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Topics - CmdrWhitey13

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Stencyl Jam 16: "Spooky" / Game in 4 days
« on: October 07, 2016, 03:54:52 am »
Hey everyone. Limited timeon this end for this project, but i shall give it a wirl. Time costraint is due to work. Camping for 2 weeks. I shall work on this when I can. Lets see what I can come up with.

« on: April 05, 2016, 04:09:08 pm »
                                                                                                           PENCYL PERFECT

Welcome to a new game idea in development. This idea was inspired by the Crayon Physics game. My friend also showed me a video on a game called Ball Drop, where this concept looks like it. I will see what ideas come from this concept and advance the game as I go.  Some ideas may include:
- Lines containing gravity.
- Different color lines for different effects.
- Levels broken down based on colour.

Looking forward to see where this project goes.

28 May 16:
So progress but still coming along. Just a quick video showing the first 5 levels with the black pen.

<a href="" target="_blank" class="new_win"></a>

5 Apr 16:
This is just a proof of concept. It demonstrates a method to create dynamic physic collisions by drawing them to the game.

<a href="" target="_blank" class="new_win"></a>

Attached is a peek of the underlaying code for those interested.

Suggestion Archives / Put and Delete methods for Web Requests
« on: December 23, 2015, 06:31:30 am »
Good Morning all,
        This is my little suggestion to the engine.
May we have these methods built in?


The PUT method requests that the enclosed entity be stored under the supplied URI. If the URI refers to an already existing resource, it is modified; if the URI does not point to an existing resource, then the server can create the resource with that URI


The DELETE method deletes the specified resource.

I believe with these added to the system, it may help people when working on the multiplayer aspect of the gaming world.
I have been doing a read and for PUT request, it would allow users to update a text file storing the info or create it if it does not exist.

The DELETE method would benefit buy clearing the game info for fresh data if required.

If this is possible, I believe it will aid the community well.
Keep up the good work. All the best.

Journals / [W.I.P] War of the Guilds
« on: March 25, 2015, 12:13:39 pm »
War of the Guilds
Hello everyone. Welcome to an ongoing project for a real time strategy Stencyl style game.
Haven't got too much in to this yet but it's in the works. Here's if an overview of the thought process for this development.

RPG/RTS- A fantasy rts game designed like command and conquer

Objective- Player must defeat the enemy by using units controlled by point and click.

Controls- mouse- moves/selects units, structures. Drag and select characters.
Shift+ Left click with selected units to move them to a different point.


Abtributes: In the Statistics Behavior
-level- higher the level, better abilities
-housing cost- controls ammount of units on screen

-Knight- short range units with high def
   - cost 50 gil
   - move
   - attack
   - 2 housing cost
-Archer- long range units with med def
   - cost 100 gil
   - move
   - attack
   - 3 housing cost
-Mage- med range units with weak def
   - cost 200 gil
   - move
   - attack
   - 5 housing cost
-Dragons- air support troop attacks air and land enemies
   - cost 500 gil
   - 10 housing cost
   - uses mana for abilities
-AirShip- provides air transport, can hold up to 8 units
   - cost 500 gil
   - cannot attack
   - uses list to store units
-Villager- gathers gil from gold mine and place in castle
   - costs 25 gil
   - gather
   - collect
   - return
   - 1 housing cost
-gold mine- provides gil, contains 10,000 gil
-castle- builds villagers,provides 10 housing
   - uses list for creating units
-mage tower- builds mages,
-???- provides a magic barrier for defense

-gil- used to create units and structures
-mana- used for special attacks and wizards

Units must leave playing area to resupply the global mana pool. This keeps balance in the world.

player units keep track of distance from enemy units.
Player requires tracking to enemy ability.
Distance from enemy triggers attack mode.
Implement range finding with get circulator region radius variable.


EnemyList- stores location of enemies on play area

-Enemy AI tracking and attacking - partially implemented
-create sprites for the game- Buildings semi 2.5d for detail
-create tileset for game
-create title screen
-create credits screen

-create structures
   -setup unit creation-Building select, unit create, build time
   -setup upgrades- provides advantage

Will be adding more to this document as it comes. Any thoughts are more than welcome :)


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