Game attribute editor allows importing external txt files, but any imports are added to the existing data. There is no option to overwrite data in the game attribute with the imported data. This means I must manually delete all obsolete keys, which is time-consuming and prone to human error.
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Dashboard / Running Games / User Interface & Workflow
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All Bugs / Open Bugs / All Suggestions / Engine Issues
Toolset
Dashboard / Running Games / User Interface & Workflow
Updating Stencyl / Welcome Center
Design Mode & Behaviors
Design Mode / Design Mode Blocks / Behavior Settings
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Actor Type Editor / Animation Editor / Background Editor / Collision Editor
Font Editor / Scene Designer / Sound Editor / Tileset Editor
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Atlases / Collision Groups / Controls
Game Attributes / Game Scaling / Game Settings
Actor Type Editor / Animation Editor / Background Editor / Collision Editor
Font Editor / Scene Designer / Sound Editor / Tileset Editor
Game Settings
Atlases / Collision Groups / Controls
Game Attributes / Game Scaling / Game Settings
Pages: 1
dtishin
- Subscriber - Stencyl Indie
Related: http://community.stencyl.com/index.php?issue=1592.0
Yes, the end goal is the same, though my suggestion is to implement a couple of small buttons into the UI of editing a "map" or "list" game attribute.
Pages: 1
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- Reported
- May 29, 2020, 07:37:48 am
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- Updated
- May 29, 2020, 05:33:34 pm
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- View Status
- Public
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- Type
- Suggestion
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- Status
- New
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- Priority
- Normal
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- Version
- (none)
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- Fixed in
- (none)
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- Assigned to
- (none)
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- Category
- Game Attributes