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Chit-Chat / Re: Which Game is this?
« on: September 20, 2018, 08:18:10 am »
Thanks!
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@squeeb Up until recently, the game I'm working on was intended for PC only. It's an SNES style platformer and now that the Switch can apparently run games made in Stencyl, I just had to check it out. I'm a big fan of the NES as well! Are you working on anything fun/cool?
I did end up hearing back from Nintendo and I realize now that though I'm a registered developer, you have to be approved to access development tools for the Switch. They request an overview of your project and development experience history.
Hey there, I haven't been able to find anything about OpenFL on the middleware site of Nintendo's Developer Portal. Do you know if it's still up? Am I just looking in the wrong place?Sent you a PM.
The deal is, if any of our users can get approved as a Switch developer, we can then work with them to do anything needed to get that game running on the Switch.
Okay, we can finally announce this. Open_FL has an officially supported Nintendo Switch backend, which is what Defender's Quest is using. It uses current versions of OpenFL/Lime (no ancient forks!) and if you're approved by Nintendo you can use it for free.
This means that any library or framework that is based on OpenFL (such as @HaxeFlixel, which is what I'm using) works pretty much right out of the box.
It doesn't use any proprietary middleware, and it uses the same rendering logic & codebase that OpenFL uses on PC/mobile/etc.
When is 3.5 being made public.Wondering about this too. That last public beta was Build 9300 - February 14th, 2017. That was over a year ago.