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Topics - suitcasenuke

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Extensions / iOS Tracking Transparency
« on: June 29, 2021, 08:34:08 am »
Good day! tommill, developer of Super Fowlst, Dadish, amongst other great games, has created an (attached to this post) extension and some instructions on how to implement it. He helped me out greatly with it and wanted to share it more broadly.

1. Install the extension like and other, and then in your first scene make add this block to a Created event:

Just put a space in the title and msg boxes (or maybe they will be fine left blank, I can't remember) - they don't do anything and are just left over from tommyill modifying the example extension. It's just for initialization.

2. Put pop-up text in the info.plist template file here: /Stencyl/plaf/lime-templates/ios/template/{{app.file}}/{{app.file}}-Info.plist
This is the file included with your build that contains all the permissions your game requires. Paste the below text (or something similar) right before the final </dict> in the document to make it easy on yourself. You can use TextEdit, but be sure you are using Plain Text format to avoid any funny characters being added:

<string>We try to show ads for apps and products that will be most interesting to you based on the apps you use, the device you are on, and the country you are in.</string>

That's it! You will need to have at least Xcode 12 installed on your machine as well.

Side note: For those using Unity, you've probably gotten emails from them telling you to update your info.plist files with missing SKAdNetwork ids. You can find them under the Project Settings of any project. It's long list of networks that, if the user chooses to be tracked, Unity will use to serve ads within Apple's new privacy setup. You can copy/paste this list after or before the pop-up text above in the same info.plist template file. Here's an example of what it would look like:

I'm not sure about the built in AdMob functionality, but the info.plist SDK network names for that would be placed similarly.

Hopefully that all makes sense!

EDIT: One thing I forgot to mention - Keep a backup of the info.plist template somewhere. It will get overwritten by the default template if you update Stencyl.

Chit-Chat / Castle Pals console launch!
« on: May 27, 2020, 07:12:40 am »

Not sure where to post this, so I'll put it here.

Castle Pals has been ported by Ratalaika for release on Xbox One, PS4 and the Nintendo Switch! It's pretty dang cool.

Xbox One

It took a little while, but their Stencyl port system is up and running. Contact them if you think you have something that would be suited for consoles.

Trailer below:

iPhone / iPad / Android / Squish Machine, releasing Feb 7 on iOS!
« on: January 27, 2019, 04:58:08 am »

Hey all! I've got a game coming out soon called Squish Machine. The game is a bright, fun, lightly humourous action puzzle game with 128 bite-sized levels to challenge players, with plans for more. The idea is to stop the machine before it squishes you! Do so by reaching the coloured buttons while avoiding enemies and hazards. If a button is destroyed before it’s pressed, the machine is triggered and you’re squished.

Those who unlock all the levels will unlock an endless arcade mode the randomly cycles through all the launch levels.


You can pre-order it here:

TA has always been kind enough to give my games coverage as well:

iPhone / iPad / Android / Castle Pals, June 28th on iOS!
« on: June 04, 2018, 05:58:38 pm »

Good day! I've been working on a semi-sequel to my first game, Owen's Odyssey, for the last 5 months or so.  You play as two kids, Owen and Kylee, making their way through a most dangerous place - Castle Pookapick. Each character has a specific skill and game play style which the player alternates between level to level. In one level you can float freely using Owen's propeller hat and in the next you can smash enemies with Kylee's boxing gloves. There are currently 40 levels including boss battles.

Here are a few screens:

Also, a Touch Arcade write-up that includes a trailer:

Also also, you can pre-order it now:

The game has gotten some decent pre-order features on the App Store so far, with 30k pre-orders being registered.

iPhone / iPad / Android / FlipChamps Reloaded, Aug 3rd in iOS
« on: July 28, 2017, 08:36:10 am »
Hello all! It’s been a pretty busy year so far. Outside of working with colburt187 on Golf Zero and Touchdowners, I decided to a revisit and refresh my 2015 game FlipChamps. The result is FlipChamps Reloaded. See below for some coverage:

If anyone has played the original, the game is essentially a simplified, fast-paced fighting game. You race to collect your orbs to fill your attack meter. Once it’s full, you can launch an attack at your opponent in an endless arcade mode, a championship tournament mode and against a friend on same-device multiplayer.

