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Messages - sebstarr

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Ask a Question / Drawing text in background?
« on: July 12, 2014, 05:53:24 pm »
Is this possible? I tend to lower the opacity on the text, instead.

But, I'd much prefer to be able to print to a layer behind the main actors etc.

Can I do this? Or will it always draw to the front of the screen?

Any help would be much appreciated!


Nice one, mor911!
Exactly what I wanted.

You are a modern day HERO!  8)

Hi, I'm wondering if it's possible to kill an actor. Then, wherever that actor was killed. It gets replaced by a different actor.
Any help would be greatly appreciated!

Thanks.   ;)

Resolved Questions / Re: Centralising text
« on: July 06, 2014, 06:53:19 am »
Legend! Thanks a lot!

Resolved Questions / Centralising text
« on: July 05, 2014, 10:09:39 am »
Hi, I've got the score in the middle of the screen. When it's only single digits it looks fine.

However, when you get into double-figures. It then looks as if it's out of place.

Is there a simple way of making sure that the text is always dead in the middle - rather than starts in the middle and starts to cover the right hand side of the screen?

I was thinking about doing something along the lines of 'if score < 9, draw text (score) at x:150. if score > 9 draw text (score) at x:180' - For example.

But, is there a simpler way of doing this?


Ask a Question / Re: Top 3 highscores - Help!
« on: July 02, 2014, 11:30:04 am »
^ Hero.

Thanks a lot!

Ask a Question / Top 3 highscores - Help!
« on: July 02, 2014, 11:25:33 am »
Hi, everyone. I'm drawing a blank at the moment.

In my head, the process of doing this seems very over-complicated.

Basically, all I want is to have a scoreboard that shows the top 3 scores (in order) achieved by the player.

What would be the best option to go for; lists, attributes? If it's even possible to do on Stencyl.

Any help would be greatly appreciated.


Ask a Question / Re: Quick Scaling Question...
« on: March 22, 2014, 10:10:37 am »
Thanks for the response!

Much appreciated.

Ask a Question / Quick Scaling Question...
« on: March 22, 2014, 08:20:15 am »
Hey, all.

I'm looking at releasing my game to iOS, when it's finished.

In terms of scaling, am I right in thinking that;

I make the game 320 x 480 and choose the fit to screen option - alongside maximum scale 4x.

Or, would I just make the scenes 1136-by-640-pixels with maximum scaling being 1x?

This would be aimed at the iPhone 5.


Ask a Question / Re: 'Fling' motion
« on: March 07, 2014, 07:06:58 am »
Sorry about the confusion. Perhaps 'fling' wasn't the best choice of wording. 

What I was wanting - ideally, would be for you to click on the actor.

*Then, when clicked on, if you were to move the mouse to the left or right and let go of the mouse button - it would slide the actor in that direction.

*Once the direction is chosen, the actor will keep sliding in that direction.

*So, if you were to click on the actor and move the mouse to the left and let go of the mouse. The actor would slide to the left and continue to slide.

*Really, I'd only want the actor to go either left or right. Not up or down or diagonal.

Not sure if that is any clearer.  :-[

Ask a Question / Re: 'Fling' motion
« on: March 06, 2014, 08:44:04 am »
Hey, I tried using the second example but encountered a few problems.

I then tried using the first example - which works better than the code I used from yesterday.

But, when I stop dragging the actor. It still just stays in that position, instead of continuing to slide in the direction that you had been dragging it in...

Ask a Question / Re: 'Fling' motion
« on: March 05, 2014, 04:24:57 pm »
Thanks for the response, guys.

Tuo, I tried using your example. I'm not sure if I've messed up somewhere and I haven't noticed.

The only difference that I can see, is that I'm using the mobile and web option.

Anyway... It takes about 20 attempts to move the actor and when it does move, it moves in the opposite direction.

I'm not sure if it's because I've copied it incorrectly.

But, I wasn't wanting an Angry Birds 'fling movement'. I was wanting it so that if you started dragging the actor to the left, it would keep going in that direction...

Ask a Question / 'Fling' motion
« on: March 05, 2014, 07:36:32 am »
Hey,  I've been working on trying to get a fling-type movement in my game.

One where you click on the actor, then move the mouse to the left or right and the actor will slide in that direction - even after the mouse is released.

I copied some code from a previous post on here. But it's not the most responsive when you click on the actor and when you release the mouse, the actor stops moving.

I'm wanting to get it, so that when you release the mouse - it will keep moving towards the left/right...

Thanks in Advance!

Ask a Question / Re: In-App purchases, question...
« on: March 01, 2014, 02:33:11 pm »
Anyone?  :-\

Ask a Question / In-App purchases, question...
« on: February 28, 2014, 06:03:42 pm »

Just wondering.  In terms of the in-app purchases.

If you were to add them into your game. Would you need to have your own servers, to process the payment?

I know that you can add your Android games to Google, for free. With the in-app purchases, would the payment just go through Google - if someone were to purchase something. Or would it end up costing you if you were to add them in - hosting fees, additional servers, bandwidth etc.

Same question directed towards iOS Stencyl games, too.

I've had a look around. I just need someone to clarify the matter, for me.


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