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Messages - letmethink

Pages: 1 2 3 4 ... 158
16
From what I can see, your issue is with the "otherwise if" areas. If you mouse x position is between x of self + 8 and x of self + 106 then it will not check any of the other areas. I guess an easy solution to this is to replace the "otherwise if" statements with "if" statements or to put the checks for y and the checks for x in the same if statement.

17
Extensions / Re: Change Audio Pitch [V 1.0]
« on: September 09, 2017, 12:55:02 am »
I just checked and I think the sound panning still works without being touched? Am I wrong?

18
Paying for advertising is only viable if the average income from each download is more than the money needed to pay for one download (via advertising) if that makes sense. So it really depends on what your game is.

19
In the case of the recycle block; It now does exactly the same thing as the kill block since all actors are now recycled as default.

20
Ask a Question / Re: canceling an updating event ?
« on: August 14, 2017, 05:26:29 pm »
...Could I replace it with a do erey 0.01 second loop  and canceling it in a condition ??

FYI: An 'always' event fires on every engine step, which is .01 second.
Isn't that exactly what he said? He wants to use a loop so he can cancel it but still wants it to act as an updating event.

21
Extensions / Re: Change Audio Pitch [V 1.0]
« on: August 10, 2017, 04:55:09 pm »
Oh yeah sorry I forgot to update the panning. That should be like a 5 minute job which I'll do tomorrow (I'm replying from my phone).

22
Ask a Question / Re: Stencyl memory raising batch files not working.
« on: August 09, 2017, 12:58:56 pm »
Are you sure stencyl is using the 64bit version of java? Maybe you still have the 32bit version and it's defaulting to using that?

23
Extensions / Re: Change Audio Pitch [V 1.0]
« on: August 09, 2017, 05:03:05 am »
Hmm okay. This extension only works on 3.5 right now. For looping to work properly you have to play the sound then enable looping on the channel you played the sound on

NOTE: This extension doesn't work on flash/html5 since they don't use openAL for audio

24
Extensions / Re: Change Audio Pitch [V 1.0]
« on: August 08, 2017, 04:33:24 pm »
If there's any demand for this, I can update it for 3.5 for native targets (I have it working in a demo)
Place this code into an import event:
Code: [Select]
@:access(lime.media.AudioSource.backend)
@:access(openfl.media.SoundChannel.__source)
@:access(lime._backend.native.NativeAudioSource.handle)
Then use this code whenever you want to change the pitch (with the 1 being the sound channel to set the pitch on and the 1.2 being the pitch (where 1 is normal)
Code: [Select]
lime.media.openal.AL.sourcef(Engine.engine.channels[1].currentSound.__source.backend.handle, lime.media.openal.AL.PITCH, 1.2);
This currently messes up audio looping, but I can fix this if there is the demand

25
Ask a Question / Re: Camera pan not working/ updating?
« on: August 05, 2017, 01:01:59 am »
Is your player set to always be active? Perhaps its events aren't activating because it starts off screen.

26
Congrats on the release. It looks like it turned out really well in the end.

27
Extensions / Re: Some sort of zooming extension
« on: May 22, 2017, 12:48:39 pm »
Oh checked it. The "#if(openfl >= 4.0.0) " doesn't work.
But tried it . There are other problems because the system for tiles has changed. So it isn't a simple change. So we have to wait colburt187 :)
I imagine the "#if(openfl >= 4.0.0)" doesn't work because Stencyl has the version as 'openfl' because it uses its own version of openfl.

28
Extensions / Re: Some sort of zooming extension
« on: May 22, 2017, 02:14:24 am »
:( This extension does not work in Stencyl 3.5
   

   

I'll just have to update it at some point. It should just be the matter of changing a couple of references because the engine has changed. Although I'm not sure entirely what's different.

29
Do games have to use exactly one joint, or is that a minimum? (e.g. are games which use more than 1 joint allowed)

30
Can you post a screenshot of the code you're using

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