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Topics - Jon

Pages: 1 2 3 ... 32
1
A small but noticeable number of Mac users are unable to open our DMG installer for Mac. The Mac presents a "no mountable file system" error when the user attempts to open the DMG for installation.

Each time we try to follow up (these reports come via e-mail), we don't hear back but would like to get to the bottom of this. We aren't able to reproduce the problem on our end.

1) If you are encountering this issue, please follow step (3) on this page, let us know what you see in Terminal, so we can have a closer look at this.

2) Let us know what version of OS X you're on.

Thanks!

3
News / 3.4.0 (Final) - February 14, 2017
« on: February 14, 2017, 11:45:14 pm »
After a long series of betas, 3.4.0 is finally out!

Get it now

See this page for the list of changes.

Changes since Beta 5
Code: [Select]
(b9300) Tile size is now correct when importing above 1x scale (issue #680).
(b9299) Origin points are now updated when saving actors (issue #378).
(b9298) Modified the image instance blend mode block to clarify that it is flash only (issue #460).
(b9297) Fixed blur transition by forcing pixel size to 15.
(b9296) Help text for random integer block now correctly says that both numbers are inclusive (issue #469).
(b9295) The scene designer no longer changes default zoom based on web scale.
(b9294) Changed "transparency" to "opacity" in the set joystick transparency block (issue #703).
(b9293) Fix: Can't compile with fonts.
(b9291) Fix for b9289 startup error.
(b9288) Fix: Creating a background and later applying scrolling/parallax works now.
(b9287) Fixed shader uniform uResolutionUs (the 1x Stencyl resolution).
(b9286) Fix: Updating behavior properties causes the classname to use the wrong ID.
(b9285) Fixed an issue with spin tween and setting actor direction (issue #407).
(b9284) Fixed issue with slide tween and setting X/Y of an actor (issue #407).
(b9283) Removed android.permission.GET_ACCOUNTS and android.permission.USE_CREDENTIALS from Google Play Games AndroidManifest.xml (http://community.stencyl.com/index.php?issue=678.com3723#com2398)

4
News / 3.4.0 (Beta 5) - October 6, 2016
« on: October 05, 2016, 11:21:30 pm »
We've put out a new release that fixes a lot of bugs and makes us compatible with Apple's latest and greatest. Props to @Justin and @MaxFinch for getting us up to speed with the latest iOS / Xcode.

One major change to distribution is a switch back to a DMG for Macs. With Sierra, Apple has clamped down further on app security. Double-click the DMG to open it, and drag Stencyl to the desired place to install.

Get it now

See this page for the list of changes.


Potential breaking changes and things to keep in mind for this update:

- Team ID setting added to iOS certificates page. This is needed for Xcode 8.
See the updated step 8 of the iOS certificates guide.

- The way lists and maps are initialized has been changed.
If a list or a map has no default value, and it's a hidden attribute, it will always start out as "null". This means you must set the list or map to a new list/map before trying to add values to it or access it in any way, otherwise you will get an error or crash. See the stencylpedia guides on lists and maps.

- The behavior attribute blocks now work with the attributes events.

5
Chit-Chat / MOVED: How to for enemy shot on move target ?
« on: September 30, 2016, 01:12:46 pm »

6
Bug Archives / MOVED: Screen tearing/display bug
« on: July 27, 2016, 09:41:37 pm »
Reason: We're closing off the bugs forum in favor of using the Issue Tracker. Since this is an ongoing discussion, we're moving it to the general questions forum.

http://community.stencyl.com/index.php?topic=48512.0

7
News / 3.4.0 (Beta 3 / 4) - May 11, 2016 / July 7th, 2016
« on: May 10, 2016, 11:56:46 pm »
Build 9170 - May 11, 2016

This release further improves upon the prior one, which we kept around for a while because it worked well for many.  Alas, a lot of improvements have been made in the past few months, so we wanted the public to enjoy these changes. Unless something's gone awry, this will be the final "beta" release before 3.4.0 is finalized.

See this page for the list of changes.

Download Now

8
News / 3.4.0 (Beta 2) - January 7, 2016
« on: January 06, 2016, 09:25:07 pm »
Build 8868 - January 7, 2016

Happy New Year!

This release further improves upon the prior one, which we kept around for a while because it worked well for many. See this page for the list of changes.

Download Now

9
Extension Ideas / MOVED: Firebase
« on: November 02, 2015, 10:53:09 am »

10
Guides & How-To's / MOVED: Stencylpedia Updates
« on: November 01, 2015, 10:37:53 am »

11
News / 3.4.0 (Beta 1) - October 10, 2015
« on: October 10, 2015, 12:08:24 am »
Build 8734 - October 10, 2015

This release addresses a number of serious issues with the prior release and introduces major improvements to the toolset plugins framework. These improvements allow plugins to be downloaded and updated directly from Stencyl itself and provide some safeguards against incompatibilities (the onus is on the plugin author to set guidelines).

