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Messages - stefan

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2191
Didnt realised I was logged in as SDieters on my phone haha.

Anyway, this is what I meant.
http://gyazo.com/1881e75d661b33154b646777f0d8ed8e

But then I realized GA's (dynamic or not) are not bound to an actor, so there is no need to use that block.
Thanks for the info!

2192
With "Dynamic game attributes" you mean these? >> http://gyazo.com/6b037f08802c7aca3d09454e7912802e
What exactly is the difference between those and regular GA's?

2193
Ask a Question / Things that don't go with an uploaded asset or kit.
« on: March 07, 2015, 02:19:55 pm »
Hey all!
I just discovered that some things added to a kit or asset that is uploaded to the stencyl forge is not carried properly.
Two examples would be:

Tile collision models. For some reason it trows off some settings, and will not share custom collision models.
Game attributes. My uploaded CheckpointFlag relies on a single game attribute, however this one is not shared with the pack.
I have to take down that last one till I figure out an easy solution.

So my question is, what else is not being shared with a resource pack or asset when uploaded to the forge?

Cheers!

2194
Ask a Question / Re: How do you create a slide up menu?
« on: March 07, 2015, 11:21:15 am »
Create a boolean called Moving.

When the mouse is pressed on self,
If not moving
~ Set moving to true
~ If IsUp
~~ Set Y-speed to -40 for self
~~ Do after 0.2 seconds
~~~ Set Y-speed to 0 for self
~~~ Set IsUp to to false
~~~ Set moving to false
~ Otherwise
~~ Set Y-speed to 40 for self
~~ Do after 0.2 seconds
~~~ Set Y-speed to 0 for self
~~~ Set IsUp to to true
~~~ Set moving to false

This is a slightly optimized version of what you have, and it will solve your issue. However I recommend you to use the slide function. With that function you set the exact position (pixel position) you want it to slide to.

Good Luck!

2195
"TypeError: Error #1009: Cannot access a property or method of a null object reference" is a common rookie mistake.
It basically means the behavior that runs at the moment the game crashes is referring to an attribute that has no value (null object), or another common mistake is having a hidden list that isn't initialized yet. in that case make sure the list is set to a new list.

2196
Resolved Questions / Re: Help!
« on: March 07, 2015, 08:16:30 am »
Please stop posting your questions like this. People will not help you since it's annoying.
Also, tell us what doesnt work. Is it stuck on compiling or sending to device or?...

2197
Ask a Question / Re: your functions for an inventory system
« on: March 07, 2015, 07:53:54 am »
I am open for suggestions =)
I just laid down the basics, but I want to know what you guys would like to have.

2198
Ask a Question / Re: Is it possible to have sound/music effects?
« on: March 07, 2015, 07:17:02 am »
Talking about the mario example, they use a build in music player that only takes in the notes of a melody and changed instruments while entering a new world. It's like creating different sound in a sound studio program like fruity loops.
You could fake the same system by having 3 different tracks with different instruments playing at the same time, and fade ou/fade in channels depending on the situation.

2199
Ask a Question / your functions for an inventory system
« on: March 07, 2015, 07:11:47 am »
Hey all!
I am creating a simple inventory kit for the stencyl forge, however I realized there can be dozens of possibilities when it comes to an inventory mechanic. So my question to guys is, what kind of inventory would you like to have?

Describe step by step how you want your inventory to work. Preferably with some video references.
Keep in mind I will not be creating an inventory like in AAA games such as Diablo 3.

Cheers!

2200
Ask a Question / Re: Actor In List Problem to Create
« on: March 06, 2015, 05:44:06 pm »
I am creating a tutorial and inventory kit for the stencyl forge =)

2201
Ask a Question / Re: Camera Movement laggy
« on: March 06, 2015, 04:48:49 pm »
Hold on...
are these 2 accounts the same guy? =p

2202
Here is an old tutorial I made a long while ago

https://www.youtube.com/watch?v=jtFj71TOiPY

2203
Ask a Question / Re: Actor In List Problem to Create
« on: March 06, 2015, 02:02:39 pm »
not sure if that works. can you try it out and tell the results?
i have a solution if it doesnt work.

2204
Nope sorry, I went to buy myself a new car haha. Took more time then expected. But dont you understand saving your attributes?

2205
Ask a Question / Re: Actor In List Problem to Create
« on: March 06, 2015, 01:00:27 pm »
That's the issue =)
You need to add <Type off <actor>> to your list in order to spawn such an item.
The difference between an actor and an actor type is that an actor already exists in the scene, while an actor type is just a "blueprint" of an actor. So what you are saying is "Spawn this actor (an actor attribute refers to an actor in a scene)" instead of "Spawn an actor of this kind".

Good luck!

Arrr *pirate eye to LetMeThink* for beating me with 5 minutes =p

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