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Messages - Donni11

Pages: 1 2 3 ... 141
1
Chit-Chat / Re: Which Game is this?
« on: September 20, 2018, 08:18:10 am »
Thanks!

2
Chit-Chat / Which Game is this?
« on: September 18, 2018, 12:47:25 pm »

3
Chit-Chat / Re: Openfl (and Stencyl) now supports Nintendo Switch.
« on: September 06, 2018, 06:50:02 pm »
@squeeb Up until recently, the game I'm working on was intended for PC only.  It's an SNES style platformer and now that the Switch can apparently run games made in Stencyl, I just had to check it out. I'm a big fan of the NES as well! Are you working on anything fun/cool?

I did end up hearing back from Nintendo and I realize now that though I'm a registered developer, you have to be approved to access development tools for the Switch. They request an overview of your project and development experience history.

Good luck! Would be very cool to see a game made in Stencyl on the eShop.

4
Chit-Chat / Re: Openfl (and Stencyl) now supports Nintendo Switch.
« on: September 05, 2018, 06:31:30 pm »
Hey there, I haven't been able to find anything about OpenFL on the middleware site of Nintendo's Developer Portal. Do you know if it's still up? Am I just looking in the wrong place?
Sent you a PM.

5
Chit-Chat / Re: Console support
« on: August 10, 2018, 11:56:58 am »
@Justin, will Stencyl start advertising this as part of Stencyl functionality?

@Everyone,
FAQ: http://community.stencyl.com/index.php/topic,57156.msg301791.html#msg301791

6
Chit-Chat / Openfl (and Stencyl) now supports Nintendo Switch.
« on: August 10, 2018, 11:54:22 am »
Hello everyone,

Great news! Openfl now supports Nintendo Switch backend.

FAQ:

1) Sounds great! I'm a Nintendo approved developer, where can I get access?

Go onto the Nintendo devleoper portal, go to the middleware site. There's a section for OpenFL. Devs plug their emails in there and Lars (Openfl dev) gets a 3rd-party confirmation from Nintendo that developer is approved. Lars gets the notice the same day and can give credentials as soon as he sees the notice.

2) I use Stencyl, and I'm a Nintendo approved developer, where can I get access?
The deal is, if any of our users can get approved as a Switch developer, we can then work with them to do anything needed to get that game running on the Switch.

3) For those who are not Nintendo approved developers, do they need to go through a Nintendo portal to get access?

The way we distribute the backend itself is just a private github repo, but we do need official confirmation from Nintendo that the developer is approved first. They are unbelievably strict about this, because they're Nintendo.

Anyone interested  can DM Lars Doucet on twitter @larsiusprime.
You can also contact Stencyl.


7
Chit-Chat / Re: Console support
« on: August 09, 2018, 06:08:01 pm »
Update!!

Via Lars (https://twitter.com/larsiusprime?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor)

Quote
Okay, we can finally announce this. Open_FL has an officially supported Nintendo Switch backend, which is what Defender's Quest is using. It uses current versions of OpenFL/Lime (no ancient forks!) and if you're approved by Nintendo you can use it for free.

This means that any library or framework that is based on OpenFL (such as @HaxeFlixel, which is what I'm using) works pretty much right out of the box.

It doesn't use any proprietary middleware, and it uses the same rendering logic & codebase that OpenFL uses on PC/mobile/etc.

So basically if Stencyl wanted to they could implement Switch support right now. The developers would need to be Nintendo Approved developers.

There is a long twitter thread, more info here: https://twitter.com/larsiusprime/status/1006995743385759750
And here: https://twitter.com/larsiusprime/status/1006942902885416960

@ Jon, What are Stencyl plans regarding this?

8
News / Re: 3.4.0 (Final) - February 14, 2017
« on: July 22, 2018, 03:57:00 pm »
When is 3.5 being made public.
Wondering about this too. That last public beta was  Build 9300 - February 14th, 2017. That was over a year ago.
We are in July 2018. Any news on this?

9
*following*

wondering about this too.

10
Chit-Chat / Re: 1,000th Post
« on: August 26, 2017, 07:08:50 pm »
Nice Job!

I'll try to be humble....

11
Chit-Chat / Re: Watch out for the Eclipse 2017
« on: August 21, 2017, 08:35:25 am »
Ah! A few more hours!

Everyone, don't miss this, the next solar eclipse won't happen ( in the states) till 2024.

12
Chit-Chat / Re: Watch out for the Eclipse 2017
« on: August 20, 2017, 09:14:11 am »

13
Chit-Chat / Re: Watch out for the Eclipse 2017
« on: August 19, 2017, 06:22:37 pm »
@Irock, date mistake, its on the 21st.

14
Chit-Chat / Re: Watch out for the Eclipse 2017
« on: August 18, 2017, 09:20:56 am »
Too bad, New York is only getting a Partial solar eclipse. 
Its going to be maximum for us at 2:44:56 pm.

15
@LIBERADO,

Hello again,

Another similar question just with tiles:

Stencyl checks to see if there is a actor underneath ( the actor must be from group 'UI')  before creating a tile in that position. If there is no actor underneath ( or the actor is not from the group " UI" ) then Stencyl doesn't create a tile.

How would this look in blocks?

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