- Enhancement: Extension repositories for downloads and updates.
- Fix: If user doesn't have Java 8, tell them to download it.
- Fix: Various tweaks to fix publishing and testing for iOS 9 / Xcode 7
- Fix: Ask users on El Capitan to install Neko separately (otherwise no games can run).
- Fix: Random error upon opening game (get/set attribute)
- Fix: Issue with workspace resetting and missing OS/Java info.
- Fix: Can't create/remove game attributes when multiple resources are open
- Fix: Stencyl stops responding when clicked inside log viewer
- Fix: push/twist blocks do not work with magnitude <= 0
- Fix: Windows 8.1 and 10 Flash log location
- Fix: Windows and OS X version detection
- Fix: Move to Folder grayed out
- Fix: Atlas settings are not saved
- Fix: Using [Actor Group] chooser in design mode throws error
- Fix: Tile collision shapes stopped showing up in Tileset Editor
- Fix: Bitmap Font image importing
- Fix: Fix up rendering issues on Game Settings page on Mac
- Fix: Error in refreshing inventory after deleting scene
- Fix: ConcurrentModificationException in SceneWriter
- Fix: Stencyl stops responding when clicked inside log viewer
- Internal: Update openfl (3.3.8) and lime (2.6.8)

13
News / 3.3.2 - Build 8678 - September 24, 2015
« on: September 24, 2015, 10:14:12 am »
Build 8678 - September 24, 2015

- Fix: Searching for blocks from the palette
- Fix: RasterFormatException if characters are defined outside of bitmap font image
- Fix: "ArrayIndexOutOfBoundsException: null" without stack trace on Linux with Java 8
- Fix: Toolbar color inconsistency on Mac + Java 1.8
- Fix: Anti-aliasing on buttons in top toolbar on Mac + Java 1.8
- Fix: Code for searching for Xcode on Mac
- Fix: Gravity not resetting on recycle

14
News / 3.3.2 - Build 8670 - September 9, 2015
« on: September 08, 2015, 09:10:16 pm »
Build 8670 - September 9, 2015

Stencyl requires Java 8 from now on. A Java 8 JRE comes bundled on Windows and Linux. On Mac, you can get the latest Java from Oracle.

- Enhancement: Context hinting: places where a block will probably cause an error will be highlighted in red when placing the block.
- Enhancement: All changes to palette are dynamic. Don't need to refresh behavior after adding game attributes, for example.
- Enhancement: Engine extensions can be added without closing game.

- Fix: Can't select animations other than the first
- Fix Regression: StackOverflowError in Layer.getActorsAtPoint
- Fix: don't show generic error dialog if another error dialog has been shown already
- Fix: catch generic Android build failures
- Fix: Fixed sync'd anims repeating too early.
- Fix: Exporting sprite uses old format, can't import back in.
- Fix: Updated NanoHTTPD to fix server-caused errors when running html5 games.
- Fix: NPE when looking for Xcode.
- Internal: Block palette and events are stored as xml. Later we'll let them be completely customized or replaced.

15
News / 3.3.2 - Build 8627 - September 1, 2015
« on: September 01, 2015, 12:51:34 pm »
Build 8627 - September 1, 2015

This release adds experimental support for HTML5, reduces game testing time and includes a healthy amount of other fixes. We finally have migrated entirely over to Git and are officially accepting contributions to our engine on GitHub.

- Feature: Experimental support for HTML5.  (Thanks letmethink!)
- Feature: Block Code Viewer

- Enhancement: Major speedup to Haxe code generation time. (Running Ghost Song dropped from 2 minutes -> 40 seconds with further improvements to come.)
- Enhancement: Refreshed Stencyl/stencyl-engine on github. Feel free to contribute!
- Enhancement: Virtual Joysticks extension has been completely rewritten. Please help us test it out, so we can replace the built in support with this much better version.

- Fix: Add onGameBuild hook for extensions. It wasn't being called anywhere before.
- Fix: Delete resource dialog popping up when it shouldn't.
- Fix: Resource opening upon double click, Windows + Java 8
- Fix: Error (in log) if XMLGroup.list is empty
- Fix: ImageUtil.ensureSize for non-BufferedImages
- Fix: Remove extra semicolon from custom block's sayToScene.
- Fix: Delete resource dialog popping up when it shouldn't.
- Fix: Resource opening upon double click, Windows + Java 8
- Fix: Error (in log) if XMLGroup.list is empty
- Fix: ImageUtil.ensureSize for non-BufferedImages
- Fix: Remove extra semicolon from custom block's sayToScene.
- Fix: NullPointerException when adding favorite blocks
- Fix: Unexpected error when adding polygon shape to animation with no frames
- Fix: scaled fonts not being generated after a new scale is enabled
- Fix: Error 1009 when loading a null map
- Fix: Show splash screen earlier during startup sequence
- Fix: Preview code shows same line numbers as generated haxe files.
- Fix: Fixed sound length blocks for desktop and iOS.
- Fix: Fixed scale to fit (fill) and scale to fit (letterbox) modes for different game resolutions.
- Fix: regression: Graphics grow when editing frame
- Internal: Telemetry support. Download hxscout to take advantage of it.
- Internal: Updates to dependencies - Lime -> 2.6.1, Openfl -> 3.3.2.

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