / HTML5 / [FLASH] Simon Says
« on: July 24, 2015, 11:24:13 am »

Simon Says with what I would like to call Material Design or a minimalistic approach to the classic game.

Using  mdotedot's fantastic Online ScoreBoard / LeaderBoard extension for the leaderboard.

iPhone / iPad / Android / Plungy Ball - Available on Google Play
« on: May 10, 2015, 06:22:20 am »

Keep the ball in motion! If you don't... you'll die!

You're a tiny ball in a big world of giant rectangles that's trying to get you killed by pushing you out of the screen, maneuver through their cracks, collecting points and slowing them down.

Press on the left side of the screen to go left
Press on the right side of the screen to go right
Back button to pause/unpause


Google Play leaderboards

Shared Resources / After Image
« on: May 05, 2015, 08:34:15 pm »
Ported Luyren's "after image" behaviour to Stencyl 3.3
Luyren -

Check it out in action.

Also  uploaded to StencylForge.

Stencyl Jam 15 / Plungy Ball - StencylJam15 - Google Play
« on: May 03, 2015, 11:21:42 pm »

Plungy Ball
Keep the ball in motion, if you don't, you'll die!

Arrows to move
P/ESC - Pause/unpause

The platforms are gradually gaining speed until they top out. You can slow them down by collecting the purple dots.
Made for Flash/Mobile

Yellow = 10 points
Purple = Slower

And since it's already adapted for mobile devices you can actually play the game with your mouse too, or touchscreen if that's how you roll...

Click on left side of the screen to move left and vice versa
Or click and hold in the middle of the screen, now simply move your mouse left or right.

Made for Stencyl Jam 2015

Journals / Asteroids
« on: February 28, 2015, 02:55:47 am »
Hello fellow Stencyl(ers?)


Not sure how to start this off, as this is my first game journal, but bare with me. I'll try to keep it short and consist.

I started working on this game about a year ago, first I simply wanted re-create the classic Asteroids game in Stencyl, to see if I was capable of doing it.  And I did, it worked perfectly (pretty much), after that I just kept adding stuff to it, power ups, player selection and more asteroids in a bunch of different shapes and sizes.

The version uploaded to the Arcade is about 1 year old, I stopped working on it because my life got in the way, and then I simply forgot about it.  But now it's time to bring it back.

How to play
Arrow keys to move
Spacebar to shoot
Esc to start a new game

So far
2 powers ups/downs implemented so far
     *Extra bullet
The different difficulties kinda work, seems like it at least.

Future plans/to do
Get the difficulties to work properly.
Add an enemy similar to the classic Asteroids game.
Implement more power ups, they're all pretty much done just have to make it work better with the game.
Multiplayer if I can figure out how to do it.
Give the ships different advantages/disadvantages.
Tidy up the code and make it more versitile. E.g make it adapt to absolutely any size without ugly borders and what not.
Tidy up the graphics
Resizable window
Fix some bugs and other random stuff.


If you like it and/or discover any bugs (there's a few) please leave a comment :)

Update 02/03-15

Update 02/04

Pages: 1