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Messages - mir007

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16
Chit-Chat / The Public Domain Jam May 17-24
« on: May 09, 2014, 04:49:17 am »
Anybody up for the Public Domain Jam? I read about it today and I think I might do something for it. The Idea is that you pick a story that exists in the public domain and make a game about it. That's the overall theme, but on 17th, there's something more coming up theme wise.

Read more about it here:
http://itch.io/jam/the-public-domain-jam

I think you need a stencyl license to take part, because the game needs to be uploaded to itch.io Not sure though.. I'm getting one very soon, so I can release some android stuff anyway.

17
Ludum Dare 29 / Re: Bone Up (Game inside)
« on: April 30, 2014, 05:56:05 am »
Hehe.. To tell you the truth, I had to youtube binary search algorithm. It shows exactly how to beat the odds in the long run. Gets a bit tricky when there's three bones to find and it shows arrows to both ways.

18
Ludum Dare 29 / Re: Bone Up (Game inside)
« on: April 29, 2014, 07:07:17 am »
Thanks guys!

19
Ludum Dare 29 / Re: Sub-Terraria Zero
« on: April 29, 2014, 12:49:39 am »
This is pretty cool! Nice cohesive mood on all parts of it and a sense of danger all the way.

20
Ludum Dare 29 / Re: Bone Up (Game inside)
« on: April 28, 2014, 11:14:56 am »
That's right!

I've been getting super positive feedback on the LD site and on facebook so far. Really nice to hear it. Some are saying I should make it into a proper game afterwards and I think I will. I'll try to keep the essence and just improve on it somewhat.

21
Ludum Dare 29 / Re: LD29 - Slimes Must Die!
« on: April 28, 2014, 04:26:05 am »
Great art!

22
Ludum Dare 29 / Re: Bone Up (Game inside)
« on: April 28, 2014, 04:18:46 am »
Really cute. Is there something that actually happens when you dig up a mole? I didn't notice. But great job :)

Chuck

Thanks Chuck! You have to catch the mole to get the benefits. It's a bit strange, but it gives you a free dig. I just didn't have time to overhaul the point system and had to go with it. The mole was an after thought, but it made the game a lot better.

23
Ludum Dare 29 / Re: Bone Up (Game inside)
« on: April 28, 2014, 03:16:52 am »
Now that the weekend is up, it is time for some recap. It's Post Mortem time!

This was my first LD. I saw weeks ago that it was coming up and I had just missed the jam, so I had made up my mind, I was going to do it. It was on the back of my mind all the time leading up to the D-day. But then, just a week before , a disaster happened. In Bjj practice, which I do all the time, I was caught underneath this guy and tried to reverse him. I heard a very loud snap from my hand. The guy on top of me heard it too. We both stopped instantly. I ran into the toilet to put it under cold water. Maybe it was just a strain? It'll be ok, it'll be ok. The adrenaline masked the pain almost completely. No, it's not ok. It snapped. Strains don't snap like that. A fellow grappler, who is also a surgeon, said it's most likely broken. He was right.

So, with a cast in my mouse hand I was to take part in the LD? I thought about it for a while, and once I got my hands on the computer to find out I could type, I decided to just do it. To make it as simple as I can, to have faith in Stencyl and my stubbornness.

Come game day, I had decided to let myself design for some hours and then run with the best idea. As you know the theme was Beneath the Surface, that gave me several ideas. Some bad ones and one that I liked. A dog digging for bones underneath the Surface of the Lawn. It made me smile. The star of the show would be Mino, our Pharaoh dog, who has a love hate relationship with squirrels and rabbits.

Day one was mostly about  designing, making the dog run, deciding on point logic, which caused some problems at the end when I added a new character the next day. A whole day of pushing forward without knowing how the exact idea was difficult, but I knew I had to keep going and improvise as the day went. Decisions made then would have to be worked with. When you have more time, you can always second guess and change things. The dare is 48 hours and that is it and if I don't sleep, I don't think.

Day two I woke up and within half an hour I was making the game. New character, The Molemort! A mole that pops up randomly as Mino digs. The thing is, my scoring system was based on percentages. How many times you have to dig in order to find all the bones made your score. How would catching Molemort affect it? I tried several things, but ended up having it just take one dig off the calculation. It doesn't work perfectly and I'm kinda not happy with it.

With 7 hours to go I had one thing to do, besides the hassle of releasing it, sounds. I wanted a theme song and sound effects. No problem right? They don't have to be perfect. With 5-4 hours to go, I read on the forum: no samples allowed, except for drum loops.  F* me! Eyes crossed, mind shooting blanks. So.. I thought to myself, I need one sound and to redo the theme song, because they are all samples. I'm not going to give up now. No way. I fire up the Caustic. It gives me another scare, they made a huge update since I last used it. Everything is new. I just go for the synths that are the same as they were and hammer out a something that doesn't make me cringe, export it and run it into Studio One, where I have a drum loop ready. The bark sample I just cut a leftover sample I had made with SFXR and boot it in the game. Now just get it online fast.

It's ready. Can't believe it. Raise my hands. Climb to bed only to roll from side to side until the pixels in my head stop spinning.

http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=34057

24
Ludum Dare 29 / Re: Beneath Wireframe
« on: April 28, 2014, 02:06:41 am »
This is pretty cool! Hard, but interesting. Kind of a old school hackeresque thing going on in there. The way they used to portray hacking into a mainframe or something in the movies. Well done!

25
Ludum Dare 29 / Re: Free Fall (Complete and Playable!)
« on: April 28, 2014, 02:01:09 am »
Nice game! The difficulty level varied quite a bit, but that's understandable. Congratulations!

26
Ludum Dare 29 / Re: Bone Up (Game inside)
« on: April 27, 2014, 02:49:32 pm »
We're trying to promote LD-made games on our Arcade. Could you also publish it to our Arcade from the app? Thanks!

Great to hear, it's there! I have two games in the works, but this is actually my first completed game with stencyl. This one is far from perfect, but man.. that feels good. And right now pretty sleepy too. Tomorrow a post mortem and some time to check out other peoples games. As I said in the LD site, my hat goes off to everyone who made it and also to those who gave it a shot.

27
Ludum Dare 29 / Re: Bone Up (Game inside)
« on: April 27, 2014, 02:19:17 pm »
I think you can't download other people's art and sound in the compo. In the compo, everything must be done from scratch.

I did it the hard way and re did the bark and my theme song for that matter. It had some melodic loops in it and they had to go.

28
Ludum Dare 29 / Re: Bone Up
« on: April 27, 2014, 11:58:42 am »
It's too late to grab the microphone make the dog bark. Neighbors would just love that.

29
Ludum Dare 29 / Re: Bone Up
« on: April 27, 2014, 11:56:10 am »
Thanks for the heads up! I guess I wasn't as ready as I thought I was..

It says this on the website:

"What about fonts, drum loops, sampled instruments?
That’s fine, as long as you have the right to use them."

I wonder if a bark sound is ok? It's the only sample I have, except for some drum loops. I used sfxr for the other sounds. I guess I'd rather be safe than sorry and just make one up.

30
Ludum Dare 29 / Re: Bone Up
« on: April 27, 2014, 08:54:13 am »
If there was more time, I'd record her squirrel cathing bark, but freesound.org it is, for now..

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