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Topics - Ninjadoodle

Pages: 1
1
Fixed Bugs (3.x) / Android Back Button?
« on: April 29, 2013, 03:02:03 am »
Hi Guys

I looked everywhere on the forums but can't seem to find any info on this.

Is there a way for Stencyl to recognise the "Back Button" on an Android being pressed?

Thank you in advance!

2
Windows / Mac / Flash / HTML5 / ButtonX20
« on: April 07, 2013, 07:45:33 am »
Yay, finally finished my first Stencyl 3.0 game :) There are still a few bugs I need to iron out, but everything works.

Use the arrow keys to control the Yellow Ninja dude.

Your goal through the 20 levels is to deactivate the laser by pushing the button, collecting the key and getting to the door.

http://ninjadoodle.com/buttonx20/

Have fun and please let me know what you think :)

3
Fixed Bugs (3.x) / Tilesets - Import image does't work
« on: March 20, 2013, 02:40:49 pm »
When editing a frame of a tile, pressing OK after importing an image, doesn't do anything (you are forced to cancel to get rid of the window).

4
Fixed Bugs (3.x) / 1.5x Setting jaggy
« on: January 09, 2013, 04:37:39 pm »
Hi guys, I know it has been mentioned before that the 1.5x setting is missing, but I just wanted to ask when it is likely to be implemented.

I'm starting on a game and need to know if I can design for 480x320 or workaround it by using a camera workaround (my target is Flash and 480x320 is too small, so 1.5x would be perfect).

Thank you in advance!

5
Ask a Question / A wall between enemy and explosion
« on: December 11, 2012, 02:05:29 pm »
Hi Guys

I have a player who drops bombs to blow up enemies. What would you suggest as the best way of checking whether there is a wall tile, between the enemy and the explosion, to prevent the enemy from getting hurt.

I am currently only checking the enemies distance from the blast, so it doesn't take into consideration any walls in the way.

Thank you in advance!

6
Hi Guys

How would I go about setting an Actor Attribute to a particular actor, from inside an actor behaviour.

It only lets me set the attribute to self, another attribute or last collided/created actor.

Thank you in advance!

7
Completed / Foreground blending mode
« on: November 30, 2012, 11:00:08 pm »
Hi guys

Is it possible to set the blending mode for a foreground? I had a look around the forums and it looks like it's only possible with an actor.

Thank you in advance!

8
Ask a Question / Loading saved game
« on: November 10, 2012, 01:49:31 am »
Hi guys

Is there a way one flash or html 5 based game can load another games saved data?

For example you play "game 1" and it asks you to go play "game 2" and perform an action ... "game 1" will only proceed when the action in "game 2" has been completed?

Hopefully this make sense :)

Thank you in advance!

9
Archives / Shuffling scenes in the editor?
« on: November 05, 2012, 03:12:00 pm »
Hi guys

Is it possible to move around the scene icons in the editor? This is just for organizational purposes ... if anyone know that would be awesome :)

10
Fixed Bugs (3.x) / [SIMPLE PHYS] Slide to and by tweens
« on: November 03, 2012, 03:37:05 am »
Hi Jon

When using "Slide to" or "Slide by" it seems the bounding box gets left behind.

If I make an action to slide the object by lets say 100px when clicked, it works the first time but after that, I have to click the original empty position, to get it to slide again.

Hope this makes sense /:(

Also, when I enable debug drawing, the bounding boxes don't show up.

(Platform: Flash Player)

Thank you!


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