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Topics - RulezTeam

Pages: 1
1
Ask a Question / iOS Game Center
« on: September 29, 2024, 01:28:47 am »
Hi,
I'm on 4.1.4 and when I open an old game I have error (unknown block) "Game Center" for iOS. Why  ?
Is there anymore the possibility to use game center on iOS ?

Thank you

2
Ask a Question / Share
« on: August 19, 2022, 09:37:37 am »
Hi,

is there a method/script or anything other to make possible to share a screen from in game  ?
I think something like the old extension from byRobin.

Thank you

3
Ask a Question / Can I set two different gravity ?
« on: December 02, 2018, 04:22:42 am »
Hi,

can I set two different value of gravity, or set to a specific actor its gravity ?

Thank you

4
Ask a Question / List and block Load save file...
« on: September 03, 2018, 02:04:19 am »
Hi,
I've a strange problem with list. I have a list with 10 items in it; if I use this list (with get item block) I have no problem, but if I update this list, and I add a new item (now I have 11 items) and then if I use the block "Load save file..:" in the first scene, this block load the old list with 10 items, and the new items that I have add manually is gone.
Why ?

5
Hi,

my questions are specific for performance and optimization of a game; so :

- In an always cycle, is preferable to use the blue variable ?
- what the impact of processor and memory between Game Attribute Vs Attribute ?

My impression is that Attribute (blue) is more reliable to use with older smartphone. is this correct ?

Thank you for your reply.

6
Ask a Question / Loading time: why my game take too long to start ?
« on: March 26, 2014, 10:23:03 am »
Hi,

this is my situation :

- 40 actor
- 4 background
- 9 Font
- 15 scene
- 10 sound
- 10 actor behaviors
- 10 scene behaviors

I use separate Atlas and load them only when they are needed.
all actor are killed when are out of scene, and when they aren't needed.

On startup, memory use is under 7Mb. In game there aren't any problem of memory and game-play is good (FPS are always over 56).

Everything seems to be ok, but It is not so.
On Android, load this game can take from 10 seconds to 2 min, depending on the CPU of the smartphone.

Now, this is my question: what can I do ? Where can I see to optimize loading time ?


7
Old Bugs (3.x) / Android Debug: Device Monitor error
« on: March 25, 2014, 08:17:06 am »
Hi,

If i try to use Device Monitor to debug my android app I have this error :

8
Ask a Question / App Scaling on Android: Full Screen doesn't work
« on: March 25, 2014, 07:28:34 am »
Hi,

I've tested various scenes, background, and single images to test Full screen scale mode on Android.
My game screen is 320x480 and my images and backgrounds have a resolution of 1280x1920 and I've imported them at the highest scale (4x)
On settings/mobile I have set Android to Full screen and Maximum Scale to 4x.
I have tested this on two device with resolution of 720x1280 and 600x1024 but  I have the same screen problem: the image use scale 2x (that's ok)  but start at left top corner and not in center, so my app are totally orientated to the left of the screen.

If I use No scaling option, my images are correctly centered in the screen, but there are black stripes all around the app.

So, what can I do to use full screen scaling to work ?

Thank you

9
Ask a Question / Scale Mode doesn't fit my device's screen
« on: March 23, 2014, 03:58:45 pm »
Hi,
I've created a mobile game with 320x480 base screen resolution, and i've imported all tiles and actor at 4x (for scale to HD display), but when I have tested my game on my device (720x1280) games is create in left corner, with no full screen stretch or fit to my width resolution. I have tested stretch to fit and scale to fit too, without success (my screen have too much black screen).

What can I do ? Where can I look for resolve my problem ?

Thank you

P.S.: i have already read this topic  http://www.stencyl.com/help/view/mobile-app-scaling/


Pages: 1