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Messages - Ninjadoodle

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Windows / Mac / Flash / HTML5 / Re: ButtonX20
« on: June 01, 2013, 03:22:18 am »
@Jon - Sorry I missed out on the Jam, I was really busy with some other projects and din't get organized on time.

@marcwilhelm - Thank you very much for the compliments! I'm really happy you like the game :)

Fixed Bugs (3.x) / Android Back Button?
« on: April 29, 2013, 03:02:03 am »
Hi Guys

I looked everywhere on the forums but can't seem to find any info on this.

Is there a way for Stencyl to recognise the "Back Button" on an Android being pressed?

Thank you in advance!

Windows / Mac / Flash / HTML5 / Re: ButtonX20
« on: April 20, 2013, 08:26:07 pm »
I had a look this morning and was very happy to see it there :) Thank you for letting me know tho! I'm glad lots of people are enjoying the game!

Hi, I'm running Android 4.1.2 and the device is a Galaxy S3. I know that the ads load, but I'm not sure if they have the same problem as above - Ad companies should have a setting, to allow you to click ads while testing without getting paid :(

Ok, I got it working!! I have no idea what the problem was but I just copied all the files again and this time it worked :)

Thank you for you help!

Thank you for the reply! So, I've got everything setup according to the PDF.

The only line of code I have is Ads.initAdMob("I put my dev number here", 0);

For the Site URL I put my own site, as the game isn't in the apstore yet.

When I compile without the line of code, the game pops up on my device - with the line of code it stays on compiling.

I've attached the Log as a text file because it's quite long :)

Thank you in advance!

I've just started playing with Android and I am completely new to this mobile thing :)

Can I test whether the ads work if I'm just testing a game on my Android device from Stencyl?

It's not in the store yet, so I'm not sure whether it's possible.

I've tried "Test Game" with the Ads.initAdMod... line (with my id) and the game just hangs on compiling.

If I take this line out, the game compiles no prob.

I'm pretty sure, it's something I'm doing wrong lol.

Thank you in advance for any help and for the great extension!

Windows / Mac / Flash / HTML5 / Re: ButtonX20
« on: April 15, 2013, 04:23:48 pm »
Hi h1rnz1lla

I've attached a screenshot of a section where I use the particles.

It's a pretty simple setup ...

I have a behaviour for the dust particle that has a SizeMin, SizeMax and FadeTime variables as well as some code to send it in a random 360 degree direction on creation + kill itself after FadeTime has elapsed.

When the player lands I create this particle a certain number of times and set it's SizeMin, SizeMax and FadeTime time according to how high the fall was (I set these variables from the player movement behaviour).

The Counter variable in my screenshot is just a variable that holds the Y Speed of the player and it gets reset when the player touches the ground.

Hope this helps and thanks again guys :) I'm happy you like the game!

Windows / Mac / Flash / HTML5 / Re: ButtonX20
« on: April 11, 2013, 05:24:25 am »
Thanks heaps, I'm happy you enjoyed it :) I've had quite a bit of feedback regarding lagging on the scrolling levels.

I'm pretty sure, that the cause is the Stencyl Layers issue. I'm trying to do some optimization now.

I will probably make a sequel in the near future ... maybe ButtonX20r2 (round 2) haha.

Windows / Mac / Flash / HTML5 / Re: ButtonX20
« on: April 09, 2013, 03:13:49 pm »
Hi guys, thank you all for your feedback :-)

Windows / Mac / Flash / HTML5 / ButtonX20
« on: April 07, 2013, 07:45:33 am »
Yay, finally finished my first Stencyl 3.0 game :) There are still a few bugs I need to iron out, but everything works.

Use the arrow keys to control the Yellow Ninja dude.

Your goal through the 20 levels is to deactivate the laser by pushing the button, collecting the key and getting to the door.

Have fun and please let me know what you think :)

Fixed Bugs (3.x) / Tilesets - Import image does't work
« on: March 20, 2013, 02:40:49 pm »
When editing a frame of a tile, pressing OK after importing an image, doesn't do anything (you are forced to cancel to get rid of the window).

Fixed Bugs (3.x) / Re: 1.5x Setting [Mike]
« on: January 10, 2013, 02:07:20 am »
Hi, yup I tried the different resize settings (bicubic and biliniear) but still looks really bad/jaggy.

I will test when you have a new version up :)

Thank you!

Fixed Bugs (3.x) / Re: 1.5x Setting [Mike]
« on: January 10, 2013, 12:52:59 am »
Hi! Thank you for adding the mode :)

I've tested it and on an existing unfinished 3.0 game and I get a black screen with the 1.5x setting (the game runs in the background - I can hear the sounds).

On a new game, the 1.5x setting works, but the smoothing on 4x graphics is really bad (it's fine with at 2x Scale)

Is there something you can do about the smoothing?

Fixed Bugs (3.x) / 1.5x Setting jaggy
« on: January 09, 2013, 04:37:39 pm »
Hi guys, I know it has been mentioned before that the 1.5x setting is missing, but I just wanted to ask when it is likely to be implemented.

I'm starting on a game and need to know if I can design for 480x320 or workaround it by using a camera workaround (my target is Flash and 480x320 is too small, so 1.5x would be perfect).

Thank you in advance!

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