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Chit-Chat / Re: Introduce Yourself!
« on: February 17, 2016, 05:13:17 am »
Welcome to all the new forum members

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The way the early developers dealt with these types of issues was implementing an "English" deflection. Don't ask me why it was called English, it does not make sense to me.
Basically, English paddle deflection means the ball bounces in a certain direction depending on where it hits on the paddle. Say your paddle is 100 pixels long. If the ball hits from:
1-20, deflect at a -60 degree angle
21-35, deflect at -45
36-50, deflect at -30
51-65, deflect at 30
66-80, deflect at 45
81-100, deflect at 60
This makes the angle harder to determine, but also allows the user to increase their skill at paddle placement. You do not need any extra special stuff for this to work. And you won't be hitting any 0 degree deflections since 0 is not one of the possibilities.
I once made a tutorial for an RTS in Stencyl on my old channel, that might help you out with this!I remember that tutorial, it was a good one!
https://www.youtube.com/watch?v=BBXuoOS26pg
Good Luck!
Whut?Hehe, it means kind of like "horen horen" in Dutch, it just means I agree with what you said
Many tumes when people come up with a new idea they cant figure out themselves I tend to make apecific tutorials for it. And my main rule with stencyl is:Hear hear!
As long as it is 2D, has limited online functions, and the designer has enough spirit to tackle ahatever comes his way, its possible =)