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Messages - RosalinaGalaxer

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31
Ask a Question / Re: Downloading Android SDK Results In Error [4.0]
« on: February 01, 2019, 02:41:30 am »
Okay, I'll give that a shot when I get the chance.

32
Ask a Question / Re: Error On 4.0 Upon Opening Preferences
« on: January 31, 2019, 02:51:49 pm »
I'd recommend starting a new thread, as this one was about the error on opening preferences, which has nothing to do with the SDK/NDK Android testingness we've got going on. You'll get noticed more that way as well.

33
Ask a Question / Re: Curves?
« on: January 31, 2019, 02:43:51 pm »
Could somebody test the code/blocks in the below code to see if it works? I tried it myself, and it didn't really work, but I think I might have made a mistake somewhere.

You should be able to alter the angle by multiplying the part [absolute value of(blahblah)]. The more you multiply it, the higher angle it will be, though it will never be 90 (it would require x to be set to 0). Moreover, if the angle would be 90, the bullet would never corrected it's velocity toward the enemy.

Since the last post I have figure out it will probably be a little bit better if you put distance in attributes. Easier to read and only calculated once (x distance was calculated twice). So, together with the multiplier it would be something like that:

Code: [Select]
set xDistance to [x of enemy] - [x of self]
set yDistance to [y of enemy] - [y of self]
then the velocity block with atan2(yDistance - ([absolute value of xDistance] * multiplier), xDistance)
You can use whatever number as multiplier, 1 will get you the same result as without it (obviously), higher number should make the initial angle higher and number between 0 and 1 should make it lower.


From this forum thread.

34
Ask a Question / Re: Error On 4.0 Upon Opening Preferences
« on: January 30, 2019, 10:54:11 am »
Should I start a new thread for those compilation errors, Justin?

Whoops, didn't realize this wasn't my thread.

35
Ask a Question / Re: Downloading Android SDK Results In Error [4.0]
« on: January 29, 2019, 09:55:11 pm »
Hmm. I guess we'll just have to wait for the next public build. I assume that it'll come out relatively soon, considering something this big is bugged.

36
Ask a Question / Re: Downloading Android SDK Results In Error [4.0]
« on: January 29, 2019, 09:49:42 pm »
Are you getting the error when installing the SDK? Because that's been solved already. I'm having trouble getting Android to compile now.

37
Ask a Question / Re: Curves?
« on: January 29, 2019, 12:13:59 pm »
It doesn't work on my end at the very least. There were also people in the forum with the bezier curve block who said that Stencyl's tweening library changed, and that the bezier curve block doesn't work anymore.

38
Ask a Question / Curves?
« on: January 28, 2019, 02:49:17 pm »
Hey,

I've been looking into getting actors to move along curves. The block LIBERADO made no longer works with 4.0, so I'm at loss as how to go about doing this. Does anybody have an idea as to how this should work?

Thanks.

39
Ask a Question / Re: Downloading Android SDK Results In Error [4.0]
« on: January 28, 2019, 01:49:34 pm »
I don't like being "that guy" but, bump.

40
Ask a Question / Re: Downloading Android SDK Results In Error [4.0]
« on: January 21, 2019, 01:03:19 pm »
Okay, I did that, and I get two errors on compile. The last log in the attached .zip is the one I think is most important. I found these in it:

WARNING: An illegal reflective access operation has occurred
WARNING: Illegal reflective access by org.gradle.internal.reflect.JavaMethod (file:/C:/Users/Play/.gradle/wrapper/dists/gradle-2.10-bin/2v0chm5oshw52qn5d7jjz7lo0/gradle-2.10/lib/gradle-base-services-2.10.jar) to method java.lang.ClassLoader.getPackages()
WARNING: Please consider reporting this to the maintainers of org.gradle.internal.reflect.JavaMethod
WARNING: Use --illegal-access=warn to enable warnings of further illegal reflective access operations
WARNING: All illegal access operations will be denied in a future release

Are these known bugs that are being fixed?

41
Ask a Question / Re: Downloading Android SDK Results In Error [4.0]
« on: January 20, 2019, 04:46:24 pm »
Is the install folder the "stencylworks" folder? If it is, I can't find a .jar file called sw.

Thanks Justin. You're great!

42
Ask a Question / Re: Shader Alternatives
« on: January 19, 2019, 08:51:37 am »
Cool. Will I get the fixed version if I redownload Stencyl now, or do I have to wait until it gets rolled out with a bunch of other fixes?

...arrays will need to be set again after changing any values.

Like this?

Set Shader to "X"
Set colorCode in Shader to "X"
Set Shader to "X"

Or did I miss understand you?

43
Ask a Question / Re: Shader Alternatives
« on: January 18, 2019, 03:02:47 pm »
So is this just a 4.0 bug that'll get fixed, or are we doing something wrong?

Also, how do I tell if a shader is or is not array-based?

44
Ask a Question / Re: Shader Alternatives
« on: January 18, 2019, 02:35:41 pm »
What shaders did you try, rob1221? I've been trying to get laserhosen's magnify shader and your coloured rings shader to work. Are those array shaders?

Sorry if I sound like an idiot, but I basically am once it comes to actual code.

45
Ask a Question / Re: Shader Alternatives
« on: January 18, 2019, 01:05:57 pm »
So I've updated to 4.0, and I can run the basic shaders that Stencyl has built in on HTML5. However, any code shader results in a black screen on HTML5. Is there any reason for this? Could the syntax in the shaders be old, and thus not work with the newer OpenFL?

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