The main reason I chose to revisit the idea is I felt the first game wasn’t a complete enough package a few months after I released it. Instead of changing the original, I decided to start from scratch and give it a visual overhaul, while adding more characters with unique attacks to play as. I’m happy with the results!

When the above stories were published, I hadn’t settled on a release date, but the game will be released on August 3rd for free with an IAP to remove adverts.

See a new trailer below!

Stencyl Jam 16: "Spooky" / The Hauntening
« on: October 14, 2016, 05:58:53 am »

A quick, spooky arcade shooter! I made this in a couple days, mostly because playoff baseball got in the way.

Journals / It's a Space Thing
« on: May 24, 2016, 09:47:52 am »

Greetings! I'm in the middle of developing the iOS/Android arcade shooter It's a Space Thing. It's an endless high score chaser, with boss battles after every 10 victories against the normal enemy. Also, I'm building a Boss Mode where you can replay the battles after beating them in the regular game. Double also, there will be local, same device multiplayer.

It's mostly using the Pico-8 palette, but I'm cheating hard using fades and such every once in a while.

Release date: Who the heck knows? Probably some time this summer. I'll post more progress as I go.

See below for some tweeted vids using the sweet ReplayKit extension:

Basic Game Play

Bosses so far (building 2 more)



I recently updated to 9099 from 9003, I'm getting the attached error when trying to build to iOS (I've also attached full logs). I deleted the collision blocks, and was able to build successfully, but the game crashes upon startup. Any help would be appreciated. Is there something else I may have missed?


Paid Work / Batch SDK integration
« on: December 17, 2015, 07:30:59 am »
Hello! I'm interested in integrating the Batch push notification SDK into my game.

The app discovery site App Gratis is interested in featuring FlipChamps, but since it's free, they require Batch integration. If anyone can code an extension for it, I'd negotiate a price. Any takers? Is an extension even possible?


iPhone / iPad / Android / FlipChamps - coming Dec 3 to iOS & Android
« on: November 19, 2015, 12:10:20 pm »

Out now! Apple must've streamlined the processing speeds, because it popped up worldwide almost immediately.



Flip yourself into becoming champion! Rack up your high score in this fast-paced, endless arcade battler against tough AI opponents.

Features include:
• 2 game play modes: Normal - speedy matches with one-hit victory or defeats. Survival - matches that afford you limited health that carries over between matches.
• 4 attacks to choose from, ranging from devastating laser blasts to timed mines.
• Tough boss dudes to battle.
• Colourful, retro visuals.
• Bumpin' soundtrack.

The game will be free, supported by ads that can be removed via IAP.  I'm open to any questions you may have!

Here's some enthusiastic Touch Arcade coverage the game has received, plus a game play trailer on Appspy:


Mobcrush stream:

Game play trailer:

iPhone / iPad / Android / Owen's Odyssey, now on Android and iOS!
« on: December 02, 2014, 10:37:49 am »
Owen's Odyssey

Owen’s Odyssey is the story of a boy, while on a journey, taking refuge from a storm in a dangerous place – Castle Pookapick. A castle where spikes, saws, fire, falling rocks, lava and creatures try and end him. It’s a crappy place to take refuge. It’s okay though. He can float past dangers using his trusty propeller hat.

There's a demo here!

Available now!

Get the Game

- Google Play
- iOS
- Facebook
- Twitter




This is my first game, heck my first post. I lurked the forums and Googled for the answers to my questions. I heard about Stencyl through an article posted on Kotaku at the beginning of the year. Long story short, this amazing tool has allowed me to accomplish something I didn't think possible. Thanks!

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